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  • 2 KB (269 words) - 23:33, 25 July 2019
  • ...rn which type is most suited to your playing style, or try them all - your character storage contains eight spaces - just enough! == Character Basics==
    9 KB (1,374 words) - 17:40, 19 June 2020
  • <div class="plainlinks"> <div class="charbox">
    14 KB (2,251 words) - 18:50, 23 April 2023
  • <div class="plainlinks"> <div class="charbox">
    12 KB (1,871 words) - 02:22, 24 February 2014
  • <div class="plainlinks"> <div class="charbox" style="width:135px;">
    16 KB (2,430 words) - 22:34, 20 September 2013
  • <div class="charbox" style="width:120px;"> <div class="charbox" style="width:120px;">
    10 KB (1,507 words) - 22:47, 25 September 2013
  • *[[Sacred 2:Character Class Portraits|Character Class Portraits]]
    1 KB (170 words) - 18:20, 17 November 2013
  • <div class="plainlinks"> <div class="charbox">
    13 KB (2,140 words) - 09:39, 5 August 2013
  • <div class="plainlinks"> <div class="charbox" style="width:160px;">
    9 KB (575 words) - 02:21, 24 February 2014
  • <div class="plainlinks"> <div class="charbox">
    9 KB (1,390 words) - 09:38, 5 August 2013

Page text matches

  • ...a detailed description of a particular [[Sacred:Character Class|Character Class]] [[Sacred:build|build]], and based upon the experience of the author.
    403 bytes (65 words) - 18:09, 27 April 2011
  • ...ribute]] [[Sacred:Quests|quest]] available to all [[Sacred:Character Class|character classes]]. It takes place entirely within the city of [[Sacred:Purgatori|Pu
    267 bytes (36 words) - 01:43, 27 April 2011
  • ...s well. These characteristics and abilities substantially determine how a character will perform. Often, a build will also depend upon the use of specific [[Sa
    617 bytes (94 words) - 02:52, 27 April 2011
  • ...(rare). This can be of assistance when selecting items for later sale, as class specific items tend to bring much higher prices at the merchants.
    640 bytes (95 words) - 16:58, 27 April 2011
  • ...:Combat Arts|Combat Art]] (variations could include any combat art for any character) ...modifiers will be useful for the same [[Sacred 2:Character Class|character class]].
    806 bytes (111 words) - 07:04, 16 January 2015
  • ...ed 2:Aspects|Aspect]] -X% (depends on [[Sacred 2:Character Class|Character Class]]) *This item's regeneration time modifier adjusts depending on the class of character whom it drops for:
    933 bytes (125 words) - 10:52, 17 January 2015
  • ...level monsters, they will be slowed down less. The (vs lvl) is always your character's level. When she casts this wicked spell, all enemies directly around the |class="cellborderth"| 1
    2 KB (322 words) - 03:02, 27 April 2011
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (226 words) - 05:02, 3 July 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (228 words) - 05:04, 3 July 2014
  • <u>Class:</u> '''All''' These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases t
    2 KB (229 words) - 04:54, 3 July 2014
  • {|class="skills" width="100%" cellspacing="0" |-class="skillsth" align="center"
    9 KB (996 words) - 15:50, 10 July 2009
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (230 words) - 05:00, 3 July 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (304 words) - 05:06, 3 July 2014
  • {|class="skills" width="100%" cellspacing="0" |-class="skillsth" align="center"
    10 KB (1,041 words) - 10:49, 6 September 2009
  • <u>Class:</u> '''All''' These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases t
    2 KB (230 words) - 04:52, 3 July 2014
  • With Riding chosen as a skill, the character will gain the following bonuses: * Higher level/better quality mounts can be ridden (also depends on character level)
    1 KB (140 words) - 22:29, 26 July 2010
  • Access to the different levels in Multiplayer is based on your character level: |class="cellborderth" width="80px" style="background:transparent;border-top:0px;bo
    2 KB (271 words) - 05:40, 10 January 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (273 words) - 05:09, 3 July 2014
  • <u>Class:</u> '''All''' ...being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    2 KB (229 words) - 04:58, 3 July 2014
  • [[Sacred:Character Class|Character Class]] Guides
    692 bytes (86 words) - 15:52, 11 June 2020
  • ...s maximum health and improves its regeneration rate. This skill can make a character twice as durable with little investment. Constitution will not improve comb {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    879 bytes (79 words) - 21:26, 26 July 2010
  • Greatly increases a character's defense rating making him harder to hit. Attacks can be parried (deflecte {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    914 bytes (85 words) - 18:08, 6 November 2015
  • ...Combat Art for the player's specific [[Sacred 2:Character Class|character class]])
    494 bytes (64 words) - 09:58, 17 January 2015
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (350 words) - 17:37, 11 January 2017
  • ...maximum of 5 combat arts at a time. Combat Arts can be found by the game character in the form of [[Sacred:runes|runes]] which are dropped by monsters after k 3:1 Random [[Sacred:runes|runes]] of one's own class
    2 KB (363 words) - 13:14, 26 July 2019
  • ...d cause damage. Maintain the level of Flameskin at the same level as your character or more for best effect. By all means create a weapon slot that will boost The % chance to block arrows is based on the Spell level & your character level. If you keep the Spell evel constant, you will find that the % chance
    3 KB (389 words) - 22:24, 17 September 2013
  • ...ect: "Name"]] +X (varies according to [[Sacred 2:Character Class|character class]])
    831 bytes (113 words) - 02:36, 27 February 2022
  • '''<u>Class:</u> Seraphim''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (424 words) - 18:02, 12 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    3 KB (462 words) - 09:56, 13 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    4 KB (489 words) - 07:37, 14 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    3 KB (403 words) - 18:05, 14 January 2017
  • ...ny [[Sacred 2:Aspects|aspect]] of any [[Sacred 2:Character Class|character class]], for example:
    788 bytes (105 words) - 08:55, 17 January 2015
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    4 KB (495 words) - 17:29, 14 January 2017
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (578 words) - 11:27, 30 April 2023
  • ...r class]] restricted to [[Sacred 2:Seraphim |Seraphim]] only, as Wings are class-specific armor.
    954 bytes (117 words) - 03:22, 10 February 2016
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' * Every character has one mini-set like this: it has only Attack and Defense modifiers but ha
    3 KB (443 words) - 12:55, 16 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (388 words) - 19:02, 14 January 2017
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (608 words) - 12:30, 8 August 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (389 words) - 13:22, 16 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (388 words) - 07:51, 14 January 2017
  • Magic Lore is a [[Sacred:Skills|skill]] available to character classes that are able to perform [[Sacred:spells|spells]]. {| class="skills" border="1" cellspacing="0" style="text-align: center;"
    895 bytes (96 words) - 02:42, 27 April 2011
  • '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (484 words) - 11:26, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    3 KB (452 words) - 11:52, 13 January 2017
  • ...ribute]] [[Sacred:Quests|quest]] available to all [[Sacred:Character Class|character classes]]. It takes place entirely within the city of [[Sacred:Purgatori|Pu
    616 bytes (70 words) - 20:01, 7 April 2024
  • <u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (464 words) - 07:30, 14 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (563 words) - 11:23, 30 April 2023
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    5 KB (551 words) - 17:39, 11 January 2017
  • '''<u>Class:</u>''' '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (473 words) - 11:22, 30 April 2023
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (484 words) - 11:51, 13 January 2017
  • <u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]''' ...eing played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficult
    4 KB (485 words) - 12:30, 16 January 2017

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