Difference between revisions of "Sacred:Dwarf"

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(This base addition is from Tharkane's Book of the Ancestors at http://darkmatters.org/forums/index.php?showtopic=3761)
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The Dwarf is a typical representative of the fantasy worlds: Tough, snappy, grumbling and eager to fight. He excels at close combat and he is very apt with axes as well as war hammers.
 
The Dwarf is a typical representative of the fantasy worlds: Tough, snappy, grumbling and eager to fight. He excels at close combat and he is very apt with axes as well as war hammers.
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Dwarves also boast a secret technical knowledge. Therefore, he is able to wield weapons that none of the other characters are able to handle. He is able to equip a musket for medium-range fights and one of his “special moves” is firing a canon, which is strapped to his back. The musket and the canon will feature extensive upgrade opportunities as a weapon and armor respectively.The Dwarf can be played as a close combat or ranged fighter.
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First and foremost, the Dwarf is a warrior who excels in combat. His combat moves are comparable to those of the Gladiator, his brother in combat. Although he can employ a wide variety of melee weapons, he is at his best wielding axe weapons such as maces, hammers, and battle axes. His hands are deadly as well, and like the Gladiator he has the ability to crush multiple foes with a single blow. In the Dwarf's case, he must wield a two-handed weapon such as a battle axe in order to cut wide swaths through the ranks of his opponents in battle.
  
Dwarves also boast a secret technical knowledge. Therefore, he is able to wield weapons that none of the other characters are able to handle. He is able to equip a musket for medium-range fights and one of his “special moves” is firing a canon, which is strapped to his back.
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His other skills augment the stature of himself and his allies in combat, granting additional attack and defense power, enhancing the effectiveness of weapons against the armor of enemies, and granting protection against the ravages of poison and fire.
  
The musket and the canon will feature extensive upgrade opportunities as a weapon and armor respectively.
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The race of Dwarves have long known the secret of gunpowder. The Dwarf uses gunpowder weapons - such as muskets and pistols - to his advantage by employing them effectively in battle. The secret of their use was guarded fiercely in days long gone by...and now, during the days of last Dwarf, it apparently will perish with him. His technological devices are not limited to his firearms, however...most fearsome is the Dwarven cannon, capable of firing a variety of ordinance to devastating effect. And then, there is the matter of his landmines...
  
The Dwarf can be played as a close combat or ranged fighter.
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In addition to his role as a warrior, the Dwarf is a master craftsman and shrewd trader. His eyes are keen and rarely miss the glitter of gold. His lore and knowledge is invaluable to his friends and allies, and disastrous to his enemies. He can fashion armor and weapons using secrets unavailable to the finest smiths of Ancaria, and is every bit the equal of the Battle Mage when it comes to trade and bartering. The wise Dwarf will employ these advantages during his quest.
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Limitations
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No discussion of the Dwarf would be complete without understanding his limitations. Because of his stature, he cannot employ long-handled weapons such as staves and spears. In a similar vein, bows and crossbows are foreign to his race, being made to suit someone of greater height and reach. He cannot use them in combat.
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It is best not to bring up the subject of horses around a Dwarf. Doing so might earn the offender a lump on the head. It goes without saying that his legs, while stout and thick as young trees, are simply unable to reach stirrups on saddles, making horseback riding an impossiblity for his kind. No matter - a Dwarf on foot is a mountain in motion. He feels more secure in close contact with the earth he so dearly loves, and as you will discover, there is no better place for him to be than firmly planted on the ground. An Entrenched Dwarf can withstand punishment of the worst sort!
 
   
 
   
 
 

Revision as of 22:24, 21 April 2008

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The Dwarf is a typical representative of the fantasy worlds: Tough, snappy, grumbling and eager to fight. He excels at close combat and he is very apt with axes as well as war hammers. Dwarves also boast a secret technical knowledge. Therefore, he is able to wield weapons that none of the other characters are able to handle. He is able to equip a musket for medium-range fights and one of his “special moves” is firing a canon, which is strapped to his back. The musket and the canon will feature extensive upgrade opportunities as a weapon and armor respectively.The Dwarf can be played as a close combat or ranged fighter. First and foremost, the Dwarf is a warrior who excels in combat. His combat moves are comparable to those of the Gladiator, his brother in combat. Although he can employ a wide variety of melee weapons, he is at his best wielding axe weapons such as maces, hammers, and battle axes. His hands are deadly as well, and like the Gladiator he has the ability to crush multiple foes with a single blow. In the Dwarf's case, he must wield a two-handed weapon such as a battle axe in order to cut wide swaths through the ranks of his opponents in battle.

His other skills augment the stature of himself and his allies in combat, granting additional attack and defense power, enhancing the effectiveness of weapons against the armor of enemies, and granting protection against the ravages of poison and fire.

The race of Dwarves have long known the secret of gunpowder. The Dwarf uses gunpowder weapons - such as muskets and pistols - to his advantage by employing them effectively in battle. The secret of their use was guarded fiercely in days long gone by...and now, during the days of last Dwarf, it apparently will perish with him. His technological devices are not limited to his firearms, however...most fearsome is the Dwarven cannon, capable of firing a variety of ordinance to devastating effect. And then, there is the matter of his landmines...

In addition to his role as a warrior, the Dwarf is a master craftsman and shrewd trader. His eyes are keen and rarely miss the glitter of gold. His lore and knowledge is invaluable to his friends and allies, and disastrous to his enemies. He can fashion armor and weapons using secrets unavailable to the finest smiths of Ancaria, and is every bit the equal of the Battle Mage when it comes to trade and bartering. The wise Dwarf will employ these advantages during his quest.

Limitations

No discussion of the Dwarf would be complete without understanding his limitations. Because of his stature, he cannot employ long-handled weapons such as staves and spears. In a similar vein, bows and crossbows are foreign to his race, being made to suit someone of greater height and reach. He cannot use them in combat.

It is best not to bring up the subject of horses around a Dwarf. Doing so might earn the offender a lump on the head. It goes without saying that his legs, while stout and thick as young trees, are simply unable to reach stirrups on saddles, making horseback riding an impossiblity for his kind. No matter - a Dwarf on foot is a mountain in motion. He feels more secure in close contact with the earth he so dearly loves, and as you will discover, there is no better place for him to be than firmly planted on the ground. An Entrenched Dwarf can withstand punishment of the worst sort!


Dwarf Combat Arts

Dwarf Runes

Dwarf Set Items

Dwarf Guides


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