Difference between revisions of "Sacred 2:Ancient Bark"

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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Rugged''' - Increases all armor values
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* '''Rugged''' - Increases all armor values ( must have, huge increase in armor, about 2.5x )
 
* '''Slippery''' - Increases defense values
 
* '''Slippery''' - Increases defense values
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Divert''' - Chance to deflect close combat damage to the attacker
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* '''Divert''' - Chance to deflect close combat damage to the attacker ( must have, about 50% chance )
 
* '''Repel''' - Additional chance to evade weapon attacks
 
* '''Repel''' - Additional chance to evade weapon attacks
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Invigorate''' - Improved healing
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* '''Invigorate''' - Improved healing ( healing x100% )
 
* '''Effortless''' - Ancient Bark costs less energy
 
* '''Effortless''' - Ancient Bark costs less energy
 
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Revision as of 01:02, 22 December 2008

15.gif While active. Ancient Bark substantially increases the amore value and reduces resistance to fire. This buff also adds a permanent light healing effect.

Aspect

DRY_Asp_03.png - Nature Weaver

Modifications

MODicons_12.gif Bronze
  • Rugged - Increases all armor values ( must have, huge increase in armor, about 2.5x )
  • Slippery - Increases defense values

MODicons_10.gif Silver
  • Divert - Chance to deflect close combat damage to the attacker ( must have, about 50% chance )
  • Repel - Additional chance to evade weapon attacks

MODicons_08.gif Gold
  • Invigorate - Improved healing ( healing x100% )
  • Effortless - Ancient Bark costs less energy

Skills

The following skills will affect this combat art:

Raising Nature Weaver Lore will improve the hit point regeneration effect provided by Ancient Bark. The amount of healing increases greatly if the character spends a large amount of points on Nature Weaver Lore combined with the Invigorate gold modification, to the point where it can dwarf the healing provided by Constitution Mastery, depending on how ability score points have been spent.

Raising Nature Weaver Lore also greatly improves the physical and poison resistances provided by Ancient Bark.

Usage Strategies

Depending on the build of the character, the Divert (reflect melee) silver modification can be extremely powerful as game difficulty increases. Not only does it negate a large percentage of incoming melee damage, in harder difficulties the reflect melee effect will reflect thousands of damage per incoming attack. Any character that is frequently in melee range will benefit greatly from this effect.

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart


PICTURE HERE