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  • |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif {|class="skills" width="90%" cellspacing="0"
    4 KB (448 words) - 22:09, 15 September 2013
  • 3) Skills +taS - + to all skills
    20 KB (3,267 words) - 22:55, 17 August 2014
  • All shields are useable by [[Sacred 2:Character Class|classes]] that can equip {|class="skills" cellspacing="1"
    9 KB (1,265 words) - 21:40, 26 July 2019
  • * '''Reward:''' 1 [[Sacred 2:Skills|Skill point]] and 1 [[Sacred 2:Attributes|Attribute point]] * This quest is available to all classes and sides.
    3 KB (473 words) - 15:11, 16 March 2018
  • ...player will find many [[Sacred 2:Horse Dealer|Horse Dealers]]. They offer all kinds of animals, from the simple nag up to a real war horse. Any [[Sacred ...type of horse determines the types of bonus it will award you, rather than all horses having the same but some simply having higher values. There are five
    8 KB (1,261 words) - 18:50, 23 August 2019
  • <div style="font-size:130%;">Influence character's [[Sacred 2:Skills|Skills]] and [[Sacred 2:Attributes|Attributes]] have on [[Sacred 2:Damage|Damage]] ...[Sacred 2:Items|equipment]], [[Sacred 2:Buff|buffs]] and [[Sacred 2:Skills|skills]]. For example, 34 levels of [[Sacred 2:Ancient Magic|Ancient Magic]], 31 l
    19 KB (2,894 words) - 06:31, 20 May 2014
  • ...d. We would need hand selected stuff late levels, so we played with just 9 skills as long as possible and left the 10th skill open for bargaining. We have a ...ed shurikens to do damage. This would not be enough. But there were only 2 skills left, and we had no concentration yet. So the idea was to play without conc
    19 KB (3,400 words) - 23:44, 17 August 2014
  • ...m|Gladiator Instructor Arim]] and he will offer you a chance to prove your skills. ...ifficult. [[Sacred 2:Ferorg|Ferorg]] has pretty much even defence against all damage types, but a little more magic than anything else. [[Sacred 2:Borte
    4 KB (603 words) - 04:45, 30 August 2014
  • ...as well, I just didn't feel that they could go from 1-200 without dying is all, fundamentally they were sound but lacking just a little bit more than I wo ...f it was 35+ so in those early stages I only had the benefit of +12 to all skills going on with some gold Enhance runes. So while it was a bit overpowered du
    20 KB (3,687 words) - 00:51, 18 August 2014
  • Another consideration was going all in vitality, but at the time the thread (it wasn't planed as a guide) was w =='''[[Sacred 2:Skills|The Skills]]:'''==
    25 KB (4,230 words) - 01:36, 18 August 2014
  • ...h the Underworld Campaign in a multi-player game). You '''must''' complete all of these quests to complete or "beat" the game.<br/><br/> ...just consider these to be Easter Eggs; they have one thing in common with all side quests, however, in that the quest giver will give you a reward upon c
    6 KB (1,005 words) - 12:59, 18 July 2023
  • ...l any time that I had a heart jumping experience. I was constantly selling all my potions off because I just wasn't needing to use them. I am now running I will list the skills in order that I chose them. And will advise when they should be Mastered.
    19 KB (3,330 words) - 23:04, 17 August 2014
  • #3 Skills ...al was to show off what the temple guardian can truly achieve by utilizing all three of his aspects and at the same time provides us with a shopper and sm
    26 KB (4,245 words) - 01:33, 18 August 2014
  • ...anks to FrostElfGuard for editing and correcting the draft, and for adding all the more advanced info. ...here? Though all his CAs use PR, the Cannon-based Arts can be improved by "All Magic Spells +1" amulets.)
    15 KB (2,681 words) - 15:19, 2 August 2023
  • ...red, the character will advance to a new level, allowing [[Sacred 2:Skills|Skills]] and [[Sacred 2:Attributes|Attributes]] to be increased through the alloca {|class="skills" style="border-bottom:#000000;" cellwidth="50px" cellspacing="0"
    7 KB (1,102 words) - 17:40, 18 October 2013
  • *[[Sacred 2:Skills|Skill]] or combat art enhancements on items only count if the character has *All across the world, you will find NPC's with an exclamation mark above their
    22 KB (3,586 words) - 03:16, 20 October 2013
  • ...r your Seraphim quite well, but for some reason is sure that your fighting skills became worse since your last encounter. However, it won't affect the quest ...dialogs in this quest, she would, however, have the same logbook entry as all the other characters.''
    3 KB (536 words) - 04:23, 2 September 2014
  • {|class="skills" width="80%" cellspacing="0" =='''[[Sacred 2:Combat Art Skills/de|Kampfkunst-Fertigkeiten]]:'''==
    27 KB (3,612 words) - 17:26, 4 September 2013
  • ...e a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations that will mirror the player's unique playing styl ...t Focus|Aspect Focus]] and an [[Sacred 2:Aspect Lore|Aspect Lore]]. These skills synergize with the Combat Arts of each aspect by improving their effects, e
    10 KB (1,666 words) - 18:24, 13 January 2017
  • ...[Sacred 2:Damage Types|damage type]] on most weapons is often primarily or all Physical damage. Therefore, Physical damage will manifest most strongly wh Increasing a player's Physical [[Sacred 2:Armor|resistance]] via armor, skills, or by [[Sacred 2:Forging|forging]] rings or amulets into equipment will de
    4 KB (573 words) - 19:09, 3 August 2022

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