Difference between revisions of "Sacred 2:Inquisitor"

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The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.
 
The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.
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'''Aspects and Combat Arts'''
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[b]Aspect: Gruesome Inquisition[/b]
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The Inquisitor uses his privileges and an extremely high degree of sadism as only these former clergymen do. He disposes of his opponents by various cruel means such as shackling them to a pillory or even executing them.
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*Callous Execution
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Powerful blow or stab that will inflict heavy damage on an opponent.
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*Ruthless Mutilation
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A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor.
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*Mortifying Pillory
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The target opponent is condemned as outlaw, granting former allies a chance to turn against the
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target. Additionally, portions of weapon damage will be converted into poison damage.
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*Purifying Chastisement (Buff)
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Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold.
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[b]Aspect: Astute Supremacy[/b]
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The Inquisitor becomes almost invincible. He can take on hordes of enemies, hurling powerful streaks of lightning towards them, or he can steal their souls and use them to his advantage. No one is able to withstand them!
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*Levin Array
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Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor.
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*Raving Thrust
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An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage.
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*Clustering Maelstrom
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Everything within range of the maelstrom will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision.
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*Zealous Doppelganger
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Summons a doppelganger of the Inquisitor, which will provide support in battle. If the Inquisitor dies while the doppelganger is active, the doppelganger will become the new Inquisitor.
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*Reverse Polarity (Buff)
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While active, this aura grants a chance to reflect ranged damage back to its source.
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[b]Aspect: Nefarious Underworld[/b]
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The darkest among the Inquisitors excel in the dark arts. They feed on souls and they desecrate corpses in order to enhance their own powers. They can even frighten their opponents literally to death.
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*Dislodged Spirit
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A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body.
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*Inexorable Subjugation
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A channeled beam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul will transform into a spectral companion of the Inquisitor.
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*Eruptive Desecration
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Causes corpses to explode, inflicting damage to nearby opponents.
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*Paralyzing Dread
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Slows down all attacks by opponents in the vicinity of the Inquisitor.
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*Soul Reaver
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The essences of fallen corpses will rise and surround the Inquisitor. Whenever a fresh soul is raised, the duration of their stay is reset. Each additional soul grants a bonus.
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[http://i90.photobucket.com/albums/k271/gogoblender/inquis5.jpg http://i90.photobucket.com/albums/k271/gogoblender/th_inquis5.jpg]
 
[http://i90.photobucket.com/albums/k271/gogoblender/inquis5.jpg http://i90.photobucket.com/albums/k271/gogoblender/th_inquis5.jpg]

Revision as of 10:12, 11 September 2008

[IMG]inqulogo.jpg[/IMG]


He is a very dark figure, always clothed in robes. The soul of the Inquisitor is as dark as the magic he uses, and his methods in hand-to-hand combat are just as twisted. He represents the Seraphim's polar opposite and is rooted firmly on the path of Shadow.

th_inquisitor.jpg

The Inquisitors are High Priests. Originally, these were the connection between the rulers and the Great Machine. Over time, they started to abuse their powers and they attempted to become involved with politics. Now, the High Priests are secretly breeding demons and other disgusting creatures in order to seize power over Ancaria. Their armor is similar to the Seraphim’s armor. However, they conceal their armor wearing black robes adorned with runes.

See the world-exclusive trailer [url="http://download.ascaron.com/sacred2/videos/Sacred2-FalleAngel-Inquisitor_Shortclip.zip"]here[/url].

The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.


Aspects and Combat Arts


[b]Aspect: Gruesome Inquisition[/b]


The Inquisitor uses his privileges and an extremely high degree of sadism as only these former clergymen do. He disposes of his opponents by various cruel means such as shackling them to a pillory or even executing them.


  • Callous Execution

Powerful blow or stab that will inflict heavy damage on an opponent.

  • Ruthless Mutilation

A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor.

  • Mortifying Pillory

The target opponent is condemned as outlaw, granting former allies a chance to turn against the target. Additionally, portions of weapon damage will be converted into poison damage.

  • Purifying Chastisement (Buff)

Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold.


[b]Aspect: Astute Supremacy[/b]


The Inquisitor becomes almost invincible. He can take on hordes of enemies, hurling powerful streaks of lightning towards them, or he can steal their souls and use them to his advantage. No one is able to withstand them!


  • Levin Array

Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor.

  • Raving Thrust

An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage.

  • Clustering Maelstrom

Everything within range of the maelstrom will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision.

  • Zealous Doppelganger

Summons a doppelganger of the Inquisitor, which will provide support in battle. If the Inquisitor dies while the doppelganger is active, the doppelganger will become the new Inquisitor.

  • Reverse Polarity (Buff)

While active, this aura grants a chance to reflect ranged damage back to its source.


[b]Aspect: Nefarious Underworld[/b]

The darkest among the Inquisitors excel in the dark arts. They feed on souls and they desecrate corpses in order to enhance their own powers. They can even frighten their opponents literally to death.

  • Dislodged Spirit

A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body.

  • Inexorable Subjugation

A channeled beam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul will transform into a spectral companion of the Inquisitor.

  • Eruptive Desecration

Causes corpses to explode, inflicting damage to nearby opponents.

  • Paralyzing Dread

Slows down all attacks by opponents in the vicinity of the Inquisitor.

  • Soul Reaver

The essences of fallen corpses will rise and surround the Inquisitor. Whenever a fresh soul is raised, the duration of their stay is reset. Each additional soul grants a bonus.


th_inquis5.jpg

th_inquis4.jpg

th_inquis3.jpg

th_inquis2.jpg