Sacred 2:Schwertkämpfer
< Sacred 2:Sword Weapons
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Revision as of 15:16, 5 September 2013 by Sneak0r (talk | contribs) (→freigeschaltete Modifikatoren)
Schwertkämpfer Erhöht die Trefferchance, Schlaggeschwindigkeit und die nutzbare Gegenstandsstufe ohne Malus von getragenen Schwertern. |
- Angriffswert +X
- Geschwindigkeit +Y%
- Gegenstandsstufe ohne Malus Z
Fertigkeitsstufe | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Angriffswert: | 9 | 41 | 71 | 96 | 118 | 137 | 153 | 168 | 173 | 180 | 195 | 221 | 243 | 264 | 282 | 298 | 313 | 332 | 349 | 364 | 377 |
Schlaggeschwindigkeit, +%: | 1,9 | 8,3 | 14,3 | 19,2 | 23,7 | 27,3 | 30,7 | 33,5 | 34,7 | 36 | 39 | 44,2 | 48,7 | 52,7 | 56,4 | 59,5 | 62,5 | 66,5 | 69,9 | 72,9 | 75,5 |
Doppelschläge, +%: | - | - | - | - | - | - | - | - | - | 23 | 24,5 | 27,1 | 29,3 | 31,4 | 33,2 | 34,8 | 36,3 | 38,2 | 39,9 | 41,4 | 42,7 |
Meisterschaft
- Erhöht die Chance, beim Gegner Doppelschläge zu landen.
Eigenschaften
- Diese Fertigkeit schaltet Waffenattribute frei welche die Schwertkämpfer Fertigkeit (wie "Attack speed (Sword Weapons)).
- The bonuses from this skill are replaced by the similar ones from Dual Wield, if you have both skills. This is only the case if you actually equip two weapons.
- "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level)
Breakpoints
- Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
- The bonuses are increased in steps as shown in the Sword Weapons full table.
The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:
- 400*(x+1.5)/(x+100) Pre-Meisterschaft
- 600*(x-32.5)/(x+66) Meisterschaft
The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:
- 80*(x+1.5)/(x+100) Pre-Meisterschaft
- 120*(x-32.5)/(x+66) Meisterschaft
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, attack value at x=75: 75 is the first Meisterschaft level, so we take the Meisterschaft formula and we have
600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85
This value compared with the table value is a good example of the precision the formulas offer.
Types
Sword weapons consist of:
- Swords
- Bastard Swords - animation speed same as swords at equivalent attack speed.
- Daggers - animation speed about 25% faster than swords at equivalent attack speed.
- Sabers - animation speed same as swords at equivalent attack speed.
- Short Swords - animation speed about 15% faster than swords at equivalent attack spee.
- Two Handed Swords - animation speed about 5% slower than swords at equivalent attack speed.
freigeschaltete Modifikatoren
- Angriffsgeschwindigkeit
- Angriffswert
- Chance auf kritischen Treffer
- Chance auf tödliche Wunden
- Ausweichchance des Gegners
- Chance Rüstung zu umgehen
- Chance auf halbierte Regenerationszeit
- Chance auf offene Wunden
- Chance auf tiefe Wunden
- Chance auf schwere offene Wunden
- Wutschaden bei Verwundungen
- Verteidigungswert
- Gegnerrüstung: Physisch
- Verteidigungswert des Gegners
siehe auch
- Alle Klassen unique Schwerter (einhändig / beidhändig)
- Attribute
- Gegenstandsmodifikatoren
- Angriffs-Fertigkeiten
- Waffen