Difference between revisions of "Sacred:Dark Elf Combat Arts"

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{|style="padding:25px;"
 
{|style="padding:25px;"
 
|valign="top" width="50%" style="padding-right:10px;"|
 
|valign="top" width="50%" style="padding-right:10px;"|
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== <b>[[Attack (Rage)]]</b> ==
 +
 +
http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deaatta1copy.png
 +
<br>
 +
The [[Dark Elf]] strikes at his opponent with a combination of weapons or a sequence of attacks during hand-to-hand combat.
 +
  
 
== <b>[[Cobra]]</b> ==
 
== <b>[[Cobra]]</b> ==
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<br>
 
<br>
 
The [[Dark Elf]] hypnotizes all nearby opponents within the trap area. Any opponent affected will be unable to move, cast spells, or attack.
 
The [[Dark Elf]] hypnotizes all nearby opponents within the trap area. Any opponent affected will be unable to move, cast spells, or attack.
 +
 +
== <b>[[Combat Kick/Dark Elf]]</b> ==
 +
 +
http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deackik1.png
 +
<br>
 +
This attack is suitable for a short-term defense. The opponent is thrown back and he suffers slight poison damage.
 +
 +
 +
== <b>[[Hard Hit (Revenge)]]</b> ==
 +
 +
http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deahard1.png
 +
<br>
 +
The [[Dark Elf]] concentrates and uses his equipped weapon to strike a severe blow on his opponent. Without an equipped weapon, he will kick the opponent hard.
 +
  
 
== <b>[[Mongoose]]</b> ==
 
== <b>[[Mongoose]]</b> ==
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Enables the [[Dark Elf]] to escape from battle, break through groups of enemies, or even leap from one land mass to another if high enough.
 
Enables the [[Dark Elf]] to escape from battle, break through groups of enemies, or even leap from one land mass to another if high enough.
  
== <b>[[Soul Catcher]]</b> ==
 
  
http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deasoul1.png
+
== <b>[[Pak-Dain - Projectile Deflection]]</b> ==
 +
 
 +
http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deapakd1.png
 
<br>
 
<br>
The [[Dark Elf]] has the ability to absorb the souls of his fallen opponents in order to restore his life energy. Instead of rising into the sky, the souls will be pulled towards the [[Dark Elf]] in order to heal him.
+
The [[Dark Elf]] creates an energy field, which will deflect all projectiles and hurl them back towards the attacker.
 +
 
  
 
== <b>[[Pak-Nakor - Magic Deflection]]</b> ==
 
== <b>[[Pak-Nakor - Magic Deflection]]</b> ==
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The [[Dark Elf]] creates an energy field, which will deflect all magic spells and repel them back towards the spell caster.
 
The [[Dark Elf]] creates an energy field, which will deflect all magic spells and repel them back towards the spell caster.
  
== <b>[[Pak-Dain - Projectile Deflection]]</b> ==
 
  
http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deapakd1.png
+
== <b>[[Soul Catcher]]</b> ==
 +
 
 +
http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deasoul1.png
 
<br>
 
<br>
The [[Dark Elf]] creates an energy field, which will deflect all projectiles and hurl them back towards the attacker.
+
The [[Dark Elf]] has the ability to absorb the souls of his fallen opponents in order to restore his life energy. Instead of rising into the sky, the souls will be pulled towards the [[Dark Elf]] in order to heal him.
 +
 
  
 
== <b>[[Sudden Fury]]</b> ==  
 
== <b>[[Sudden Fury]]</b> ==  
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The [[Dark Elf]] hits several opponents during close combat with his weapons, fists or feet.
 
The [[Dark Elf]] hits several opponents during close combat with his weapons, fists or feet.
  
== <b>[[Hard Hit (Revenge)]]</b> ==
 
  
http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deahard1.png
 
<br>
 
The [[Dark Elf]] concentrates and uses his equipped weapon to strike a severe blow on his opponent. Without an equipped weapon, he will kick the opponent hard.
 
  
== <b>[[Attack (Rage)]]</b> ==
+
|valign="top" width="50%" style="padding-left:10px;"|
 +
== <b>[[Adrenaline]]</b> ==
  
http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deaatta1copy.png
+
http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/desadre1.png
 
<br>
 
<br>
The [[Dark Elf]] strikes at his opponent with a combination of weapons or a sequence of attacks during hand-to-hand combat.
+
The [[Dark Elf]] concentrates in order to increase his defense values for a while by setting this powerful hormone free.
 +
 
  
== <b>[[Combat Kick/Dark Elf]]</b> ==
+
== <b>[[Battle Fog]]</b> ==
  
http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deackik1.png
+
http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/desbatt1.png
 
<br>
 
<br>
This attack is suitable for a short-term defense. The opponent is thrown back and he suffers slight poison damage.
+
When this trap is thrown, it will create thick fog upon impact. This will cause opponents to lose sight of their target.
  
  
|valign="top" width="50%" style="padding-left:10px;"|
+
== <b>[[Bottomless Pit]]</b> ==
  
== <b>[[Poison Mist]]</b> ==
+
http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/desbott1.png
 +
<br>
 +
When this trap is triggered, it creates a glowing symbol on the ground. The opponent who triggered this glyph suffers severe fire damage from the burning gorge of Pharak-Gor, the Seventh Hell of the Dark Elves.
  
http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/despois1.png
+
<b>Damage Type(s): Fire, Poison</b>
<br>
 
The trap creates a poisonous mist, which will cause poison damage to opponents.
 
  
<b>Damage Type(s): Physical, Poison</b>
 
  
 
== <b>[[Sacred:Confusion|Confusion]]</b> ==
 
== <b>[[Sacred:Confusion|Confusion]]</b> ==
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When this trap is triggered, the opponent will stand around dazed for a while.
 
When this trap is triggered, the opponent will stand around dazed for a while.
  
== <b>[[Battle Fog]]</b> ==
 
 
http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/desbatt1.png
 
<br>
 
When this trap is thrown, it will create thick fog upon impact. This will cause opponents to lose sight of their target.
 
  
 
== <b>[[Explosive Charge]]</b> ==
 
== <b>[[Explosive Charge]]</b> ==
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<b>Damage Type(s): Physical, Fire</b>
 
<b>Damage Type(s): Physical, Fire</b>
  
== <b>[[Bottomless Pit]]</b> ==
 
  
http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/desbott1.png
+
== <b>[[Poison Mist]]</b> ==
 +
 
 +
http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/despois1.png
 
<br>
 
<br>
When this trap is triggered, it creates a glowing symbol on the ground. The opponent who triggered this glyph suffers severe fire damage from the burning gorge of Pharak-Gor, the Seventh Hell of the Dark Elves.
+
The trap creates a poisonous mist, which will cause poison damage to opponents.
 +
 
 +
<b>Damage Type(s): Physical, Poison</b>
  
<b>Damage Type(s): Fire, Poison</b>
 
  
 
== <b>[[Testosterone]]</b> ==
 
== <b>[[Testosterone]]</b> ==
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<b>Damage Type(s): % Additional Poison Damage</b>
 
<b>Damage Type(s): % Additional Poison Damage</b>
 
== <b>[[Adrenaline]]</b> ==
 
 
http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/desadre1.png
 
<br>
 
The [[Dark Elf]] concentrates in order to increase his defense values for a while by setting this powerful hormone free.
 
 
|}
 
|}
 
[[Category: Combat Arts]]
 
[[Category: Combat Arts]]

Revision as of 22:56, 7 April 2008


lsTitle.png
rsTitle.png



Attack (Rage)

deaatta1copy.png
The Dark Elf strikes at his opponent with a combination of weapons or a sequence of attacks during hand-to-hand combat.


Cobra

deacobr1new.png
The Dark Elf hypnotizes all nearby opponents within the trap area. Any opponent affected will be unable to move, cast spells, or attack.

Combat Kick/Dark Elf

deackik1.png
This attack is suitable for a short-term defense. The opponent is thrown back and he suffers slight poison damage.


Hard Hit (Revenge)

deahard1.png
The Dark Elf concentrates and uses his equipped weapon to strike a severe blow on his opponent. Without an equipped weapon, he will kick the opponent hard.


Mongoose

deamongo1.png
Enables the Dark Elf to escape from battle, break through groups of enemies, or even leap from one land mass to another if high enough.


Pak-Dain - Projectile Deflection

deapakd1.png
The Dark Elf creates an energy field, which will deflect all projectiles and hurl them back towards the attacker.


Pak-Nakor - Magic Deflection

deapakn1.png
The Dark Elf creates an energy field, which will deflect all magic spells and repel them back towards the spell caster.


Soul Catcher

deasoul1.png
The Dark Elf has the ability to absorb the souls of his fallen opponents in order to restore his life energy. Instead of rising into the sky, the souls will be pulled towards the Dark Elf in order to heal him.


Sudden Fury

deamult1.png
The Dark Elf hits several opponents during close combat with his weapons, fists or feet.


Adrenaline

desadre1.png
The Dark Elf concentrates in order to increase his defense values for a while by setting this powerful hormone free.


Battle Fog

desbatt1.png
When this trap is thrown, it will create thick fog upon impact. This will cause opponents to lose sight of their target.


Bottomless Pit

desbott1.png
When this trap is triggered, it creates a glowing symbol on the ground. The opponent who triggered this glyph suffers severe fire damage from the burning gorge of Pharak-Gor, the Seventh Hell of the Dark Elves.

Damage Type(s): Fire, Poison


Confusion

desconf1.png
When this trap is triggered, the opponent will stand around dazed for a while.


Explosive Charge

desexpl1.png
When this trap is thrown it will explode upon impact, thus damaging all opponents within its vicinity.

Damage Type(s): Physical, Fire


Poison Mist

despois1.png
The trap creates a poisonous mist, which will cause poison damage to opponents.

Damage Type(s): Physical, Poison


Testosterone

destest1new.png
The Dark Elf concentrates in order to increase his attack values for a while by setting this powerful androgen free.

Damage Type(s): % Additional Poison Damage