Difference between revisions of "Sacred:Concentration"

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Improves the regeneration rate of all combat arts through the 'Regeneration Special Move' attribute. This can also be gained from items and will stack linearly with Concentration.
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Improves the regeneration rate of all combat arts through the ''Regeneration Special Move'' attribute. This can also be gained from items and will stack linearly with Concentration.
  
 
Affected combat arts:
 
Affected combat arts:
  
*Daemon: Battle Daemon, Energy Daemon, Fire Daemon, Poison Daemon, Soaring Daemon (lower combat arts row)
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* Daemon: [[Battle_Daemon|Battle Daemon]]/[[Assail]], [[Energy_Daemon|Energy Daemon]]/[[Charged_Bolts|Charged Bolts]], [[Fire_Daemon|Fire Daemon]]/[[Sacred:Wall_of_Flames|Wall of Flames]], [[Poison_Daemon|Poison Daemon]]/[[Poison_Ring|Poison Ring]], [[Sacred:Soaring_Daemon|Soaring Daemon]]/[[Descent]] (lower combat arts row)
  
*Dark Elf: Cobra, Combat Kick, Mongoose, Pak-Dain, Pak-Nakor, Rage, Revenge, Soul Catcher, Sudden Fury (left CA group)
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* Dark Elf: [[Cobra]], [[Combat_Kick/Dark_Elf|Combat Kick]], [[Mongoose]], [[Pak-Dain_-_Projectile_Deflection|Pak-Dain]], [[Pak-Nakor_-_Magic_Deflection|Pak-Nakor]], [[Attack_(Rage)|Rage]], [[Hard_Hit_(Revenge)|Revenge]], [[Soul_Catcher|Soul Catcher]], [[Sudden_Fury|Sudden Fury]] (left combat arts group)
  
*Dwarf: Assault, Battle Rage, Heavy Blow, Recoil, Vehemence, War Cry, Wrath (left CA group)
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* Dwarf: [[Assault]], [[Battle_Rage|Battle Rage]], [[Heavy_Blow|Heavy Blow]], [[Recoil]], [[Vehemence]], [[War_Cry|War Cry]], [[Wrath]] (left combat arts group)
  
*Gladiator: all CA
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* Gladiator: [[Gladiator_Combat_Arts|all combat arts]]
  
*Seraphim: Attack, BeeEffGee, Combat Jump, Combat Kick, Hard Hit, Hunter-seeker, Multi-hit, Whirling Hit (right CA group)
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* Seraphim: [[Attack]], [[BeeEffGee]], [[Combat_Jump|Combat Jump]], [[Combat_Kick|Combat Kick]], [[Hard_Hit|Hard Hit]], [[Hunter-Seeker|Hunter-seeker]], [[Multi_Hit|Multi-hit]], [[Whirling_Hit|Whirling Hit]] (right combat arts group)
  
*Vampiress: Claws of Death, Combat Kick, Mind Control, Ripping Claws, Time Control, Vampire Transformation, Whirling Claws, Wolf Call (left CA group)
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* Vampiress: [[Claws_of_Death|Hard Hit]], [[Combat_Kick/Vampiress|Combat Kick]], [[Mind_Control|Mind Control]], [[Ripping_Claws|Attack]], [[Time_Control|Time Control]], [[Vampire_Transformation|Vampire Transformation]], [[Whirling_Claws|Multi-hit]], [[Wolf_Call|Wolf Call]] (left combat arts group)
  
*Wood Elf: Explosive Arrow, Eye for an Eye, Hard Hit, Knockback Arrow, Multi-hit, Multiple Shot, Penetrating Arrow, Spider Arrow (upper CA row)
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* Wood Elf: [[Sacred:Explosive_Arrow|Explosive Arrow]], [[Sacred:Eye_for_an_Eye|Eye for an Eye]], [[Sacred:Hard_Hit/Wood_Elf|Hard Hit]], [[Sacred:Knockback_Arrow|Knockback Arrow]], [[Sacred:Multi_Hit/Wood_Elf|Multi-hit]], [[Sacred:Multiple_Shot|Multiple Shot]], [[Sacred:Penetrating_Arrow|Penetrating Arrow]], [[Sacred:Spider_Arrow|Spider Arrow]] (upper combat arts row)
  
  
Concentration only works for the Vampiress while in knight form. Vampirism replaces concentration for the CA when in vampire form.
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Concentration only works for the Vampiress while in knight form. Vampirism replaces concentration when in vampire form.
  
  
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| 12 || 54 || 99 || 138 || 170 || 223 || 300 ||  ||  ||  ||  
 
| 12 || 54 || 99 || 138 || 170 || 223 || 300 ||  ||  ||  ||  
 
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|}
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''Available for: [[Daemon]], [[Dark Elf]], [[Dwarf]], [[Gladiator]], [[Seraphim]], [[Vampiress]], [[Wood Elf]]''

Revision as of 20:06, 26 July 2010

Improves the regeneration rate of all combat arts through the Regeneration Special Move attribute. This can also be gained from items and will stack linearly with Concentration.

Affected combat arts:


Concentration only works for the Vampiress while in knight form. Vampirism replaces concentration when in vampire form.


Skill level 1 5 10 15 20 30 51 75 100 150 200
Regeneration Special Move +%: 12 54 99 138 170 223 300


Available for: Daemon, Dark Elf, Dwarf, Gladiator, Seraphim, Vampiress, Wood Elf