Difference between revisions of "Sacred 2:Charged Grid"

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(added modification values)
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==Skills==
 
==Skills==
 
The following skills will affect this combat art:
 
The following skills will affect this combat art:
* ...
+
* Source Warden Lore
* ...
+
* Source Warden Focus
* ...
+
* Concentration
* ...
+
* Combat Discipline
* ...
 
 
 
 
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==

Revision as of 09:55, 31 December 2008

14.gif T-Energy pulsates around the Temple Guardian and damages opponents while it heals allies at the same time. Can be modded for increased damage/healing, amongst others.

Aspect

TG_Asp_03.png - Source Warden

Modifications

MODicons_12.gif Bronze
  • Substance - Increases healing. (1hp + 1.5hp per CA level (?) / 50% increase from base value)
  • Havoc - Increases damage dealt. (50% increase)

MODicons_10.gif Silver
  • Substance - Increases healing. (1hp + 1.5hp per CA level (?) / 50% increase from base value)
  • Unnatural selection - Inflicts higher damage to severely wounded opponents. (double damage at 50% + 1% per CA level health of enemies)

MODicons_08.gif Gold
  • Longevity - Increases duration. (40% increase)
  • Widen - Increases range. (40% increase)

Skills

The following skills will affect this combat art:

  • Source Warden Lore
  • Source Warden Focus
  • Concentration
  • Combat Discipline

Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart


PICTURE HERE