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  • <div class="plainlinks"> <div class="charbox">
    14 KB (2,251 words) - 18:50, 23 April 2023
  • 2 KB (269 words) - 23:33, 25 July 2019
  • ...rn which type is most suited to your playing style, or try them all - your character storage contains eight spaces - just enough! == Character Basics==
    9 KB (1,374 words) - 17:40, 19 June 2020
  • <div class="plainlinks"> <div class="charbox">
    13 KB (2,140 words) - 09:39, 5 August 2013
  • <div class="plainlinks"> <div class="charbox" style="width:160px;">
    9 KB (575 words) - 02:21, 24 February 2014
  • <div class="plainlinks"> <div class="charbox">
    9 KB (1,390 words) - 09:38, 5 August 2013
  • <div class="plainlinks"> <div class="charbox">
    12 KB (1,871 words) - 02:22, 24 February 2014
  • <div class="plainlinks"> <div class="charbox" style="width:135px;">
    16 KB (2,430 words) - 22:34, 20 September 2013
  • <div class="charbox" style="width:120px;"> <div class="charbox" style="width:120px;">
    10 KB (1,507 words) - 22:47, 25 September 2013
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    1 KB (170 words) - 18:20, 17 November 2013

Page text matches

  • ...a detailed description of a particular [[Sacred:Character Class|Character Class]] [[Sacred:build|build]], and based upon the experience of the author.
    403 bytes (65 words) - 18:09, 27 April 2011
  • ...ribute]] [[Sacred:Quests|quest]] available to all [[Sacred:Character Class|character classes]]. It takes place entirely within the city of [[Sacred:Purgatori|Pu
    267 bytes (36 words) - 01:43, 27 April 2011
  • ...s well. These characteristics and abilities substantially determine how a character will perform. Often, a build will also depend upon the use of specific [[Sa
    617 bytes (94 words) - 02:52, 27 April 2011
  • ...(rare). This can be of assistance when selecting items for later sale, as class specific items tend to bring much higher prices at the merchants.
    640 bytes (95 words) - 16:58, 27 April 2011
  • ...:Combat Arts|Combat Art]] (variations could include any combat art for any character) ...modifiers will be useful for the same [[Sacred 2:Character Class|character class]].
    806 bytes (111 words) - 07:04, 16 January 2015
  • ...ed 2:Aspects|Aspect]] -X% (depends on [[Sacred 2:Character Class|Character Class]]) *This item's regeneration time modifier adjusts depending on the class of character whom it drops for:
    933 bytes (125 words) - 10:52, 17 January 2015
  • ...level monsters, they will be slowed down less. The (vs lvl) is always your character's level. When she casts this wicked spell, all enemies directly around the |class="cellborderth"| 1
    2 KB (322 words) - 03:02, 27 April 2011
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (226 words) - 05:02, 3 July 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (228 words) - 05:04, 3 July 2014
  • <u>Class:</u> '''All''' These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases t
    2 KB (229 words) - 04:54, 3 July 2014
  • {|class="skills" width="100%" cellspacing="0" |-class="skillsth" align="center"
    9 KB (996 words) - 15:50, 10 July 2009
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (230 words) - 05:00, 3 July 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (304 words) - 05:06, 3 July 2014
  • {|class="skills" width="100%" cellspacing="0" |-class="skillsth" align="center"
    10 KB (1,041 words) - 10:49, 6 September 2009
  • <u>Class:</u> '''All''' These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases t
    2 KB (230 words) - 04:52, 3 July 2014
  • With Riding chosen as a skill, the character will gain the following bonuses: * Higher level/better quality mounts can be ridden (also depends on character level)
    1 KB (140 words) - 22:29, 26 July 2010
  • Access to the different levels in Multiplayer is based on your character level: |class="cellborderth" width="80px" style="background:transparent;border-top:0px;bo
    2 KB (271 words) - 05:40, 10 January 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (273 words) - 05:09, 3 July 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (229 words) - 04:58, 3 July 2014
  • [[Sacred:Character Class|Character Class]] Guides
    692 bytes (86 words) - 15:52, 11 June 2020
  • ...s maximum health and improves its regeneration rate. This skill can make a character twice as durable with little investment. Constitution will not improve comb {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    879 bytes (79 words) - 21:26, 26 July 2010
  • Greatly increases a character's defense rating making him harder to hit. Attacks can be parried (deflecte {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    914 bytes (85 words) - 18:08, 6 November 2015
  • ...Combat Art for the player's specific [[Sacred 2:Character Class|character class]])
    494 bytes (64 words) - 09:58, 17 January 2015
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (350 words) - 17:37, 11 January 2017
  • ...maximum of 5 combat arts at a time. Combat Arts can be found by the game character in the form of [[Sacred:runes|runes]] which are dropped by monsters after k 3:1 Random [[Sacred:runes|runes]] of one's own class
    2 KB (363 words) - 13:14, 26 July 2019
  • ...d cause damage. Maintain the level of Flameskin at the same level as your character or more for best effect. By all means create a weapon slot that will boost The % chance to block arrows is based on the Spell level & your character level. If you keep the Spell evel constant, you will find that the % chance
    3 KB (389 words) - 22:24, 17 September 2013
  • ...ect: "Name"]] +X (varies according to [[Sacred 2:Character Class|character class]])
    831 bytes (113 words) - 02:36, 27 February 2022
  • '''<u>Class:</u> Seraphim''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (424 words) - 18:02, 12 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    3 KB (462 words) - 09:56, 13 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    4 KB (489 words) - 07:37, 14 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    3 KB (403 words) - 18:05, 14 January 2017
  • ...ny [[Sacred 2:Aspects|aspect]] of any [[Sacred 2:Character Class|character class]], for example:
    788 bytes (105 words) - 08:55, 17 January 2015
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    4 KB (495 words) - 17:29, 14 January 2017
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (578 words) - 11:27, 30 April 2023
  • ...r class]] restricted to [[Sacred 2:Seraphim |Seraphim]] only, as Wings are class-specific armor.
    954 bytes (117 words) - 03:22, 10 February 2016
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    3 KB (443 words) - 12:55, 16 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (388 words) - 19:02, 14 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (608 words) - 12:30, 8 August 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (389 words) - 13:22, 16 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (388 words) - 07:51, 14 January 2017
  • Magic Lore is a [[Sacred:Skills|skill]] available to character classes that are able to perform [[Sacred:spells|spells]]. {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    895 bytes (96 words) - 02:42, 27 April 2011
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (484 words) - 11:26, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (452 words) - 11:52, 13 January 2017
  • ...ribute]] [[Sacred:Quests|quest]] available to all [[Sacred:Character Class|character classes]]. It takes place entirely within the city of [[Sacred:Purgatori|Pu
    616 bytes (70 words) - 20:01, 7 April 2024
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (464 words) - 07:30, 14 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (563 words) - 11:23, 30 April 2023
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (551 words) - 17:39, 11 January 2017
  • '''<u>Class:</u>''' '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (473 words) - 11:22, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (484 words) - 11:51, 13 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (485 words) - 12:30, 16 January 2017
  • {|class="skills" width="90%" cellspacing="0" |-class="skillsth" align="center"
    2 KB (189 words) - 19:35, 10 October 2014
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (455 words) - 19:13, 14 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (491 words) - 11:24, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (478 words) - 13:01, 16 January 2017
  • ...me"|bonus to an aspect]] depending on [[Sacred 2:Character Class|character class]]:
    1 KB (146 words) - 10:40, 17 January 2015
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (505 words) - 11:57, 13 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (540 words) - 13:18, 16 January 2017
  • ...provided by Ancient Bark. The amount of healing increases greatly if the character spends a large amount of points on Nature Weaver Lore combined with the Inv ...ct melee effect will reflect thousands of damage per incoming attack. Any character that is frequently in melee range will benefit greatly from this effect.
    7 KB (751 words) - 10:13, 30 July 2009
  • The skill enables a character to better utilize weapons of this type by increasing the chance to hit and {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    1 KB (147 words) - 11:17, 27 July 2010
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' ...t, the ring and amulet are not restricted to the Shadow Warrior class. Any character can wear the ring and amulet and gain the 2 item partial set bonus.
    4 KB (553 words) - 19:40, 14 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (463 words) - 10:23, 13 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (486 words) - 17:35, 11 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (657 words) - 22:45, 18 April 2019
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (507 words) - 18:39, 14 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (493 words) - 18:18, 14 January 2017
  • ...s the reward for completing the [[Sacred 2:Dryad Class Chain Quest|Dryad's Class Chain Quest]]. Although not as stellar as comparable bows, the experience p ...aracter receives it as a reward, it would be exactly the same level as the character.
    1 KB (199 words) - 08:46, 24 February 2014
  • ...rd for completing the [[Sacred 2:Inquisitor Class Chain Quest|Inquisitor's Class Quest Chain]]. Although not as stellar as comparable clubs, the experience ...aracter receives it as a reward, it would be exactly the same level as the character.
    1 KB (200 words) - 08:41, 24 February 2014
  • ...line, the Light Campaign and the Shadows Campaign, depending on the player character's alignment. ...y as many side quests as wanted. Side quests may be the same no matter the character they are played by, different for Light and Shadows alignment, and even exc
    3 KB (499 words) - 23:57, 17 August 2014
  • ...l the elements on the Character Creation screen (accessed by clicking 'New Character' on the main menu). ==Character==
    5 KB (773 words) - 21:55, 13 October 2013
  • ...class specific. There are 3 X-MAS items to complete an X-MAS set for the Character classes Battle Mage, Dark Elf, Gladiator, Vampiress and Wood Elf. The 3 it ...ly and then snap back into sync which indicates that an invisible line the character crossed is a trigger to spawn an X-MAS item at this point you should run ba
    4 KB (756 words) - 20:09, 30 April 2011
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (434 words) - 07:23, 14 January 2017
  • ...ewelry – [[Sacred 2:All Class Unique Amulets|amulets ]] and [[Sacred 2:All Class Unique Rings|rings]]. These items can range from very ordinary to quite ext Corresponding to increases in character abilities, as you progress through different [[Sacred 2:Difficulty Levels|g
    3 KB (477 words) - 21:42, 26 July 2019
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    2 KB (353 words) - 11:28, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (568 words) - 08:33, 14 January 2017
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (334 words) - 11:27, 30 April 2023
  • |class="cellborder" width="160px" style="background:#9F9277;" rowspan="2"| [[Image |class="cellborderth" colspan="7"| [[Sacred:Regeneration|Regeneration]]
    26 KB (3,322 words) - 05:06, 1 January 2009
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (643 words) - 14:04, 14 January 2017
  • The skill is available to character classes that are able to cast spells. It improves the regeneration rate for {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    1 KB (178 words) - 15:11, 7 September 2010
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (662 words) - 11:25, 30 April 2023
  • '''<u>Class:</u> All''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (564 words) - 09:11, 2 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (699 words) - 08:40, 13 January 2017
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...d by the Dryad only, the rings and amulets have no class restrictions. Any character can wear these items and gain the partial set bonuses.
    5 KB (757 words) - 02:48, 3 January 2017
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (702 words) - 11:25, 30 April 2023
  • ...ures with her arms, a Hell Sphere will appear anywhere upon the screen the character places it. The manifestation of a Hell Sphere is a floating, red molten ma |class="cellborderth"| 1
    3 KB (531 words) - 12:07, 15 April 2008
  • '''<u>Class:</u> All''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (618 words) - 09:16, 2 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (743 words) - 01:05, 28 July 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...m completed the sets and implemented them into the game. However, the new character added to Sacred 2 in the Ice and Blood expansion, the Dragon Mage, was left
    5 KB (690 words) - 11:47, 5 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (744 words) - 07:04, 14 January 2017
  • '''<u>Class:</u> All''' ...a running character, but quickly returns to its original position when the character stops and stands still.
    5 KB (745 words) - 02:33, 3 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (686 words) - 15:15, 14 January 2017
  • ...f the "normal" healing). This prevents potion-spamming, which would make a character virtually immortal. {|class="skills" width="50%" cellspacing="0"
    2 KB (257 words) - 08:05, 13 January 2014
  • {|class="skills" width="50%" cellspacing="0" |-class="skillsth" align="center"
    2 KB (227 words) - 08:11, 13 January 2014
  • ...t want to do. That makes him happy... and causes a lot of troubles to your character. ...ssory Note]] quest, the first part of the [[Sacred 2:High Elf|High Elf's]] class-specific chain quest (her 'blue chain').
    1 KB (208 words) - 14:45, 17 January 2011
  • '''<u>Class:</u> All''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (647 words) - 09:07, 2 January 2017
  • |class="cellborderth" width="180px" colspan="2" style="color:black;background:tran |class="cellborderth" align="Center" width = "250px"|
    29 KB (4,435 words) - 14:01, 23 October 2009
  • ...' is a [[Sacred:Skills|skill]] that is available to all [[Sacred:Character Class|classes]], although it is most useful for melee characters. {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    1 KB (130 words) - 16:57, 5 August 2019
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (755 words) - 11:26, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (793 words) - 07:04, 14 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (763 words) - 11:11, 11 January 2017
  • '''Class: [[Sacred 2:Shadow Warrior|Shadow Warrior]]'''<br /> ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    6 KB (722 words) - 11:05, 15 January 2017

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