Difference between revisions of "Sacred 2:FX"

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--THIS PAGE IS A TO-DO-LISTED MOCKUP AND NOT FINISHED--
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Content backed up for maintenance. Will return it soon. :)
=='''General Information'''==
 
"FX" stands for "effects" and can be triggered ingame via spells.txt or questscripts.txt. There are SFX (sound effects) and VFX (visual effects), most FX have both.
 
 
 
There exists a more-or-less [https://darkmatters.org/forums/index.php?/topic/50689-complete-sacred-2-fx-list-part-i/ Complete Sacred 2 FX List with screenshots], however it's tedious to browse.
 
 
 
The list follows a categorizing System for FX:
 
* '''Standard FX''' refer to FX working both if triggered at the spell routine (fxTypeSpell) and the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
 
* '''Partial FX''' refer to FX working on the spell routine (fxTypeSpell), but only partially on the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
 
* '''Spell FX''' refer to FX working only if triggered on the spell routine (fxTypeSpell) of spells.txt
 
* '''Casting FX''' refer to FX working only if triggered on the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
 
* '''Scripted FX''' refer to FX which can't be assigned to a Combat Art via spells.txt
 
 
 
However it should be noted that some FX aren't categorized in that system. These include:
 
* '''Hidden FX''' which are built into the spellclass and/or EiStateName
 
* '''Auto-Trigger FX''' which are triggered automatically on certain events like debuffs
 
* '''Pure SFX''' which have no VFX
 
* '''Stable Environmental FX''' which initially weren't intended to be used by spells and are independent on the casters hand rotation
 
* '''Unstable Environmental FX''' which initially weren't intended to be used by spells and are dependent on the casters hand rotation
 
 
 
 
 
=='''FX Lists'''==
 
There is a (subjective) ranking system going on:
 
* '''1''': Basically Unusable
 
* '''2''': Subtle stuff, mostly casting FX
 
* '''3''': Standard stuff, not exciting, not bad either
 
* '''4''': Above Average, interesting for mods
 
* '''5''': Exceptionally stunning, maybe even over-the-top
 
==='''Standard FX'''===
 
{| class="wikitable sortable"
 
|-
 
! FX Name !! SFX !! VFX !! ranking !! appliance !! Boss/Hero !! pak shader(s) !! pak image(s) !! particle script(s)
 
|-
 
| FX_ENEMY_TENERGY_EXPLOSION || ? || ✓ || 4 || AoE || Gar'Colossus || ? || ? || ?
 
|-
 
| FX_ENTZUENDEN || ? || ✓  || 5 || small AoE || None || ? || ? || ?
 
|-
 
| FX_FROSTKREIS_C || ? || ✓ || 2 || casting || None || ? || ? || ?
 
|-
 
| FX_GEN_AREASCHADEN || ? || ✓ || 4 || AoE || None || ? || ? || ?
 
|-
 
| FX_GEN_BERSERKER || ? || ✓ || 3 || (de)buff || Minotaur? || ? || ? || ?
 
|-
 
| FX_GEN_FROSTAURA || X || ✓ || 3 || small AoE || ? || ? || ? || ?
 
|-
 
| FX_GEN_FROSTRING || ✓ || ✓ || 3 || small AoE || ? || ? || ? || ?
 
|-
 
| FX_GEN_MIRROR_ARROW || ? || ✓ || 5 || (de)buff || ? || ? || ? || ?
 
|-
 
| FX_GEN_MIRROR_MAGIC || ? || ✓ || 5 || (de)buff || ? || ? || ? || ?
 
|-
 
| FX_GEN_NOVA1 || ? || ✓ || 3 || AoE || ? || ? || ? || ?
 
|-
 
| FX_GEN_NOVA2 || ? || ✓ || 3 || AoE || ? || ? || ? || ?
 
|-
 
| FX_GEN_NOVA3 || ? || ✓ || 3 || AoE || ? || ? || ? || ?
 
|-
 
| FX_GEN_NOVA4 || ? || ✓ || 3 || AoE || ? || ? || ? || ?
 
|-
 
| FX_GEN_SPAWN1 || ? || ✓ || 3 || target || ? || ? || ? || ?
 
|-
 
| FX_GEN_SPAWN2 || ? || ✓ || 3 || target || ? || ? || ? || ?
 
|-
 
| FX_GEN_SPAWN3 || ? || ✓ || 3 || target || ? || ? || ? || ?
 
|-
 
| FX_GEN_SPAWN4 || ? || ✓ || 3 || target || ? || ? || ? || ?
 
|-
 
| FX_GEN_SPAWN1_I || ? || ✓ || 3 || target || ? || ? || ? || ?
 
|-
 
| FX_GEN_SPAWN2_I || ? || ✓ || 3 || target || ? || ? || ? || ?
 
|-
 
| FX_GEN_SPAWN3_I || ? || ✓ || 3 || target || ? || ? || ? || ?
 
|-
 
| FX_GEN_SPAWN4_I || ? || ✓ || 3 || target || ? || ? || ? || ?
 
|-
 
| FX_GEN_STOMP || ? || ✓ || 4 || small AoE || Minotaur? || ? || ? || ?
 
|-
 
| FX_GEN_TOTEM || ? || ✓ || 1 || summon || ? || ? || ? || ?
 
|-
 
| FX_GEN_TRAP1 || ? || ✓ || 2 || summon || ? || ? || ? || ?
 
|-
 
| FX_GEN_TRAP2 || ? || ✓ || 2 || summon || ? || ? || ? || ?
 
|-
 
| FX_GEN_TRAP3 || ? || ✓ || 2 || summon || ? || ? || ? || ?
 
|-
 
| FX_GEN_TRAP4 || ? || ✓ || 2 || summon || ? || ? || ? || ?
 
|-
 
| FX_GEN_TRAP5 || ? || ✓ || 2 || summon || ? || ? || ? || ?
 
|-
 
| FX_GEN_TRAP6 || ? || ✓ || 2 || summon || ? || ? || ? || ?
 
|-
 
| FX_GEN_TRAP7 || ? || ✓ || 2 || summon || ? || ? || ? || ?
 
|-
 
| FX_GEN_TRAP8 || ? || ✓ || 2 || summon || ? || ? || ? || ?
 
|-
 
| FX_TEST || ? || ✓ || 1 || summon || ? || ? || ? || ?
 
|-
 
| FX_GEN_TRAP1_I || ? || ✓ || 2 || summon || ? || ? || ? || ?
 
|-
 
| FX_GEN_TRAP2_I || ? || ✓ || 2 || summon || ? || ? || ? || ?
 
|-
 
| FX_GEN_TRAP3_I || ? || ✓ || 2 || summon || ? || ? || ? || ?
 
|-
 
| FX_GEN_TRAP4_I || ? || ✓ || 2 || summon || ? || ? || ? || ?
 
|-
 
| FX_GEN_TRAP5_I || ? || ✓ || 2 || summon || ? || ? || ? || ?
 
|-
 
| FX_GEN_TRAP6_I || ? || ✓ || 2 || summon || ? || ? || ? || ?
 
|-
 
| FX_GEN_TRAP7_I || ? || ✓ || 3 || summon || ? || ? || ? || ?
 
|-
 
| FX_GEN_TRAP8_I || ? || ✓ || 2 || summon || ? || ? || ? || ?
 
|-
 
| FX_GEN_TPRISON || ? || ✓ || 4 || (de)buff || ? || ? || ? || ?
 
|-
 
| FX_GHOSTSCREAM_C || ? || ✓ || 2 || casting || ? || ? || ? || ?
 
|-
 
| FX_GHOSTSHOCK || ? || ✓ || 5 || target || ? || ? || ? || ?
 
|-
 
| FX_GHOSTSHOCK2 || ? || ✓ || 5 || target || ? || ? || ? || ?
 
|-
 
| FX_GIFTFONTAINE_C || ? || ✓ || 2 || stream || ? || ? || ? || ?
 
|-
 
| FX_GIFTSPRITZEN || ? || ✓ || 1 || stream || ? || ? || ? || ?
 
|-
 
| FX_GLUEHENDEASCHE || ? || ✓ || 1 || ? || ? || ? || ? || ?
 
|-
 
| FX_HEAL || ? || ✓ || 3 || target || ? || ? || ? || ?
 
|-
 
| FX_HORSE_RAMMING || ? || ✓ || 4 || (de)buff || ? || ? || ? || ?
 
|-
 
| FX_LIFELEECH || ✓ || ✓ || 3 || beam || ? || ? || ? || ?
 
|-
 
| FX_LIFELEECH_C || ? || ✓ || 3 || target || ? || ? || ? || ?
 
|-
 
| FX_QFX_CAST || ? || ✓ || 4 || (de)buff || ? || ? || ? || ?
 
|-
 
| FX_SKELETON_FIRESHIELD || ? || ✓ || 4 || (de)buff || ? || ? || ? || ?
 
|-
 
| FX_SKELETON_FROSTSHIELD || ? || ✓ || 5 || (de)buff || ? || ? || ? || ?
 
|-
 
| FX_SKELETON_POISONSHIELD || ? || ✓ || 4 || (de)buff || ? || ? || ? || ?
 
|-
 
| FX_SKELETON_ROOT_C || ? || ✓ || 2 || casting || ? || ? || ? || ?
 
|-
 
| FX_SPINNENNETZ || ? || ✓ || 1 || stream || ? || ? || ? || ?
 
|-
 
| FX_SPINNENNETZ_C || ✓ || ✓ || 4 || casting || ? || ? || ? || ?
 
|-
 
| FX_SPPL_RISE || ? || ✓ || 4 || target || ? || ? || ? || ?
 
|-
 
| FX_ZOMBIE_ICEATEM_C || ? || ✓ || 3 || stream || ? || ? || ? || ?
 
|-
 
| FX_ZOMBIE_PESTATEM_C || ? || ✓ || 1 || stream || ? || ? || ? || ?
 
|-
 
| FX_ZOMBIE_SCHLEIMBATZEN_C || ? || ? || 2 || target || ? || ? || ? || ?
 
|-
 
| FX_ARROW_I || ? || ✓ || 1 || projectile || ? || ? || ? || ?
 
|-
 
| FX_BERSERKER_FOOTSTEP || ? || ✓ || 3 || target || ? || ? || ? || ?
 
|-
 
| FX_ENEMY_TENERGY_FIREBALL_C || ? || ✓ || 2 || casting || ? || ? || ? || ?
 
|-
 
| FX_GEN_BLITZKETTE || ? || ✓ || 1 || target || ? || ? || ? || ?
 
|-
 
| FX_GEN_FRAG_CRYSTAL || ? || ✓ || 1 || target || ? || ? || ? || ?
 
|-
 
| FX_SKELETON_ARROWTRAIL || ? || ✓ || 1 || beam || ? || ? || ? || ?
 
|-
 
| FX_SKELETON_FIREBALL_C || ? || ✓ || 2 || casting || ? || ? || ? || ?
 
|-
 
| FX_SKELETON_FIRESHIELD_C || ? || ✓ || 4 || casting || ? || ? || ? || ?
 
|-
 
| FX_GEN_CASTBLOCK || ? || ✓ || 3 || (de)buff || ? || ? || ? || ?
 
|}
 
 
 
==='''Partial FX'''===
 
==='''Casting FX'''===
 
==='''Spell FX'''===
 
==='''Scripted FX'''===
 
==='''BLOODFX'''===
 
* "BLOODFX_NONE"
 
* "BLOODFX_RED"
 
* "BLOODFX_GREEN"
 
* "BLOODFX_BLUE"
 
* "BLOODFX_BLACK"
 
* "BLOODFX_DUST"
 
* "BLOODFX_GHOST"
 
* "BLOODFX_RANDOM"
 
* "BLOODFX_TENERGY"
 
* "BLOODFX_CRYSTAL"
 
* "BLOODFX_ARMOR_S"
 
* "BLOODFX_ARMOR_G"
 
* "BLOODFX_EYE"
 
* "BLOODFX_BLUBBER"
 
* "BLOODFX_SCREAM1"
 
* "BLOODFX_SPARCLE"
 
* "BLOODFX_PHOENIX"
 
* "BLOODFX_MAX"
 
==='''FX which can be applied to quests in questscripts.txt'''===
 
* "FTYPE_MAGICLIGHT"
 
* "FXTYPE_ALIENSMOKE"
 
* "FXTYPE_BLUEFIRE_LARGE"
 
* "FXTYPE_CHEST1A"
 
* "FXTYPE_CHEST1B"
 
* "FXTYPE_CHEST1G"
 
* "FXTYPE_CHEST1R"
 
* "FXTYPE_CHEST1W"
 
* "FXTYPE_CHEST2A"
 
* "FXTYPE_CHEST2B"
 
* "FXTYPE_CHEST2G"
 
* "FXTYPE_CHEST2R"
 
* "FXTYPE_CHEST2W"
 
* "FXTYPE_CHEST3A"
 
* "FXTYPE_CHEST3B"
 
* "FXTYPE_CHEST3G"
 
* "FXTYPE_CHEST3R"
 
* "FXTYPE_CHEST3W"
 
* "FXTYPE_CHEST4A"
 
* "FXTYPE_CHEST4B"
 
* "FXTYPE_CHEST4G"
 
* "FXTYPE_CHEST4R"
 
* "FXTYPE_CHEST4W"
 
* "FXTYPE_DEFEKTEMASCHINE1"
 
* "FXTYPE_DEFEKTEMASCHINE2"
 
* "FXTYPE_DG_FEUERBODEN"
 
* "FXTYPE_ENEMY_ELECTRICITY_SHOCK_C"
 
* "FXTYPE_FIRE1"
 
* "FXTYPE_FIRE2"
 
* "FXTYPE_FLYINGBATS"
 
* "FXTYPE_GEN_FRAG_DUST"
 
* "FXTYPE_GEN_NOVA1"
 
* "FXTYPE_GEN_NOVA2"
 
* "FXTYPE_GEN_NOVA3"
 
* "FXTYPE_GEN_NOVA4"
 
* "FXTYPE_GEN_SPAWN1"
 
* "FXTYPE_GEN_SPAWN1_I"
 
* "FXTYPE_GEN_SUMMON"
 
* "FXTYPE_GEN_SUMMON_PRE"
 
* "FXTYPE_GEN_TELEPORT"
 
* "FXTYPE_GEN_TPRISON"
 
* "FXTYPE_GEN_TRANSFORM"
 
* "FXTYPE_HE_ENERGIEBLITZ"
 
* "FXTYPE_HE_ENERGIEBLITZ_I"
 
* "FXTYPE_HOLOGRAM"
 
* "FXTYPE_HOLOGRAM_RAY"
 
* "FXTYPE_PORTAL1"
 
* "FXTYPE_PORTAL2"
 
* "FXTYPE_QFX_BLITZVOMHIMMEL"
 
* "FXTYPE_QFX_CAST"
 
* "FXTYPE_QFX_EITERBLASE"
 
* "FXTYPE_QFX_FLIEGENSCHWARM"
 
* "FXTYPE_QFX_GRUENERDUNST"
 
* "FXTYPE_QFX_SCHLEIMBLASE"
 
* "FXTYPE_QFX_SERAGATE"
 
* "FXTYPE_QFX_VERGIFTETER_BRUNNEN"
 
* "FXTYPE_QFX_WASSERFALL"
 
* "FXTYPE_RUNNINGBUGS"
 
* "FXTYPE_SC_BURNINGDEAD"
 
* "FXTYPE_SE_SCHOCKWELLE"
 
* "FXTYPE_SE_SCHOCKWELLE_C"
 
* "FXTYPE_SIMPLELIGHT1"
 
* "FXTYPE_SIMPLELIGHT2"
 
* "FXTYPE_SIMPLELIGHT3"
 
* "FXTYPE_SIMPLELIGHT4"
 
* "FXTYPE_SK_KOHORTE"
 
* "FXTYPE_SK_KOHORTE_C"
 
* "FXTYPE_SK_KOHORTE_I"
 
* "FXTYPE_SMOKEBIGBLACK"
 
* "FXTYPE_SMOKEBIGGREY"
 
* "FXTYPE_SMOKEBIGWHITE"
 
* "FXTYPE_SMOKEMEDIUMBLACK"
 
* "FXTYPE_SMOKEMEDIUMGREY"
 
* "FXTYPE_SMOKEMEDIUMWHITE"
 
* "FXTYPE_SMOKESMALLBLACK"
 
* "FXTYPE_SMOKESMALLGREY"
 
* "FXTYPE_SMOKESMALLWHITE"
 
* "FXTYPE_SNOWFALL"
 
* "FXTYPE_SPPL_RISE"
 
* "FXTYPE_WATERFALL1"
 
* "FXTYPE_WATERFALL2"
 
* "FXTYPE_WATERFALL3"
 
* "FXTYPE_WATERFALL4"
 
* FXTYPE_INVALID
 
* FXTYPE_SUMMON
 
 
 
==='''Usable Environmental FX'''===
 
* FX_QFX_SERAGATE
 
* FX_GEYSER_STEAM1
 
* FX_GEYSER_STEAM2
 
* FX_GEYSER_STEAM3
 
* FX_LAVA1
 
* FX_LAVABURST1
 
* FX_LIGHTSABRE1
 
* FX_LIGHTSABRE2
 
* FX_LIGHTSABRE3
 
* FX_LIGHTSABRE4
 
* FX_QFX_HEXENTOPF
 
* FX_GEN_FRAG_DUST
 
* FX_GEN_FRAG_GHOST
 
* FX_FOUNTAIN1
 
* FX_FOUNTAIN2
 
* FX_FOUNTAIN3
 
* FX_FOUNTAIN4
 
* FX_FOUNTAIN5
 
* FX_FOUNTAIN6
 
* FX_FOUNTAIN7
 
* FX_FOUNTAIN8
 
* FX_FOUNTAIN9
 
* FX_GEYSER_WATER1
 
* FX_GEYSER_WATER2
 
* FX_GEYSER_WATER3
 
* FX_TLECK
 
* FX_WATERDASH
 

Revision as of 05:15, 16 January 2024

Content backed up for maintenance. Will return it soon. :)