Difference between revisions of "Sacred:Dwarf Combat Arts"

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'''[[Dwarf]]''' [[Combat Arts]]
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__NOTOC__
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{{titlebar|C09709|[[/Charts|Click here for Regeneration and Damage Charts]]}}
  
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== Combat Arts ==
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== [[Assault]] ==
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/assault.png
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A combination attack consisting of blows, kicks and head butts.
  
== [[Flame Thrower]] ==
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Musket: Several shots fired in succession. The target is automatically switched if the opponent dies.
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/flamethrower.png
 
 
Shoots a stream of liquid fire from his backpack. The fire sets any enemy
 
on fire, but also dies down very quickly.
 
  
  
== [[Mortar Grenade]] ==
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== [[Battle Rage]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/mortargrenade.png
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/battlerage.png
 
Fires mortar grenades in a ballistic trajectory. These cause tremendous
 
large-scale damage. Due to the minimum range of grenades, these
 
cannot be used for short distances.
 
  
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A state of frenzy in which the speed of fighting increases up to a maximum with every hit. The rage state decreases in intensity when the Dwarf does not fight. Injuries sustained by the Dwarf increase damage.
  
== [[Cannon Blast]] ==
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Musket: The higher the charge, the more rapidly shots are fired.
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/cannonblast.png
 
 
Fires a projectile from his back in a straight trajectory that explodes into
 
many small splinters, damaging the target and confusing all opponents
 
within range.
 
  
  
== [[Greed]] ==
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== [[Heavy Blow]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/greed.png
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/heavyblow.png
 
The Dwarf’s attention strays from the fight and thus, from his defense.
 
Chances finding valuable objects the opponent is carrying are increased.
 
  
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A strong blow inflicted on an opponent while the Dwarf jumps in the air.
  
== [[Landmine]] ==
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Musket: Increased damage, blast passes through the opponent.
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/landmines.png
 
 
The Dwarf drops several Landmines that explode as soon as an opponent
 
steps on or comes close to one. If the mines are not set off by an
 
enemy, they will detonate automatically after a certain time.
 
  
  
== [[Entrench]] ==
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== [[Recoil]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/entrench.png
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/recoil.png
 
The Dwarf digs in deep, thus increasing his defensive values such as
 
resistances and defense. On the other hand, he cannot move - and will
 
only remain entrenched for a short while.
 
  
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Only works with two-handed weapons. The opponent is pushed back by a mighty blow and takes damage. Every enemy hit by the affected opponent also takes damage. Large opponents are not thrown very far.
  
== [[Dwarven Armor]] ==
 
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/dwarvenarmor.png
 
 
Increases the Dwarf’s fire and poison resistances. This is displayed by a
 
glowing red and green circle on the ground surrounding the Dwarf. The
 
aura gradually weakens over time.
 
  
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== [[Vehemence]] ==
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/vehemence.png
  
== [[Dwarven Steel]] ==
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Only works with two-handed weapons. The target takes severe damage. Surrounding opponents may also be partially wounded.
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/dwarvensteel.png
 
 
The weapon glows for a period of time. During this time, the opponent’s
 
physical resistance is greatly reduced. With every hit, the weapon lights
 
up. Over time, the glow decreases until it completely dies down.
 
  
  
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/warcry.png
 
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/warcry.png
  
A piercing scream increases one’s own attack and defense values as well
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A piercing scream increases one’s own attack and defense values as well as those of all allies (party members or hirelings) for a certain amount of time.
as those of all allies (party members or hirelings) for a certain amount of
 
time.
 
  
  
== [[Vehemence]] ==
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== [[Wrath]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/vehemence.png
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/wrath.png
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The Dwarf spins in a circle, attacking every enemy in range.
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Musket: The Dwarf spins in a circle, firing a shot at every enemy in
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range.
  
Only works with two-handed weapons. The target takes severe damage.
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|style="border-right: 1px black solid;" width="3px"|
Surrounding opponents may also be partially wounded.
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|valign="top" width="50%" style="padding-left:10px;"|
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== Dwarven Technology ==
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== [[Cannon Blast]] ==
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/cannonblast.png
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Fires a projectile from his back in a straight trajectory that explodes into many small splinters, damaging the target and confusing all opponents within range.
  
  
== [[Recoil]] ==
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== [[Dwarven Armor]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/recoil.png
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/dwarvenarmor.png
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Increases the Dwarf’s fire and poison resistances. This is displayed by a glowing red and green circle on the ground surrounding the Dwarf. The aura gradually weakens over time.
  
Only works with two-handed weapons. The opponent is pushed back by a
 
mighty blow and takes damage. Every enemy hit by the affected
 
opponent also takes damage. Large opponents are not thrown very far.
 
  
== [[Battle Rage]] ==
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== [[Dwarven Steel]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/battlerage.png
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/dwarvensteel.png
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The weapon glows for a period of time. During this time, the opponent's physical resistance is greatly reduced. With every hit, the weapon lights up. Over time, the glow decreases until it completely dies down.
  
A state of frenzy in which the speed of fighting increases up to a
 
maximum with every hit. The rage state decreases in intensity when the
 
Dwarf does not fight. Injuries sustained by the Dwarf increase damage.
 
Musket: The higher the charge, the more rapidly shots are fired.
 
  
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== [[Entrench]] ==
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/entrench.png
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The Dwarf digs in deep, thus increasing his defensive values such as resistances and defense. On the other hand, he cannot move - and will only remain entrenched for a short while.
  
== [[Heavy Blow]] ==
 
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/heavyblow.png
 
  
A strong blow inflicted on an opponent while the Dwarf jumps in the air.
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== [[Flame Thrower]] ==
Musket: Increased damage, blast passes through the opponent.
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/flamethrower.png
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Shoots a stream of liquid fire from his backpack. The fire sets any enemy on fire, but also dies down very quickly.
  
  
== [[Wrath]] ==
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== [[Greed]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/wrath.png
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/greed.png
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The Dwarf’s attention strays from the fight and thus, from his defense. Chances finding valuable objects the opponent is carrying are increased.
  
The Dwarf spins in a circle, attacking every enemy in range.
 
Musket: The Dwarf spins in a circle, firing a shot at every enemy in
 
range.
 
  
== [[Assault]] ==
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== [[Landmine]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/assault.png
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/landmines.png
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The Dwarf drops several Landmines that explode as soon as an opponent steps on or comes close to one. If the mines are not set off by an enemy, they will detonate automatically after a certain time.
  
A combination attack consisting of blows, kicks and head butts. Musket:
 
Several shots fired in succession. The target is automatically switched if
 
the opponent dies.
 
  
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== [[Mortar Grenade]] ==
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/mortargrenade.png
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Fires mortar grenades in a ballistic trajectory. These cause tremendous large-scale damage. Due to the minimum range of grenades, these cannot be used for short distances.
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|}
  
[[Category: Combat Arts]]
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[[Category:Combat Arts|*]]

Latest revision as of 13:15, 26 July 2019

lsTitle.png
rsTitle.png


Combat Arts

Assault

assault.png

A combination attack consisting of blows, kicks and head butts.

Musket: Several shots fired in succession. The target is automatically switched if the opponent dies.


Battle Rage

battlerage.png

A state of frenzy in which the speed of fighting increases up to a maximum with every hit. The rage state decreases in intensity when the Dwarf does not fight. Injuries sustained by the Dwarf increase damage.

Musket: The higher the charge, the more rapidly shots are fired.


Heavy Blow

heavyblow.png

A strong blow inflicted on an opponent while the Dwarf jumps in the air.

Musket: Increased damage, blast passes through the opponent.


Recoil

recoil.png

Only works with two-handed weapons. The opponent is pushed back by a mighty blow and takes damage. Every enemy hit by the affected opponent also takes damage. Large opponents are not thrown very far.


Vehemence

vehemence.png

Only works with two-handed weapons. The target takes severe damage. Surrounding opponents may also be partially wounded.


War Cry

warcry.png

A piercing scream increases one’s own attack and defense values as well as those of all allies (party members or hirelings) for a certain amount of time.


Wrath

wrath.png

The Dwarf spins in a circle, attacking every enemy in range.

Musket: The Dwarf spins in a circle, firing a shot at every enemy in range.

Dwarven Technology

Cannon Blast

cannonblast.png

Fires a projectile from his back in a straight trajectory that explodes into many small splinters, damaging the target and confusing all opponents within range.


Dwarven Armor

dwarvenarmor.png

Increases the Dwarf’s fire and poison resistances. This is displayed by a glowing red and green circle on the ground surrounding the Dwarf. The aura gradually weakens over time.


Dwarven Steel

dwarvensteel.png

The weapon glows for a period of time. During this time, the opponent's physical resistance is greatly reduced. With every hit, the weapon lights up. Over time, the glow decreases until it completely dies down.


Entrench

entrench.png

The Dwarf digs in deep, thus increasing his defensive values such as resistances and defense. On the other hand, he cannot move - and will only remain entrenched for a short while.


Flame Thrower

flamethrower.png

Shoots a stream of liquid fire from his backpack. The fire sets any enemy on fire, but also dies down very quickly.


Greed

greed.png

The Dwarf’s attention strays from the fight and thus, from his defense. Chances finding valuable objects the opponent is carrying are increased.


Landmine

landmines.png

The Dwarf drops several Landmines that explode as soon as an opponent steps on or comes close to one. If the mines are not set off by an enemy, they will detonate automatically after a certain time.


Mortar Grenade

mortargrenade.png

Fires mortar grenades in a ballistic trajectory. These cause tremendous large-scale damage. Due to the minimum range of grenades, these cannot be used for short distances.