Difference between revisions of "Sacred 2:Runes"

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*Tip-If you have money, exchange runes on 1:1 or maximum 2:1 as this will save gold when making the rune transaction purchase.
 
*Tip-If you have money, exchange runes on 1:1 or maximum 2:1 as this will save gold when making the rune transaction purchase.
  
==Secondary Rune Effects - Bronze/Silver/Gold Level==
+
==Benefits of Forging Runes==
 +
An interesting ability that Runes offer is that they can be forged into equipment sockets.  Runes may be forged into three of the four different kinds of equipment slots (sockets).  Bronze, Silver and Gold sockets.  Bronze sockets do not modify the secondary effects of runes when forged but Silver and Gold Sockets do.  Runes that are forged into Silver slots will have their values increased by 7% and Gold slots by 15%.  The primary effect, (+ to Combat Art level), will not be affected by Silver and Gold slot bonuses.
  
 +
Most interesting about runes which is different from Sacred 1 is that Rune values increase on a per game difficulty basis as you can see from the tables below.  A way to take advantage of the would be for example to have a Niobium level character buy runes for a Silver level player.  A Niobium rune will have the very best values possible and the Silver level player can take advantage of it by forging the rune into equipment.  As indicated in each of the tables below, in order to be able to forge a Niobium rune a player must be level at least level 50.  For Platinum runes a player must be at least level 35 and for Gold runes level 20.  Silver and Bronze runes do not have a level requirement.
  
=== Dryad ===
 
  
 +
The below tabled beneficial values from runes can only be received when the rune is forged into equipment.
 +
 +
prerequisite
  
 
{|cellspacing="0" style="font-size:100%;"
 
{|cellspacing="0" style="font-size:100%;"
 
|-align="center"  
 
|-align="center"  
|class="cellborderth" width="180px" style="background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|
+
|class="cellborderth" width="180px" rowspan="2" style="color:black;background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"| Dryad
 +
|class="cellborderth" width="180px"|  Primary Effect
 
|class="cellborderth" width="180px"|  [[Sacred 2:Capricious Hunter|Capricious Hunter]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Capricious Hunter|Capricious Hunter]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Nature Weaver|Nature Weaver]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Nature Weaver|Nature Weaver]]
 
|-align="center"
 
|-align="center"
|class="cellborderlc" width="180px" style="background:transparent;border-top:0px;border-left:0px;"|
+
|class="cellborder"| Bonus to Combat Art Level
 
|class="cellborder"|  Chance for Poison
 
|class="cellborder"|  Chance for Poison
 
|class="cellborder"|  Life Leeched per hit
 
|class="cellborder"|  Life Leeched per hit
Line 43: Line 48:
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|Bronze
 
|class="cellborderlc" align="left"|Bronze
 +
|class="cellborder"|  +1
 
|class="cellborder"|  +2.0%
 
|class="cellborder"|  +2.0%
 
|class="cellborder"|  +3
 
|class="cellborder"|  +3
Line 48: Line 54:
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|Silver
 
|class="cellborderlc" align="left"|Silver
 +
|class="cellborder"|  +1
 
|class="cellborder"|  +3.0%
 
|class="cellborder"|  +3.0%
 
|class="cellborder"|  +4
 
|class="cellborder"|  +4
|class="cellborder"|   
+
|class="cellborder"|  -
 
 
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Gold
+
|class="cellborderlc" align="left"|<div style="float:left;">Gold</div> <div style="float:right;">(Req. Lvl 20)</div>
|class="cellborder"|   
+
|class="cellborder"|  +2
 +
|class="cellborder"|  +
 
|class="cellborder"|  +6
 
|class="cellborder"|  +6
 
|class="cellborder"|  -13.0%
 
|class="cellborder"|  -13.0%
 +
|-align="center"
 +
|class="cellborderlc" align="left"|<div style="float:left;">Platinum</div> <div style="float:right;">(Req. Lvl 35)</div>
 +
|class="cellborder"|  +4
 +
|class="cellborder"|  +
 +
|class="cellborder"|  +
 +
|class="cellborder"|  -
 +
|-align="center"
 +
|class="cellborderlc" align="left"|<div style="float:left;">Niobium</div> <div style="float:right;">(Req. Lvl 50)</div>
 +
|class="cellborder"|  +6
 +
|class="cellborder"|  +
 +
|class="cellborder"|  +
 +
|class="cellborder"|  -
 
|}
 
|}
=== High Elf ===
+
 
  
 
{|cellspacing="0" style="font-size:100%;"
 
{|cellspacing="0" style="font-size:100%;"
 
|-align="center"  
 
|-align="center"  
|class="cellborderth" width="180px" style="background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|
+
|class="cellborderth" width="180px" rowspan="2" style="color:black;background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"| High Elf
 +
|class="cellborderth" width="180px"|  Primary Effect
 
|class="cellborderth" width="180px"|  [[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Mystic Stormite|Mystic Stormite]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Mystic Stormite|Mystic Stormite]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Delphic Arcania|Delphic Arcania]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Delphic Arcania|Delphic Arcania]]
 
|-align="center"
 
|-align="center"
|class="cellborderlc" width="180px" style="background:transparent;border-top:0px;border-left:0px;"|
+
|class="cellborder"| Bonus to Combat Art Level
 
|class="cellborder"|  Chance for Burn
 
|class="cellborder"|  Chance for Burn
 
|class="cellborder"|  Spell Intensity
 
|class="cellborder"|  Spell Intensity
Line 73: Line 93:
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|Bronze
 
|class="cellborderlc" align="left"|Bronze
 +
|class="cellborder"|  +1
 
|class="cellborder"|  +2.0%
 
|class="cellborder"|  +2.0%
 
|class="cellborder"|  +0.5%
 
|class="cellborder"|  +0.5%
Line 78: Line 99:
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|Silver
 
|class="cellborderlc" align="left"|Silver
 +
|class="cellborder"|  +1
 
|class="cellborder"|  +3.0%
 
|class="cellborder"|  +3.0%
 
|class="cellborder"|  +0.7%
 
|class="cellborder"|  +0.7%
 
|class="cellborder"|  +5.3%
 
|class="cellborder"|  +5.3%
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Gold
+
|class="cellborderlc" align="left"|<div style="float:left;">Gold</div> <div style="float:right;">(Req. Lvl 20)</div>
 +
|class="cellborder"|  +2
 
|class="cellborder"|  +4.3%
 
|class="cellborder"|  +4.3%
 
|class="cellborder"|  +1.6%
 
|class="cellborder"|  +1.6%
 
|class="cellborder"|  +6.0%
 
|class="cellborder"|  +6.0%
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Platinum
+
|class="cellborderlc" align="left"|<div style="float:left;">Platinum</div> <div style="float:right;">(Req. Lvl 35)</div>
 +
|class="cellborder"|  +4
 
|class="cellborder"|  +5.5%
 
|class="cellborder"|  +5.5%
 
|class="cellborder"|  +2.7%
 
|class="cellborder"|  +2.7%
 
|class="cellborder"|  +7.3%
 
|class="cellborder"|  +7.3%
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Niobium
+
|class="cellborderlc" align="left"|<div style="float:left;">Niobium</div> <div style="float:right;">(Req. Lvl 50)</div>
 +
|class="cellborder"|  +6
 
|class="cellborder"|  +7.0%
 
|class="cellborder"|  +7.0%
 
|class="cellborder"|  +4.0%
 
|class="cellborder"|  +4.0%
 
|class="cellborder"|  +8.6%
 
|class="cellborder"|  +8.6%
 
|}
 
|}
 
=== Inquisitor ===
 
  
  
 
{|cellspacing="0" style="font-size:100%;"
 
{|cellspacing="0" style="font-size:100%;"
 
|-align="center"  
 
|-align="center"  
|class="cellborderth" width="180px" style="background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|
+
|class="cellborderth" width="180px" rowspan="2" style="color:black;background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"| Inquisitor
 +
|class="cellborderth" width="180px"|  Primary Effect
 
|class="cellborderth" width="180px"|  [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Astute Supremacy|Astute Supremacy]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Astute Supremacy|Astute Supremacy]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Nefarious Underworld|Nefarious Underworld]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Nefarious Underworld|Nefarious Underworld]]
 
|-align="center"
 
|-align="center"
|class="cellborderlc" width="180px" style="background:transparent;border-top:0px;border-left:0px;"|
+
|class="cellborder"| Bonus to Combat Art Level
 
|class="cellborder"|  Damage of Enraged Players
 
|class="cellborder"|  Damage of Enraged Players
 
|class="cellborder"|  Chance to Reflect: Close Combat
 
|class="cellborder"|  Chance to Reflect: Close Combat
Line 114: Line 138:
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|Bronze
 
|class="cellborderlc" align="left"|Bronze
 +
|class="cellborder"|  +1
 
|class="cellborder"|  +10%
 
|class="cellborder"|  +10%
 
|class="cellborder"|  +4.9%
 
|class="cellborder"|  +4.9%
Line 119: Line 144:
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|Silver
 
|class="cellborderlc" align="left"|Silver
 +
|class="cellborder"|  +1
 
|class="cellborder"|  +11%
 
|class="cellborder"|  +11%
 
|class="cellborder"|  +5.3%
 
|class="cellborder"|  +5.3%
 
|class="cellborder"|  +4
 
|class="cellborder"|  +4
 
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Gold
+
|class="cellborderlc" align="left"|<div style="float:left;">Gold</div> <div style="float:right;">(Req. Lvl 20)</div>
 +
|class="cellborder"|  +2
 
|class="cellborder"|  +12.5%
 
|class="cellborder"|  +12.5%
 
|class="cellborder"|  +6.0%
 
|class="cellborder"|  +6.0%
|class="cellborder"|   
+
|class="cellborder"|  +
 +
|-align="center"
 +
|class="cellborderlc" align="left"|<div style="float:left;">Platinum</div> <div style="float:right;">(Req. Lvl 35)</div>
 +
|class="cellborder"|  +4
 +
|class="cellborder"|  +
 +
|class="cellborder"|  +
 +
|class="cellborder"|  +
 +
|-align="center"
 +
|class="cellborderlc" align="left"|<div style="float:left;">Niobium</div> <div style="float:right;">(Req. Lvl 50)</div>
 +
|class="cellborder"|  +6
 +
|class="cellborder"|  +
 +
|class="cellborder"|  +
 +
|class="cellborder"|  +
 
|}
 
|}
 
=== Seraphim ===
 
  
  
 
{|cellspacing="0" style="font-size:100%;"
 
{|cellspacing="0" style="font-size:100%;"
 
|-align="center"  
 
|-align="center"  
|class="cellborderth" width="180px" style="background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|
+
|class="cellborderth" width="180px" rowspan="2" style="color:black;background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"| Seraphim
 +
|class="cellborderth" width="180px"|  Primary Effect
 
|class="cellborderth" width="180px"|  [[Sacred 2:Exalted Warrior|Exalted Warrior]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Exalted Warrior|Exalted Warrior]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Celestial Magic|Celestial Magic]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Celestial Magic|Celestial Magic]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Revered Technology|Revered Technology]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Revered Technology|Revered Technology]]
 
|-align="center"
 
|-align="center"
|class="cellborderlc" width="180px" style="background:transparent;border-top:0px;border-left:0px;"|
+
|class="cellborder"| Bonus to Combat Art Level
 
|class="cellborder"|  Damage Mitigation: Physical
 
|class="cellborder"|  Damage Mitigation: Physical
 
|class="cellborder"|  Chance to Evade
 
|class="cellborder"|  Chance to Evade
Line 146: Line 183:
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|Bronze
 
|class="cellborderlc" align="left"|Bronze
 +
|class="cellborder"|  +1
 
|class="cellborder"|  +2.0%
 
|class="cellborder"|  +2.0%
 
|class="cellborder"|  +11.8%
 
|class="cellborder"|  +11.8%
Line 151: Line 189:
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|Silver
 
|class="cellborderlc" align="left"|Silver
 +
|class="cellborder"|  +1
 
|class="cellborder"|  +2.5%
 
|class="cellborder"|  +2.5%
 
|class="cellborder"|  +14.8%
 
|class="cellborder"|  +14.8%
 
|class="cellborder"|  +12.5%
 
|class="cellborder"|  +12.5%
 
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Gold
+
|class="cellborderlc" align="left"|<div style="float:left;">Gold</div> <div style="float:right;">(Req. Lvl 20)</div>
 +
|class="cellborder"|  +2
 
|class="cellborder"|  +3.5%
 
|class="cellborder"|  +3.5%
 
|class="cellborder"|  +21.7%
 
|class="cellborder"|  +21.7%
|class="cellborder"|   
+
|class="cellborder"|  +
 +
|-align="center"
 +
|class="cellborderlc" align="left"|<div style="float:left;">Platinum</div> <div style="float:right;">(Req. Lvl 35)</div>
 +
|class="cellborder"|  +4
 +
|class="cellborder"|  +
 +
|class="cellborder"|  +
 +
|class="cellborder"|  +
 +
|-align="center"
 +
|class="cellborderlc" align="left"|<div style="float:left;">Niobium</div> <div style="float:right;">(Req. Lvl 50)</div>
 +
|class="cellborder"|  +6
 +
|class="cellborder"|  +
 +
|class="cellborder"|  +
 +
|class="cellborder"|  +
 
|}
 
|}
  
=== Shadow Warrior ===
 
  
 
{|cellspacing="0" style="font-size:100%;"
 
{|cellspacing="0" style="font-size:100%;"
 
|-align="center"  
 
|-align="center"  
|class="cellborderth" width="180px" style="background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|
+
|class="cellborderth" width="180px" rowspan="2" style="color:black;background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"| Shadow Warrior
 +
|class="cellborderth" width="180px"|  Primary Effect
 
|class="cellborderth" width="180px"|  [[Sacred 2:Death Warrior|Death Warrior]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Death Warrior|Death Warrior]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Malevolent Champion|Malevolent Champion]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Malevolent Champion|Malevolent Champion]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Astral Lord|Astral Lord]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Astral Lord|Astral Lord]]
 
|-align="center"
 
|-align="center"
|class="cellborderlc" width="180px" style="background:transparent;border-top:0px;border-left:0px;"|
+
|class="cellborder"| Bonus to Combat Art Level
 
|class="cellborder"|  Armor
 
|class="cellborder"|  Armor
 
|class="cellborder"|  Defense Value
 
|class="cellborder"|  Defense Value
Line 177: Line 228:
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|Bronze
 
|class="cellborderlc" align="left"|Bronze
 +
|class="cellborder"|  +1
 
|class="cellborder"|  +6.5%
 
|class="cellborder"|  +6.5%
 
|class="cellborder"|  +5.0%
 
|class="cellborder"|  +5.0%
Line 182: Line 234:
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|Silver
 
|class="cellborderlc" align="left"|Silver
|class="cellborder"|   
+
|class="cellborder"|  +1
 +
|class="cellborder"|  +
 
|class="cellborder"|  +6.5%
 
|class="cellborder"|  +6.5%
 
|class="cellborder"|  +5.3%
 
|class="cellborder"|  +5.3%
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Gold
+
|class="cellborderlc" align="left"|<div style="float:left;">Gold</div> <div style="float:right;">(Req. Lvl 20)</div>
 +
|class="cellborder"|  +2
 
|class="cellborder"|  +12.1%
 
|class="cellborder"|  +12.1%
 
|class="cellborder"|  +12.1%
 
|class="cellborder"|  +12.1%
|class="cellborder"|   
+
|class="cellborder"|  +
 +
|-align="center"
 +
|class="cellborderlc" align="left"|<div style="float:left;">Platinum</div> <div style="float:right;">(Req. Lvl 35)</div>
 +
|class="cellborder"|  +4
 +
|class="cellborder"|  +
 +
|class="cellborder"|  +
 +
|class="cellborder"|  +
 +
|-align="center"
 +
|class="cellborderlc" align="left"|<div style="float:left;">Niobium</div> <div style="float:right;">(Req. Lvl 50)</div>
 +
|class="cellborder"|  +6
 +
|class="cellborder"|  +
 +
|class="cellborder"|  +
 +
|class="cellborder"|  +
 
|}
 
|}
  
  
=== Temple Guardian ===
 
  
 
{|cellspacing="0" style="font-size:100%;"
 
{|cellspacing="0" style="font-size:100%;"
 
|-align="center"  
 
|-align="center"  
|class="cellborderth" width="180px" style="background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|
+
|class="cellborderth" width="180px" rowspan="2" style="color:black;background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|Temple Guardian
 +
|class="cellborderth" width="180px"|  Primary Effect
 
|class="cellborderth" width="180px"|  [[Sacred 2:Devout Guardian|Devout Guardian]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Devout Guardian|Devout Guardian]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Lost Fusion|Lost Fusion]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Lost Fusion|Lost Fusion]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Source Warden|Source Warden]]
 
|class="cellborderth" width="180px"|  [[Sacred 2:Source Warden|Source Warden]]
 
|-align="center"
 
|-align="center"
|class="cellborderlc" width="180px" style="background:transparent;border-top:0px;border-left:0px;"|
+
|class="cellborder"| Bonus to Combat Art Level
 
|class="cellborder"|  Attack Value
 
|class="cellborder"|  Attack Value
 
|class="cellborder"|  Chance for Critical Hits
 
|class="cellborder"|  Chance for Critical Hits
Line 208: Line 274:
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|Bronze
 
|class="cellborderlc" align="left"|Bronze
 +
|class="cellborder"|  +1
 
|class="cellborder"|  +5%
 
|class="cellborder"|  +5%
 
|class="cellborder"|  +1.0%
 
|class="cellborder"|  +1.0%
Line 213: Line 280:
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|Silver
 
|class="cellborderlc" align="left"|Silver
 +
|class="cellborder"|  +1
 
|class="cellborder"|  +6.5%
 
|class="cellborder"|  +6.5%
 
|class="cellborder"|  +1.5%
 
|class="cellborder"|  +1.5%
 
|class="cellborder"|  +3.0%
 
|class="cellborder"|  +3.0%
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Gold
+
|class="cellborderlc" align="left"|<div style="float:left;">Gold</div> <div style="float:right;">(Req. Lvl 20)</div>
|class="cellborder"|   
+
|class="cellborder"|  +2
 +
|class="cellborder"|  +
 
|class="cellborder"|  +2.2%
 
|class="cellborder"|  +2.2%
 
|class="cellborder"|  -11.2%
 
|class="cellborder"|  -11.2%
 +
|-align="center"
 +
|class="cellborderlc" align="left"|<div style="float:left;">Platinum</div> <div style="float:right;">(Req. Lvl 35)</div>
 +
|class="cellborder"|  +4
 +
|class="cellborder"|  +
 +
|class="cellborder"|  +
 +
|class="cellborder"|  +
 +
|-align="center"
 +
|class="cellborderlc" align="left"|<div style="float:left;">Niobium</div> <div style="float:right;">(Req. Lvl 50)</div>
 +
|class="cellborder"|  +6
 +
|class="cellborder"|  +
 +
|class="cellborder"|  +
 +
|class="cellborder"|  +
 
|}
 
|}

Revision as of 09:05, 12 January 2009

Throughout the course of the game you will find runes that upgrade combat arts or unlock those not learned yet. Runes also add bonuses to items when they are forged in. You may either use a new rune when you find it or exchange it at a runemaster for another one. For a fee, a runemaster will let you exchange runes that you don’t need for others. You can give a runemaster up to four runes. The number of runes you have to offer influences the fee for the exchange. The more runes, the cheaper the exchange.

Rune Exchange rates at Runemaster:

1 rune for 1 rune: 125000 gold

2 runes for 1 rune: 25000 gold

3 runes for 1 rune: 5000 gold

4 runes for 1 rune: 500 gold

Runes that you find or obtain in exchange for other runes from a rune master are placed in your backpack inventory. Hold the cursor over them to learn about the runes and their effects. Memorize a combat art rune by right clicking it.

Although you will be able to memorize multiple runes of the same combat art to increase its level, the maximum level of a combat art is limited by your character’s level.

The following is a list of runes as dropped by class along with their secondary rune effects. Secondary rune effects are particularly useful at lower levels when gold is at a premium, and runes drop more freely. Using runes to socket with in a creative fashion can significantly increase your damage output, type of damage you do, imbue with life leech...etc. Also don't forget that secondary effects of Runes stack...so these extras can greatly benefit a character, at least one that's starting off. Secondary rune effects have better effects at higher difficulty levels.

  • Tip- It is possible to have runes with better secondary effects from a higher level brought down to a lower level of difficulty and have them socketed into items for lower leveled characters.
  • Tip-If you have money, exchange runes on 1:1 or maximum 2:1 as this will save gold when making the rune transaction purchase.

Benefits of Forging Runes

An interesting ability that Runes offer is that they can be forged into equipment sockets. Runes may be forged into three of the four different kinds of equipment slots (sockets). Bronze, Silver and Gold sockets. Bronze sockets do not modify the secondary effects of runes when forged but Silver and Gold Sockets do. Runes that are forged into Silver slots will have their values increased by 7% and Gold slots by 15%. The primary effect, (+ to Combat Art level), will not be affected by Silver and Gold slot bonuses.

Most interesting about runes which is different from Sacred 1 is that Rune values increase on a per game difficulty basis as you can see from the tables below. A way to take advantage of the would be for example to have a Niobium level character buy runes for a Silver level player. A Niobium rune will have the very best values possible and the Silver level player can take advantage of it by forging the rune into equipment. As indicated in each of the tables below, in order to be able to forge a Niobium rune a player must be level at least level 50. For Platinum runes a player must be at least level 35 and for Gold runes level 20. Silver and Bronze runes do not have a level requirement.


The below tabled beneficial values from runes can only be received when the rune is forged into equipment.

prerequisite

Dryad Primary Effect Capricious Hunter Cabalistic Voodoo Nature Weaver
Bonus to Combat Art Level Chance for Poison Life Leeched per hit Opponents chance to cause secondary effects
Bronze +1 +2.0% +3 -10.7%
Silver +1 +3.0% +4 -
Gold
(Req. Lvl 20)
+2 + +6 -13.0%
Platinum
(Req. Lvl 35)
+4 + + -
Niobium
(Req. Lvl 50)
+6 + + -


High Elf Primary Effect Arrant Pyromancer Mystic Stormite Delphic Arcania
Bonus to Combat Art Level Chance for Burn Spell Intensity Block Chance: Combat Arts
Bronze +1 +2.0% +0.5% +4.9%
Silver +1 +3.0% +0.7% +5.3%
Gold
(Req. Lvl 20)
+2 +4.3% +1.6% +6.0%
Platinum
(Req. Lvl 35)
+4 +5.5% +2.7% +7.3%
Niobium
(Req. Lvl 50)
+6 +7.0% +4.0% +8.6%


Inquisitor Primary Effect Gruesome Inquisition Astute Supremacy Nefarious Underworld
Bonus to Combat Art Level Damage of Enraged Players Chance to Reflect: Close Combat Life Leeched per hit
Bronze +1 +10% +4.9% +3
Silver +1 +11% +5.3% +4
Gold
(Req. Lvl 20)
+2 +12.5% +6.0% +
Platinum
(Req. Lvl 35)
+4 + + +
Niobium
(Req. Lvl 50)
+6 + + +


Seraphim Primary Effect Exalted Warrior Celestial Magic Revered Technology
Bonus to Combat Art Level Damage Mitigation: Physical Chance to Evade Shield Regeneration Time
Bronze +1 +2.0% +11.8% +10%
Silver +1 +2.5% +14.8% +12.5%
Gold
(Req. Lvl 20)
+2 +3.5% +21.7% +
Platinum
(Req. Lvl 35)
+4 + + +
Niobium
(Req. Lvl 50)
+6 + + +


Shadow Warrior Primary Effect Death Warrior Malevolent Champion Astral Lord
Bonus to Combat Art Level Armor Defense Value Block Chacne: Projectiles
Bronze +1 +6.5% +5.0% +4.9%
Silver +1 + +6.5% +5.3%
Gold
(Req. Lvl 20)
+2 +12.1% +12.1% +
Platinum
(Req. Lvl 35)
+4 + + +
Niobium
(Req. Lvl 50)
+6 + + +


Temple Guardian Primary Effect Devout Guardian Lost Fusion Source Warden
Bonus to Combat Art Level Attack Value Chance for Critical Hits Detrimental Magic Effects
Bronze +1 +5% +1.0% -6.9%
Silver +1 +6.5% +1.5% +3.0%
Gold
(Req. Lvl 20)
+2 + +2.2% -11.2%
Platinum
(Req. Lvl 35)
+4 + + +
Niobium
(Req. Lvl 50)
+6 + + +