Difference between revisions of "Sacred 2:FX"

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(First Steps on trying to migrate the Sacred 2 FX List to the Wiki)
 
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"FX" stands for "effects" and can be triggered ingame via spells.txt or questscripts.txt. There are SFX (sound effects) and VFX (visual effects), most FX have both.
 
"FX" stands for "effects" and can be triggered ingame via spells.txt or questscripts.txt. There are SFX (sound effects) and VFX (visual effects), most FX have both.
  
There is a categorizing System for FX invented by a member of the DarkMatters community:
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There exists a more-or-less [https://darkmatters.org/forums/index.php?/topic/50689-complete-sacred-2-fx-list-part-i/ Complete Sacred 2 FX List with screenshots], however it's tedious to browse.
 +
 
 +
The list follows a categorizing System for FX:
 
* '''Standard FX''' refer to FX working both if triggered at the spell routine (fxTypeSpell) and the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
 
* '''Standard FX''' refer to FX working both if triggered at the spell routine (fxTypeSpell) and the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
 
* '''Partial FX''' refer to FX working on the spell routine (fxTypeSpell), but only partially on the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
 
* '''Partial FX''' refer to FX working on the spell routine (fxTypeSpell), but only partially on the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
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* '''Scripted FX''' refer to FX which can't be assigned to a Combat Art via spells.txt
 
* '''Scripted FX''' refer to FX which can't be assigned to a Combat Art via spells.txt
  
Using this System, there already exists a more-or-less [https://darkmatters.org/forums/index.php?/topic/50689-complete-sacred-2-fx-list-part-i/ Complete Sacred 2 FX List with screenshots], however it's tedious to browse.
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However it should be noted that some FX aren't categorized in that system. These include:
 +
* '''Hidden FX''' which are built into the spellclass and/or EiStateName
 +
* '''Auto-Trigger FX''' which are triggered automatically on certain events like debuffs
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* '''Pure SFX''' which have no VFX
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* '''Stable Environmental FX''' which initially weren't intended to be used by spells and are independent on the casters hand rotation
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* '''Unstable Environmental FX''' which initially weren't intended to be used by spells and are dependent on the casters hand rotation
 +
 
 +
 
  
 
Here is an unfinished sortable list of all Sacred 2 FX:
 
Here is an unfinished sortable list of all Sacred 2 FX:

Revision as of 17:27, 13 January 2024

--THIS PAGE IS A TO-DO-LISTED MOCKUP AND NOT FINISHED--

"FX" stands for "effects" and can be triggered ingame via spells.txt or questscripts.txt. There are SFX (sound effects) and VFX (visual effects), most FX have both.

There exists a more-or-less Complete Sacred 2 FX List with screenshots, however it's tedious to browse.

The list follows a categorizing System for FX:

  • Standard FX refer to FX working both if triggered at the spell routine (fxTypeSpell) and the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
  • Partial FX refer to FX working on the spell routine (fxTypeSpell), but only partially on the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
  • Spell FX refer to FX working only if triggered on the spell routine (fxTypeSpell) of spells.txt
  • Casting FX refer to FX working only if triggered on the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
  • Scripted FX refer to FX which can't be assigned to a Combat Art via spells.txt

However it should be noted that some FX aren't categorized in that system. These include:

  • Hidden FX which are built into the spellclass and/or EiStateName
  • Auto-Trigger FX which are triggered automatically on certain events like debuffs
  • Pure SFX which have no VFX
  • Stable Environmental FX which initially weren't intended to be used by spells and are independent on the casters hand rotation
  • Unstable Environmental FX which initially weren't intended to be used by spells and are dependent on the casters hand rotation


Here is an unfinished sortable list of all Sacred 2 FX:

FX Name spells.txt questscripts.txt SFX VFX appliance Boss/Hero ranking pak shader(s) pak image(s) particle script(s)
FX_ENEMY_TENERGY_EXPLOSION Standard ? ? AoE Gar'Colossus 4 ? ? ?
FX_ENTZUENDEN Standard ? ? single target None 4 ? ? ?
FX_FROSTKREIS_C Standard ? ? hand None 1 ? ? ?
FX_GEN_AREASCHADEN Standard ? ? AoE None 4 ? ? ?
FX_GEN_BERSERKER Standard ? ? single target ? 3 ? ? ?
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