Difference between revisions of "Sacred 2:Fen Fire"

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|Damage and Weaknesses=
 
|Damage and Weaknesses=
 
Damage Types:
 
Damage Types:
*{{Ice}}
+
*{{Ice}} (close combat)
 +
*{{Magic}} (ranged attack)
 
Weakest Against:
 
Weakest Against:
 
*{{Fire}}
 
*{{Fire}}
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|Damage and Weaknesses=
 
|Damage and Weaknesses=
 
Damage Types:
 
Damage Types:
*{{Ice}}
+
*{{Ice}} (close combat)
 +
*{{Magic}} (ranged attack)
 
Weakest Against:
 
Weakest Against:
 
*{{Fire}}
 
*{{Fire}}
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|Nearby=
 
|Nearby=
 
}}</onlyinclude>
 
}}</onlyinclude>
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----
  
 +
'''IMPORTANT NOTE:''' These creatures will range-attack the player as long as he gets into range, so the correct [[Sacred 2:Relics|relics ]] the player should wear are arcane relics instead of frost ones, in order to reduce the damage taken by the {{PAGENAME}}'s ranged attack. This can make the difference between life and death when traveling through [[Sacred 2:Dyr Lain|Dyr Lain]] region, as well as in the underground corridors of the [[Sacred 2:Great Machine|Great Machine]].
  
 
[[Category:Sacred 2 Enemies in Ancaria|F]]
 
[[Category:Sacred 2 Enemies in Ancaria|F]]
 
[[Category:Sacred 2 Energy|F]]
 
[[Category:Sacred 2 Energy|F]]

Latest revision as of 12:31, 13 August 2011

Damage Types:

  • ice.jpg Ice (close combat)
  • magic.jpg Magic (ranged attack)

Weakest Against:

Region: Dyr Lain

Damage Types:

  • ice.jpg Ice (close combat)
  • magic.jpg Magic (ranged attack)

Weakest Against:

Region: Dyr Lain


IMPORTANT NOTE: These creatures will range-attack the player as long as he gets into range, so the correct relics the player should wear are arcane relics instead of frost ones, in order to reduce the damage taken by the Fen Fire's ranged attack. This can make the difference between life and death when traveling through Dyr Lain region, as well as in the underground corridors of the Great Machine.