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Heals a considerable amount of the Seraphim's health or that of a targeted ally.
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Aspect
- Celestial Magic
Modifications
Bronze
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- Remedy - Increase healing effect. (10hp + 20hp per CA level healed / +50% from base value)
- Recuperation - Temporarily increases the hitpoint regeneration effect. (20hp/s + 40hp/s per CA level healed)
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Silver
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- Prevention - Temporary protection from damage over time. (Note: this modification appears to also break Root effects, 100% chance; the in-game description may be incorrect)
- Master Healer - Decreases the regeneration time of this spell. (50% + 1% per CA level decrease)
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Gold
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- Solidarity - Extends the healing effect to nearby allies. (33% + 0.2% per CA level effectiveness to allies)
- Antidote - Reduces the duration of all impediment and wound effects. (20% + 0.5% per CA level decrease)
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Skills
The following skills will affect this combat art:
Usage Strategies
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Pros and Cons
Pros
Cons
Stats Chart
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