Difference between revisions of "Sacred:Dwarf Combat Arts"

From SacredWiki
Jump to navigation Jump to search
Line 51: Line 51:
 
only remain entrenched for a short while.
 
only remain entrenched for a short while.
  
 +
Resistance Type(s): Physical, Fire, Magic and Poison.
  
 
== [[Dwarven Armor]] ==
 
== [[Dwarven Armor]] ==

Revision as of 16:40, 5 November 2007

Dwarf Combat Arts


Flame Thrower

flamethrower.png

Shoots a stream of liquid fire from his backpack. The fire sets any enemy on fire, but also dies down very quickly.

Damage Type(s): Fire.

Mortar Grenade

mortargrenade.png

Fires mortar grenades in a ballistic trajectory. These cause tremendous large-scale damage. Due to the minimum range of grenades, these cannot be used for short distances.

Damage Type(s): Physical and Fire.

Cannon Blast

cannonblast.png

Fires a projectile from his back in a straight trajectory that explodes into many small splinters, damaging the target and confusing all opponents within range.

Damage Type(s): Physical.

Greed

greed.png

The Dwarf’s attention strays from the fight and thus, from his defense. Chances finding valuable objects the opponent is carrying are increased.


Landmine

landmines.png

The Dwarf drops several Landmines that explode as soon as an opponent steps on or comes close to one. If the mines are not set off by an enemy, they will detonate automatically after a certain time.

Damage Type(s): Physical and Fire.

Entrench

entrench.png

The Dwarf digs in deep, thus increasing his defensive values such as resistances and defense. On the other hand, he cannot move - and will only remain entrenched for a short while.

Resistance Type(s): Physical, Fire, Magic and Poison.

Dwarven Armor

dwarvenarmor.png

Increases the Dwarf’s fire and poison resistances. This is displayed by a glowing red and green circle on the ground surrounding the Dwarf. The aura gradually weakens over time.


Dwarven Steel

dwarvensteel.png

The weapon glows for a period of time. During this time, the opponent’s physical resistance is greatly reduced. With every hit, the weapon lights up. Over time, the glow decreases until it completely dies down.


War Cry

warcry.png

A piercing scream increases one’s own attack and defense values as well as those of all allies (party members or hirelings) for a certain amount of time.


Vehemence

vehemence.png

Only works with two-handed weapons. The target takes severe damage. Surrounding opponents may also be partially wounded.


Recoil

recoil.png

Only works with two-handed weapons. The opponent is pushed back by a mighty blow and takes damage. Every enemy hit by the affected opponent also takes damage. Large opponents are not thrown very far.

Battle Rage

battlerage.png

A state of frenzy in which the speed of fighting increases up to a maximum with every hit. The rage state decreases in intensity when the Dwarf does not fight. Injuries sustained by the Dwarf increase damage. Musket: The higher the charge, the more rapidly shots are fired.


Heavy Blow

heavyblow.png

A strong blow inflicted on an opponent while the Dwarf jumps in the air. Musket: Increased damage, blast passes through the opponent.


Wrath

wrath.png

The Dwarf spins in a circle, attacking every enemy in range. Musket: The Dwarf spins in a circle, firing a shot at every enemy in range.

Assault

assault.png

A combination attack consisting of blows, kicks and head butts. Musket: Several shots fired in succession. The target is automatically switched if the opponent dies.