Difference between revisions of "Sacred 2:Chance for Poison"

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*A [[Sacred 2:Combat Arts|Combat Art]] that does poison damage
 
*A [[Sacred 2:Combat Arts|Combat Art]] that does poison damage
 
*A [[Sacred 2:Weapons |weapon]] with native poison damage on it  
 
*A [[Sacred 2:Weapons |weapon]] with native poison damage on it  
*Having a [[Sacred 2:Poison Fang|Poison Fang]] forged within a weapon.
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*Having a [[Sacred 2:Poison Fang|Poison Fang]] forged within a weapon which will convert a portion of that weapon's [[Sacred 2:Physical |physical]] damage into poison damage.
  
The chance to inflict Chance to Poison upon an enemy will increase the higher the relative % fire damage, or with this secondary effect forged into armor via jewelry.  The effect of Chance for Poison is a [[Sacred 2:Damage over Time|Damage over Time]].
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The chance to inflict Chance to Poison upon an enemy will increase the higher the relative % poison damage, or with this secondary effect forged into armor via jewelry.  The effect of Chance for Poison is a [[Sacred 2:Damage over Time|Damage over Time]], duration is 3 seconds.

Revision as of 16:21, 29 November 2010

Chance for Poison is a secondary damage effect, one of the Detrimental magic effects. It can be triggered by doing poison.jpg Poison damage, either by

  • A Combat Art that does poison damage
  • A weapon with native poison damage on it
  • Having a Poison Fang forged within a weapon which will convert a portion of that weapon's physical damage into poison damage.

The chance to inflict Chance to Poison upon an enemy will increase the higher the relative % poison damage, or with this secondary effect forged into armor via jewelry. The effect of Chance for Poison is a Damage over Time, duration is 3 seconds.