Difference between revisions of "Sacred:Interface"

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http://i90.photobucket.com/albums/k271/gogoblender/characterproperties.jpg
 
http://i90.photobucket.com/albums/k271/gogoblender/characterproperties.jpg
  
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This window (displayed when you open the inventory [I]) provides information
 
This window (displayed when you open the inventory [I]) provides information
 
about your character.
 
about your character.
 +
 
1. Your character.
 
1. Your character.
 +
 
2. Current level of experience.
 
2. Current level of experience.
 +
 
3. Attribute points available for
 
3. Attribute points available for
 
distribution.
 
distribution.
 +
 
4. Strength: increases the attack
 
4. Strength: increases the attack
 
value and the melee damage.
 
value and the melee damage.
 +
 
5. Endurance: influences the
 
5. Endurance: influences the
 
body’s inherent protection and
 
body’s inherent protection and
 
reduces the effects of poison.
 
reduces the effects of poison.
 +
 
6. Dexterity: influences defense
 
6. Dexterity: influences defense
 
values and ranged combat
 
values and ranged combat
 
damage.
 
damage.
 +
 
7. Physical Regeneration: speeds
 
7. Physical Regeneration: speeds
 
up the regeneration of health and
 
up the regeneration of health and
 
combat arts.
 
combat arts.
 +
 
8. Mental Regeneration: increases
 
8. Mental Regeneration: increases
 
the damage of your spells and
 
the damage of your spells and
 
reduces the time you need to
 
reduces the time you need to
 
regenerate from poison attacks.
 
regenerate from poison attacks.
 +
 
9. Charismatic characters benefit
 
9. Charismatic characters benefit
 
from lower prices when dealing
 
from lower prices when dealing
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often favored by certain gods,
 
often favored by certain gods,
 
granting increased poison damage.
 
granting increased poison damage.
 +
 
10. Experience points accumulated
 
10. Experience points accumulated
 
to date.
 
to date.
 +
 
11. When you reach this experience value, your character
 
11. When you reach this experience value, your character
 
gains a level.
 
gains a level.
 +
 
12. The value in front shows your current state of health, the
 
12. The value in front shows your current state of health, the
 
second value shows the maximum health.
 
second value shows the maximum health.
 +
 
13. This is the amount of points required to reach
 
13. This is the amount of points required to reach
 
the next level of experience.
 
the next level of experience.
 +
 
14. Attack, Defense and Hit Chance: This displays
 
14. Attack, Defense and Hit Chance: This displays
 
the values for your current weapon and armor in
 
the values for your current weapon and armor in
 
relation to the last opponent you have defeated.
 
relation to the last opponent you have defeated.
 +
 
15. The damage value and the type of weapon
 
15. The damage value and the type of weapon
 
currently equipped.
 
currently equipped.
 +
 
16. The damage value and the type of Combat Art
 
16. The damage value and the type of Combat Art
 
currently activate.
 
currently activate.
 +
 
17. The cumulative resistance value.
 
17. The cumulative resistance value.
 +
 
18. Gold carried.
 
18. Gold carried.
20
 
Character  Info
 

Revision as of 03:14, 2 November 2007

characterproperties.jpg


Character Properties This window (displayed when you open the inventory [I]) provides information about your character.

1. Your character.

2. Current level of experience.

3. Attribute points available for distribution.

4. Strength: increases the attack value and the melee damage.

5. Endurance: influences the body’s inherent protection and reduces the effects of poison.

6. Dexterity: influences defense values and ranged combat damage.

7. Physical Regeneration: speeds up the regeneration of health and combat arts.

8. Mental Regeneration: increases the damage of your spells and reduces the time you need to regenerate from poison attacks.

9. Charismatic characters benefit from lower prices when dealing with traders; such characters are often favored by certain gods, granting increased poison damage.

10. Experience points accumulated to date.

11. When you reach this experience value, your character gains a level.

12. The value in front shows your current state of health, the second value shows the maximum health.

13. This is the amount of points required to reach the next level of experience.

14. Attack, Defense and Hit Chance: This displays the values for your current weapon and armor in relation to the last opponent you have defeated.

15. The damage value and the type of weapon currently equipped.

16. The damage value and the type of Combat Art currently activate.

17. The cumulative resistance value.

18. Gold carried.