Difference between revisions of "Sacred 2:Ancient Magic"

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(→‎Properties: Ancient Magic Mastery best guess)
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====Properties====
 
====Properties====
 
* Although it is not clearly documented or displayed, Ancient Magic Mastery's effect seems to cause a percentage decrease in a target's global armor against each of the 5 types of damage.  This will allow a character to do increased damage (up to the theoretical maximum allowed by the CA's current level and mods) because there is less armor to decrease the amount of damage.   
 
* Although it is not clearly documented or displayed, Ancient Magic Mastery's effect seems to cause a percentage decrease in a target's global armor against each of the 5 types of damage.  This will allow a character to do increased damage (up to the theoretical maximum allowed by the CA's current level and mods) because there is less armor to decrease the amount of damage.   
* For example, a fireball cast against a highly fire resistant monster will do significantly less damage than the CA screen indicates because of the monster's fire armor value.  A fireball cast with Ancient Magic Mastery active will decrease the fire armor value of the monster by a percentage befofe calculating damage, allowing for increased fire damage.
+
* For example, a fireball cast against a highly fire resistant monster will do significantly less damage than the CA screen indicates because of the monster's fire armor value.  A fireball cast with Ancient Magic Mastery active will decrease the fire armor value of the monster by a percentage before calculating damage, allowing for increased fire damage.
 
* Characters that do not have access to Ancient Magic will be unable to pierce resistances, and must either increase damage values to compensate or select another damage type.
 
* Characters that do not have access to Ancient Magic will be unable to pierce resistances, and must either increase damage values to compensate or select another damage type.
 +
* Ancient Magic Mastery only affects damage from Combat Arts, not damage from weapons.
  
 
====Breakpoints====
 
====Breakpoints====
 
* The bonuses are increased in steps as shown in the [[/Full Table|Ancient Magic full table]].
 
* The bonuses are increased in steps as shown in the [[/Full Table|Ancient Magic full table]].

Revision as of 15:32, 30 July 2009


ancientmagic.gif Ancient Magic

Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance.

  • Damage +X% (refer to table below)


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Damage, +%: 4,9 20,8 35,7 48,4 59,2 68,5 76,8 84 86,6 90,4 97,5 110,5 121,9 132,1 141,1 149,1 156,5 166,1 174,6 182,1 188,8
Opponents' Immunities, -%: - - - - - - - - - 47,4 49,3 52,4 54,9 56,9 58,5 59,8 61 62,4 63,5 64,5 65,3


lsTitle.png
rsTitle.png


Mastery

  • At Level 75 Ancient Magic reduces opponents' immunities against your Combat Arts (unlocks the "Opponents' Immunities +%" skill bonus).


Properties

  • Although it is not clearly documented or displayed, Ancient Magic Mastery's effect seems to cause a percentage decrease in a target's global armor against each of the 5 types of damage. This will allow a character to do increased damage (up to the theoretical maximum allowed by the CA's current level and mods) because there is less armor to decrease the amount of damage.
  • For example, a fireball cast against a highly fire resistant monster will do significantly less damage than the CA screen indicates because of the monster's fire armor value. A fireball cast with Ancient Magic Mastery active will decrease the fire armor value of the monster by a percentage before calculating damage, allowing for increased fire damage.
  • Characters that do not have access to Ancient Magic will be unable to pierce resistances, and must either increase damage values to compensate or select another damage type.
  • Ancient Magic Mastery only affects damage from Combat Arts, not damage from weapons.

Breakpoints