Difference between revisions of "Sacred 2:FX"

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==='''BLOODFX'''===
 
==='''BLOODFX'''===
 
==='''FX which can be applied to quests in questscripts.txt'''===
 
==='''FX which can be applied to quests in questscripts.txt'''===
 +
* "FTYPE_MAGICLIGHT"
 +
* "FXTYPE_ALIENSMOKE"
 +
* "FXTYPE_BLUEFIRE_LARGE"
 +
* "FXTYPE_CHEST1A"
 +
* "FXTYPE_CHEST1B"
 +
* "FXTYPE_CHEST1G"
 +
* "FXTYPE_CHEST1R"
 +
* "FXTYPE_CHEST1W"
 +
* "FXTYPE_CHEST2A"
 +
* "FXTYPE_CHEST2B"
 +
* "FXTYPE_CHEST2G"
 +
* "FXTYPE_CHEST2R"
 +
* "FXTYPE_CHEST2W"
 +
* "FXTYPE_CHEST3A"
 +
* "FXTYPE_CHEST3B"
 +
* "FXTYPE_CHEST3G"
 +
* "FXTYPE_CHEST3R"
 +
* "FXTYPE_CHEST3W"
 +
* "FXTYPE_CHEST4A"
 +
* "FXTYPE_CHEST4B"
 +
* "FXTYPE_CHEST4G"
 +
* "FXTYPE_CHEST4R"
 +
* "FXTYPE_CHEST4W"
 +
* "FXTYPE_DEFEKTEMASCHINE1"
 +
* "FXTYPE_DEFEKTEMASCHINE2"
 +
* "FXTYPE_DG_FEUERBODEN"
 +
* "FXTYPE_ENEMY_ELECTRICITY_SHOCK_C"
 +
* "FXTYPE_FIRE1"
 +
* "FXTYPE_FIRE2"
 +
* "FXTYPE_FLYINGBATS"
 +
* "FXTYPE_GEN_FRAG_DUST"
 +
* "FXTYPE_GEN_NOVA1"
 +
* "FXTYPE_GEN_NOVA2"
 +
* "FXTYPE_GEN_NOVA3"
 +
* "FXTYPE_GEN_NOVA4"
 +
* "FXTYPE_GEN_SPAWN1"
 +
* "FXTYPE_GEN_SPAWN1_I"
 +
* "FXTYPE_GEN_SUMMON"
 +
* "FXTYPE_GEN_SUMMON_PRE"
 +
* "FXTYPE_GEN_TELEPORT"
 +
* "FXTYPE_GEN_TPRISON"
 +
* "FXTYPE_GEN_TRANSFORM"
 +
* "FXTYPE_HE_ENERGIEBLITZ"
 +
* "FXTYPE_HE_ENERGIEBLITZ_I"
 +
* "FXTYPE_HOLOGRAM"
 +
* "FXTYPE_HOLOGRAM_RAY"
 +
* "FXTYPE_PORTAL1"
 +
* "FXTYPE_PORTAL2"
 +
* "FXTYPE_QFX_BLITZVOMHIMMEL"
 +
* "FXTYPE_QFX_CAST"
 +
* "FXTYPE_QFX_EITERBLASE"
 +
* "FXTYPE_QFX_FLIEGENSCHWARM"
 +
* "FXTYPE_QFX_GRUENERDUNST"
 +
* "FXTYPE_QFX_SCHLEIMBLASE"
 +
* "FXTYPE_QFX_SERAGATE"
 +
* "FXTYPE_QFX_VERGIFTETER_BRUNNEN"
 +
* "FXTYPE_QFX_WASSERFALL"
 +
* "FXTYPE_RUNNINGBUGS"
 +
* "FXTYPE_SC_BURNINGDEAD"
 +
* "FXTYPE_SE_SCHOCKWELLE"
 +
* "FXTYPE_SE_SCHOCKWELLE_C"
 +
* "FXTYPE_SIMPLELIGHT1"
 +
* "FXTYPE_SIMPLELIGHT2"
 +
* "FXTYPE_SIMPLELIGHT3"
 +
* "FXTYPE_SIMPLELIGHT4"
 +
* "FXTYPE_SK_KOHORTE"
 +
* "FXTYPE_SK_KOHORTE_C"
 +
* "FXTYPE_SK_KOHORTE_I"
 +
* "FXTYPE_SMOKEBIGBLACK"
 +
* "FXTYPE_SMOKEBIGGREY"
 +
* "FXTYPE_SMOKEBIGWHITE"
 +
* "FXTYPE_SMOKEMEDIUMBLACK"
 +
* "FXTYPE_SMOKEMEDIUMGREY"
 +
* "FXTYPE_SMOKEMEDIUMWHITE"
 +
* "FXTYPE_SMOKESMALLBLACK"
 +
* "FXTYPE_SMOKESMALLGREY"
 +
* "FXTYPE_SMOKESMALLWHITE"
 +
* "FXTYPE_SNOWFALL"
 +
* "FXTYPE_SPPL_RISE"
 +
* "FXTYPE_WATERFALL1"
 +
* "FXTYPE_WATERFALL2"
 +
* "FXTYPE_WATERFALL3"
 +
* "FXTYPE_WATERFALL4"
 +
 
==='''Honorable Mention: Usable Environmental FX'''===
 
==='''Honorable Mention: Usable Environmental FX'''===

Revision as of 21:41, 13 January 2024

--THIS PAGE IS A TO-DO-LISTED MOCKUP AND NOT FINISHED--

General Information

"FX" stands for "effects" and can be triggered ingame via spells.txt or questscripts.txt. There are SFX (sound effects) and VFX (visual effects), most FX have both.

There exists a more-or-less Complete Sacred 2 FX List with screenshots, however it's tedious to browse.

The list follows a categorizing System for FX:

  • Standard FX refer to FX working both if triggered at the spell routine (fxTypeSpell) and the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
  • Partial FX refer to FX working on the spell routine (fxTypeSpell), but only partially on the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
  • Spell FX refer to FX working only if triggered on the spell routine (fxTypeSpell) of spells.txt
  • Casting FX refer to FX working only if triggered on the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
  • Scripted FX refer to FX which can't be assigned to a Combat Art via spells.txt

However it should be noted that some FX aren't categorized in that system. These include:

  • Hidden FX which are built into the spellclass and/or EiStateName
  • Auto-Trigger FX which are triggered automatically on certain events like debuffs
  • Pure SFX which have no VFX
  • Stable Environmental FX which initially weren't intended to be used by spells and are independent on the casters hand rotation
  • Unstable Environmental FX which initially weren't intended to be used by spells and are dependent on the casters hand rotation


FX Lists

There is a (subjective) ranking system going on:

  • 1: Basically Unusable
  • 2: Subtle stuff, mostly casting FX
  • 3: Standard stuff, not exciting, not bad either
  • 4: Above Average, interesting for mods
  • 5: Exceptionally stunning, maybe even over-the-top

Standard FX

FX Name SFX VFX ranking appliance Boss/Hero pak shader(s) pak image(s) particle script(s)
FX_ENEMY_TENERGY_EXPLOSION ? 4 AoE Gar'Colossus ? ? ?
FX_ENTZUENDEN ? 5 small AoE None ? ? ?
FX_FROSTKREIS_C ? 2 casting None ? ? ?
FX_GEN_AREASCHADEN ? 4 AoE None ? ? ?
FX_GEN_BERSERKER ? 3 (de)buff Minotaur? ? ? ?
FX_GEN_FROSTAURA X 3 small AoE ? ? ? ?
FX_GEN_FROSTRING 3 small AoE ? ? ? ?
FX_GEN_MIRROR_ARROW ? 5 (de)buff ? ? ? ?
FX_GEN_MIRROR_MAGIC ? 5 (de)buff ? ? ? ?
FX_GEN_NOVA1 ? 3 AoE ? ? ? ?
FX_GEN_NOVA2 ? 3 AoE ? ? ? ?
FX_GEN_NOVA3 ? 3 AoE ? ? ? ?
FX_GEN_NOVA4 ? 3 AoE ? ? ? ?
FX_GEN_SPAWN1 ? 3 target ? ? ? ?
FX_GEN_SPAWN2 ? 3 target ? ? ? ?
FX_GEN_SPAWN3 ? 3 target ? ? ? ?
FX_GEN_SPAWN4 ? 3 target ? ? ? ?
FX_GEN_SPAWN1_I ? 3 target ? ? ? ?
FX_GEN_SPAWN2_I ? 3 target ? ? ? ?
FX_GEN_SPAWN3_I ? 3 target ? ? ? ?
FX_GEN_SPAWN4_I ? 3 target ? ? ? ?
FX_GEN_STOMP ? 4 small AoE Minotaur? ? ? ?
FX_GEN_TOTEM ? 1 summon ? ? ? ?
FX_GEN_TRAP1 ? 2 summon ? ? ? ?
FX_GEN_TRAP2 ? 2 summon ? ? ? ?
FX_GEN_TRAP3 ? 2 summon ? ? ? ?
FX_GEN_TRAP4 ? 2 summon ? ? ? ?
FX_GEN_TRAP5 ? 2 summon ? ? ? ?
FX_GEN_TRAP6 ? 2 summon ? ? ? ?
FX_GEN_TRAP7 ? 2 summon ? ? ? ?
FX_GEN_TRAP8 ? 2 summon ? ? ? ?
FX_TEST ? 1 summon ? ? ? ?
FX_GEN_TRAP1_I ? 2 summon ? ? ? ?
FX_GEN_TRAP2_I ? 2 summon ? ? ? ?
FX_GEN_TRAP3_I ? 2 summon ? ? ? ?
FX_GEN_TRAP4_I ? 2 summon ? ? ? ?
FX_GEN_TRAP5_I ? 2 summon ? ? ? ?
FX_GEN_TRAP6_I ? 2 summon ? ? ? ?
FX_GEN_TRAP7_I ? 3 summon ? ? ? ?
FX_GEN_TRAP8_I ? 2 summon ? ? ? ?
FX_GEN_TPRISON ? 4 (de)buff ? ? ? ?
FX_GHOSTSCREAM_C ? 2 casting ? ? ? ?
FX_GHOSTSHOCK ? 5 target ? ? ? ?
FX_GHOSTSHOCK2 ? 5 target ? ? ? ?
FX_GIFTFONTAINE_C ? 2 stream ? ? ? ?
FX_GIFTSPRITZEN ? 1 stream ? ? ? ?
FX_GLUEHENDEASCHE ? 1 ? ? ? ? ?
FX_HEAL ? 3 target ? ? ? ?
FX_HORSE_RAMMING ? 4 (de)buff ? ? ? ?
FX_LIFELEECH 3 beam ? ? ? ?
FX_LIFELEECH_C ? 3 target ? ? ? ?
FX_QFX_CAST ? 4 (de)buff ? ? ? ?
FX_SKELETON_FIRESHIELD ? 4 (de)buff ? ? ? ?
FX_SKELETON_FROSTSHIELD ? 5 (de)buff ? ? ? ?
FX_SKELETON_POISONSHIELD ? 4 (de)buff ? ? ? ?
FX_SKELETON_ROOT_C ? 2 casting ? ? ? ?
FX_SPINNENNETZ ? 1 stream ? ? ? ?
FX_SPINNENNETZ_C 4 casting ? ? ? ?
FX_SPPL_RISE ? 4 target ? ? ? ?
FX_ZOMBIE_ICEATEM_C ? 3 stream ? ? ? ?
FX_ZOMBIE_PESTATEM_C ? 1 stream ? ? ? ?
FX_ZOMBIE_SCHLEIMBATZEN_C ? ? 2 target ? ? ? ?
FX_ARROW_I ? 1 projectile ? ? ? ?
FX_BERSERKER_FOOTSTEP ? 3 target ? ? ? ?
FX_ENEMY_TENERGY_FIREBALL_C ? 2 casting ? ? ? ?
FX_GEN_BLITZKETTE ? 1 target ? ? ? ?
FX_GEN_FRAG_CRYSTAL ? 1 target ? ? ? ?
FX_SKELETON_ARROWTRAIL ? 1 beam ? ? ? ?
FX_SKELETON_FIREBALL_C ? 2 casting ? ? ? ?
FX_SKELETON_FIRESHIELD_C ? 4 casting ? ? ? ?
FX_GEN_CASTBLOCK ? 3 (de)buff ? ? ? ?

Partial FX

Casting FX

Spell FX

Scripted FX

BLOODFX

FX which can be applied to quests in questscripts.txt

  • "FTYPE_MAGICLIGHT"
  • "FXTYPE_ALIENSMOKE"
  • "FXTYPE_BLUEFIRE_LARGE"
  • "FXTYPE_CHEST1A"
  • "FXTYPE_CHEST1B"
  • "FXTYPE_CHEST1G"
  • "FXTYPE_CHEST1R"
  • "FXTYPE_CHEST1W"
  • "FXTYPE_CHEST2A"
  • "FXTYPE_CHEST2B"
  • "FXTYPE_CHEST2G"
  • "FXTYPE_CHEST2R"
  • "FXTYPE_CHEST2W"
  • "FXTYPE_CHEST3A"
  • "FXTYPE_CHEST3B"
  • "FXTYPE_CHEST3G"
  • "FXTYPE_CHEST3R"
  • "FXTYPE_CHEST3W"
  • "FXTYPE_CHEST4A"
  • "FXTYPE_CHEST4B"
  • "FXTYPE_CHEST4G"
  • "FXTYPE_CHEST4R"
  • "FXTYPE_CHEST4W"
  • "FXTYPE_DEFEKTEMASCHINE1"
  • "FXTYPE_DEFEKTEMASCHINE2"
  • "FXTYPE_DG_FEUERBODEN"
  • "FXTYPE_ENEMY_ELECTRICITY_SHOCK_C"
  • "FXTYPE_FIRE1"
  • "FXTYPE_FIRE2"
  • "FXTYPE_FLYINGBATS"
  • "FXTYPE_GEN_FRAG_DUST"
  • "FXTYPE_GEN_NOVA1"
  • "FXTYPE_GEN_NOVA2"
  • "FXTYPE_GEN_NOVA3"
  • "FXTYPE_GEN_NOVA4"
  • "FXTYPE_GEN_SPAWN1"
  • "FXTYPE_GEN_SPAWN1_I"
  • "FXTYPE_GEN_SUMMON"
  • "FXTYPE_GEN_SUMMON_PRE"
  • "FXTYPE_GEN_TELEPORT"
  • "FXTYPE_GEN_TPRISON"
  • "FXTYPE_GEN_TRANSFORM"
  • "FXTYPE_HE_ENERGIEBLITZ"
  • "FXTYPE_HE_ENERGIEBLITZ_I"
  • "FXTYPE_HOLOGRAM"
  • "FXTYPE_HOLOGRAM_RAY"
  • "FXTYPE_PORTAL1"
  • "FXTYPE_PORTAL2"
  • "FXTYPE_QFX_BLITZVOMHIMMEL"
  • "FXTYPE_QFX_CAST"
  • "FXTYPE_QFX_EITERBLASE"
  • "FXTYPE_QFX_FLIEGENSCHWARM"
  • "FXTYPE_QFX_GRUENERDUNST"
  • "FXTYPE_QFX_SCHLEIMBLASE"
  • "FXTYPE_QFX_SERAGATE"
  • "FXTYPE_QFX_VERGIFTETER_BRUNNEN"
  • "FXTYPE_QFX_WASSERFALL"
  • "FXTYPE_RUNNINGBUGS"
  • "FXTYPE_SC_BURNINGDEAD"
  • "FXTYPE_SE_SCHOCKWELLE"
  • "FXTYPE_SE_SCHOCKWELLE_C"
  • "FXTYPE_SIMPLELIGHT1"
  • "FXTYPE_SIMPLELIGHT2"
  • "FXTYPE_SIMPLELIGHT3"
  • "FXTYPE_SIMPLELIGHT4"
  • "FXTYPE_SK_KOHORTE"
  • "FXTYPE_SK_KOHORTE_C"
  • "FXTYPE_SK_KOHORTE_I"
  • "FXTYPE_SMOKEBIGBLACK"
  • "FXTYPE_SMOKEBIGGREY"
  • "FXTYPE_SMOKEBIGWHITE"
  • "FXTYPE_SMOKEMEDIUMBLACK"
  • "FXTYPE_SMOKEMEDIUMGREY"
  • "FXTYPE_SMOKEMEDIUMWHITE"
  • "FXTYPE_SMOKESMALLBLACK"
  • "FXTYPE_SMOKESMALLGREY"
  • "FXTYPE_SMOKESMALLWHITE"
  • "FXTYPE_SNOWFALL"
  • "FXTYPE_SPPL_RISE"
  • "FXTYPE_WATERFALL1"
  • "FXTYPE_WATERFALL2"
  • "FXTYPE_WATERFALL3"
  • "FXTYPE_WATERFALL4"

Honorable Mention: Usable Environmental FX