Difference between revisions of "Sacred 2:Block chance: Close Combat"

From SacredWiki
Jump to navigation Jump to search
(New page: Adds a chance to block close combat attacks used by enemies)
 
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
Adds a chance to block close combat attacks used by enemies
+
*Provides a chance to block opponents' melee attacks. It can block any Close Combat attack, including a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]].
 +
 
 +
*Bonuses from different sources have diminishing returns and can be calculated using the following formula:
 +
 
 +
 
 +
:'''x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...'''
 +
 
 +
 
 +
*The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
 +
**For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked.  This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
 +
 
 +
*Successfully blocking or reflecting a close combat or ranged combat attack negates all [[Sacred 2:Detrimental magic effects|detrimental effects]] and negative effects like [[Sacred 2:Chance to stun opponents|stun]]/disarm/[[Sacred 2:Chance to inflict Deep Wounds|Deep Wounds]]-[[Sacred 2:Chance to inflict Serious Open Wounds|Serious Open Wounds]]-[[Sacred 2:Chance to inflict Deadly Wounds|Deadly Wounds]], that could have been caused by this attack.
 +
*"Shield lore" skill mastery grants the bonus, which stacks cumulatively (1+1=2) with a block chance on the shield/equipment: when bonus from "shield lore" skill mastery and a block chance on the shield/equipment summary reached 100%, the character would be completely immune to all melee attacks, including Weapon Damage Based CAs.

Latest revision as of 11:49, 12 May 2014

  • Bonuses from different sources have diminishing returns and can be calculated using the following formula:


x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...


  • The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
    • For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
  • Successfully blocking or reflecting a close combat or ranged combat attack negates all detrimental effects and negative effects like stun/disarm/Deep Wounds-Serious Open Wounds-Deadly Wounds, that could have been caused by this attack.
  • "Shield lore" skill mastery grants the bonus, which stacks cumulatively (1+1=2) with a block chance on the shield/equipment: when bonus from "shield lore" skill mastery and a block chance on the shield/equipment summary reached 100%, the character would be completely immune to all melee attacks, including Weapon Damage Based CAs.