Difference between revisions of "Sacred 2:Offensive Skills"

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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif  
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif  
 
|valign="top"|[[Sacred 2:Damage Lore|Damage Lore]]<br />Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.  
 
|valign="top"|[[Sacred 2:Damage Lore|Damage Lore]]<br />Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.  
|}
 
|}
 
 
{|width="100%"
 
|valign="top" width="50%"|[u]'''Primary:'''[/u]
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif
 
|valign="top"|'''[[Sacred 2:Sword Weapons|Sword Weapons]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
 
|}
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif
 
|valign="top"|'''[[Sacred 2:Magic Staffs|Magic Staffs]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
 
|}
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif
 
|valign="top"|'''[[Sacred 2:Tactics Lore|Tactics Lore]]'''<br />Increases damage and chance for critical hits with all weapons.
 
|}
 
|valign="top" width="50%"|[u]'''Secondary:'''[/u]
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif
 
|valign="top"|'''[[Sacred 2:Ranged Weapons|Ranged Weapons]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
 
|}
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif
 
|valign="top"|'''[[Sacred 2:Pole Arms|Pole Arms]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
 
|}
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif
 
|valign="top"|'''[[Sacred 2:Speed Lore|Speed Lore]]'''<br />Increases attack and defense, and run speed.
 
|}
 
{|
 
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif
 
|valign="top"|'''[[Sacred 2:Damage Lore|Damage Lore]]'''<br />Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
 
 
|}
 
|}
 
|}
 
|}

Revision as of 21:22, 7 June 2009

All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two. All Secondary aspect skills in the right column below may be chosen only after a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level.

Dryad

[u]Primary:[/u]
rangedweapons.gif Ranged Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
swordweapons.gif Sword Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
polearms.gif Pole Arms
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
tacticslore.gif Tactics Lore
Increases damage and chance for critical hits with all weapons.
[u]Secondary:[/u]
dualwield.gif Dual wield
Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
speedlore.gif Speed Lore
Increases attack and defense, and run speed.
damagelore.gif Damage Lore
Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.

High Elf

[u]Primary:[/u]
swordweapons.gif Sword Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
magicstaffs.gif Magic Staffs
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
tacticslore.gif Tactics Lore
Increases damage and chance for critical hits with all weapons.
[u]Secondary:[/u]
rangedweapons.gif Ranged Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
polearms.gif Pole Arms
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
speedlore.gif Speed Lore
Increases attack and defense, and run speed.
damagelore.gif Damage Lore
Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.

Inquisitor

[u]Primary:[/u]
haftedweapons.gif Hafted Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
dualwield.gif Dual wield
Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
magicstaffs.gif Magic Staffs
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
tacticslore.gif Tactics Lore
Increases damage and chance for critical hits with all weapons.
damagelore.gif Damage Lore
Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
[u]Secondary:[/u]
rangedweapons.gif Ranged Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
swordweapons.gif Sword Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
polearms.gif Pole Arms
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
speedlore.gif Speed Lore
Increases attack and defense, and run speed.


Seraphim

[u]Primary:[/u]
haftedweapons.gif Hafted Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
dualwield.gif Dual wield
Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
magicstaffs.gif Magic Staffs
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
tacticslore.gif Tactics Lore
Increases damage and chance for critical hits with all weapons.
damagelore.gif Damage Lore
Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
[u]Secondary:[/u]
rangedweapons.gif Ranged Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
swordweapons.gif Sword Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
polearms.gif Pole Arms
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
speedlore.gif Speed Lore
Increases attack and defense, and run speed.


Shadow Warrior

[u]Primary:[/u]
swordweapons.gif Sword Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
haftedweapons.gif Hafted Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
polearms.gif Pole Arms
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
tacticslore.gif Tactics Lore
Increases damage and chance for critical hits with all weapons.
[u]Secondary:[/u]
rangedweapons.gif Ranged Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
dualwield.gif Dual wield
Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
speedlore.gif Speed Lore
Increases attack and defense, and run speed.
damagelore.gif Damage Lore
Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.

Temple Guardian

[u]Primary:[/u]
swordweapons.gif Sword Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
haftedweapons.gif Hafted Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
tacticslore.gif Tactics Lore
Increases damage and chance for critical hits with all weapons.
[u]Secondary:[/u]
rangedweapons.gif Ranged Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
speedlore.gif Speed Lore
Increases attack and defense, and run speed.
damagelore.gif Damage Lore
Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.