Sacred 2:Runes

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Throughout the course of the game you will find runes that upgrade combat arts or unlock those not learned yet. Runes also add bonuses to items when they are forged in. You may either use a new rune when you find it or exchange it at a runemaster for another one. For a fee, a runemaster will let you exchange runes that you don’t need for others. You can give a runemaster up to four runes. The number of runes you have to offer influences the fee for the exchange. The more runes, the cheaper the exchange.

Rune Exchange rates at Runemaster:

1 rune for 1 rune: 125000 gold

2 runes for 1 rune: 25000 gold

3 runes for 1 rune: 5000 gold

4 runes for 1 rune: 500 gold

Runes that you find or obtain in exchange for other runes from a rune master are placed in your backpack inventory. Hold the cursor over them to learn about the runes and their effects. Memorize a combat art rune by right clicking it.

Although you will be able to memorize multiple runes of the same combat art to increase its level, the maximum level of a combat art is limited by your character’s level.

The following is a list of runes as dropped by class along with their secondary rune effects. Secondary rune effects are particularly useful at lower levels when gold is at a premium, and runes drop more freely. Using runes to socket with in a creative fashion can significantly increase your damage output, type of damage you do, imbue with life leech...etc. Also don't forget that secondary effects of Runes stack...so these extras can greatly benefit a character, at least one that's starting off. Secondary rune effects have better effects at higher difficulty levels.

  • Tip- It is possible to have runes with better secondary effects from a higher level brought down to a lower level of difficulty and have them socketed into items for lower leveled characters.
  • Tip- If you have plenty of money, exchange runes on a 1:1 or 2:1 basis, so you waste less runes in the exchange.
  • Tip- Runes for other character classes may be forged into slots to gain the secondary rune effect, such as life leech or chance to evade.

Benefits of Forging Runes

An interesting ability that Runes offer is that they can be forged into equipment slots (sockets). Runes may be forged into three of the four different kinds of equipment slots: Bronze, Silver and Gold slots. Bronze slots do not modify the secondary effects of runes when forged but Silver and Gold slots do. Runes that are forged into Silver slots will have their secondary effect values increased by 7% and Gold slots by 15%. The primary effect (+ to Combat Art level) will not be affected by Silver and Gold slot bonuses.

Most interesting about runes which is different from Sacred 1 is that Rune values increase on a per-game difficulty basis, as you can see from the tables below. A rune found in a Bronze difficulty game will be much different from a rune found in a Niobium difficulty game. For example, a way to take advantage of them would be to have a Niobium level character transfer runes to a Silver level player. A Niobium level rune will have the very best values possible and the Silver level player can take advantage of it by forging the rune into his or her equipment. As indicated in each of the tables below, in order to be able to forge a Niobium rune a player must be at least level 50. For Platinum runes a player must be at least level 35 and for Gold runes level 20. Silver and Bronze runes do not have a level requirement. If at any time a player wants to see the difficulty that a rune came from they can hold down the ALT key while hovering over the rune. The difficulty will be displayed within the popup statistics box of the rune.


The below tabled beneficial values from runes can only be received when the rune is forged into equipment.


Dryad Primary Effect Capricious Hunter Cabalistic Voodoo Nature Weaver
Bonus to Combat Art Level Chance for Poison Life Leeched per hit Opponents chance to cause secondary effects
Bronze +1 +2.0% +3 -9.0%
Silver +1 +3.0% +4 -10.7%
Gold
(Req. Lvl 20)
+2 +4.3% +6 -13.0%
Platinum
(Req. Lvl 35)
+4 +5.5% +8 -14.5%
Niobium
(Req. Lvl 50)
+6 +7.0% +10 -18.3%


High Elf Primary Effect Arrant Pyromancer Mystic Stormite Delphic Arcania
Bonus to Combat Art Level Chance for Burn Spell Intensity Block Chance: Combat Arts
Bronze +1 +2.0% +0.5% +4.9%
Silver +1 +3.0% +0.7% +5.3%
Gold
(Req. Lvl 20)
+2 +4.3% +1.6% +6.0%
Platinum
(Req. Lvl 35)
+4 +5.5% +2.7% +7.3%
Niobium
(Req. Lvl 50)
+6 +7.0% +4.0% +8.6%


Inquisitor Primary Effect Gruesome Inquisition Astute Supremacy Nefarious Underworld
Bonus to Combat Art Level Damage of Enraged Players Chance to Reflect: Close Combat Life Leeched per hit
Bronze +1 +10% +4.9% +3
Silver +1 +11% +5.3% +4
Gold
(Req. Lvl 20)
+2 +12.5% +6.0% +6
Platinum
(Req. Lvl 35)
+4 +14.3% +14.3% +8
Niobium
(Req. Lvl 50)
+6 +16.2% +16.2% +10


Seraphim Primary Effect Exalted Warrior Celestial Magic Revered Technology
Bonus to Combat Art Level Damage Mitigation: Physical Chance to Evade Shield Regeneration Time
Bronze +1 +2.0% +11.8% +10%
Silver +1 +2.5% +14.8% +12.5%
Gold
(Req. Lvl 20)
+2 +3.5% +21.7% +17.0%
Platinum
(Req. Lvl 35)
+4 +4.4% +30.8% +21.7%
Niobium
(Req. Lvl 50)
+6 +5.5% +46.4% +27.5%


Shadow Warrior Primary Effect Death Warrior Malevolent Champion Astral Lord
Bonus to Combat Art Level Armor Defense Value Block Chance: Projectiles
Bronze +1 +6.5% +5.0% +4.9%
Silver +1 + +6.5% +5.3%
Gold
(Req. Lvl 20)
+2 +12.1% +12.1% +6.0%
Platinum
(Req. Lvl 35)
+4 +18.7% +18.7% +7.3%
Niobium
(Req. Lvl 50)
+6 +28.1% +28.1% +8.6%


Temple Guardian Primary Effect Devout Guardian Lost Fusion Source Warden
Bonus to Combat Art Level Attack Value Chance for Critical Hits Detrimental Magic Effects
Bronze +1 +5.0% +1.0% -3.0%
Silver +1 +6.5% +1.5% -6.9%
Gold
(Req. Lvl 20)
+2 +12.1% +2.2% -11.2%
Platinum
(Req. Lvl 35)
+4 +18.7% +2.7% -13.4%
Niobium
(Req. Lvl 50)
+6 +28.1% +3.5% -16.0%