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  • [[Sacred:Spells|Spells]] are magical abilities possessed by most [[Sacred:Character_Class|characte [[Sacred:Spells|Spells]] are learned exactly as are [[Sacred:Combat Arts|Combat Arts]], by "readin
    561 bytes (76 words) - 02:37, 27 April 2011
  • #REDIRECT [[Sacred:Regeneration Spells]]
    40 bytes (4 words) - 17:22, 25 December 2007
  • #REDIRECT [[Sacred:To all magic spells]]
    40 bytes (6 words) - 17:23, 25 December 2007
  • Regeneration Spells: +XX%
    62 bytes (7 words) - 17:22, 25 December 2007
  • To all magic spells: +XX
    61 bytes (9 words) - 17:23, 25 December 2007
  • ===http://www.sacredwiki.org/images/f/fd/Fire_spells_focus.png '''Fire Spells Focus'''=== ...el Without Penalty|highest combat art level without penalty]] for the Fire Spells aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
    3 KB (370 words) - 08:07, 5 April 2016
  • ===http://www.sacredwiki.org/images/a/a1/Cold_spells_focus.png '''Cold Spells Focus'''=== ...el Without Penalty|highest combat art level without penalty]] for the Cold Spells aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
    3 KB (370 words) - 08:09, 5 April 2016
  • ...p://www.sacredwiki.org/images/0/00/Lightning_spells_focus.png '''Lightning Spells Focus'''=== ...thout Penalty|highest combat art level without penalty]] for the Lightning Spells aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
    3 KB (368 words) - 08:10, 5 April 2016
  • ===http://www.sacredwiki.org/images/a/a1/Fire_spells_lore.png '''Fire Spells Lore'''=== ...inflicted damage, critical hit chance, and the execution speed of the Fire Spells Aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
    3 KB (381 words) - 19:22, 16 November 2016
  • ===http://www.sacredwiki.org/images/a/a2/Cold_spells_lore.png '''Cold Spells Lore'''=== ...inflicted damage, critical hit chance, and the execution speed of the Cold Spells Aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
    3 KB (371 words) - 19:25, 16 November 2016
  • ...tp://www.sacredwiki.org/images/5/56/Lightning_spells_lore.png '''Lightning Spells Lore'''=== ...cted damage, critical hit chance, and the execution speed of the Lightning Spells Aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
    3 KB (392 words) - 19:30, 16 November 2016

Page text matches

  • [[Sacred:Spells|Spells]] are magical abilities possessed by most [[Sacred:Character_Class|characte [[Sacred:Spells|Spells]] are learned exactly as are [[Sacred:Combat Arts|Combat Arts]], by "readin
    561 bytes (76 words) - 02:37, 27 April 2011
  • ...es that are able to cast spells. It improves the regeneration rate for all spells. ...on at higher levels). Hybrid characters that rely on combat arts more than spells could skip the Meditation skill.
    1 KB (178 words) - 15:11, 7 September 2010
  • ...]] available to character classes that are able to perform [[Sacred:spells|spells]]. The skill increases the [[Sacred:Damage|damage]] dealt by all types of magic spells by a percentage (physical, magical, fire, poison).
    895 bytes (96 words) - 02:42, 27 April 2011
  • ...s a special attack, either a [[Sacred:Combat Arts|Combat Art]] or [[Sacred:Spells|Spell]], the attack must recharge. The time it takes for this to happen is ...racter to character, and also substantially differ between Combat Arts and Spells.
    532 bytes (81 words) - 02:34, 27 April 2011
  • ...h. The selection of [[Sacred:Combat Arts|Combat Arts]] and [[Sacred:Spells|Spells]] is principal to a build as well. These characteristics and abilities sub
    617 bytes (94 words) - 02:52, 27 April 2011
  • === '''Spells:''' ===
    2 KB (253 words) - 20:40, 3 January 2008
  • Regeneration Spells: +XX%
    62 bytes (7 words) - 17:22, 25 December 2007
  • To all magic spells: +XX
    61 bytes (9 words) - 17:23, 25 December 2007
  • all magic spells: +XX</td> Spells: +XX%</td>
    7 KB (762 words) - 16:44, 29 December 2007
  • all magic spells: +XX</td> Spells: +XX%</td>
    8 KB (933 words) - 18:37, 25 December 2007
  • ...hare the same entry in creatures.txt and therefore have the same stats and spells.'' <pre>Values copied from source; Ice & Blood - spells.txt
    4 KB (467 words) - 03:05, 1 June 2011
  • ...hare the same entry in creatures.txt and therefore have the same stats and spells.'' <pre>Values copied from source; Ice & Blood - spells.txt
    4 KB (459 words) - 03:10, 1 June 2011
  • Improves the regeneration rate and casting times of Daemon spells. Affected spells:
    1 KB (101 words) - 11:23, 27 July 2010
  • ...sic form of this art. More complex ideas include chains of spells or even spells that can be triggered by the user of the weapon. In many cases, weapon enh Literally all kinds of spells can be embedded into a weapon.
    2 KB (331 words) - 11:38, 9 March 2009
  • All Magic Spells
    345 bytes (49 words) - 00:42, 11 January 2008
  • To all Magic Spells
    344 bytes (51 words) - 00:40, 11 January 2008
  • |The spell increases the regeneration rate of spells. **Effects non-spells as well as spells, so can be cast on non-magic users.
    2 KB (229 words) - 17:04, 9 April 2008
  • ...Magic.- This is a must have in this build for Cast and regen times on your spells max out as soon as possible '''Spells'''
    2 KB (408 words) - 16:19, 29 December 2007
  • ...the spells.txt file in the scripts/shared directory will be edited. In the spells.txt there are a number of instances that look something like this.
    2 KB (253 words) - 12:49, 18 January 2010
  • Regeneration of Spells
    371 bytes (51 words) - 00:38, 11 January 2008
  • <pre>Values copied from source; Ice & Blood - spells.txt <pre>Values copied from source; Ice & Blood - spells.txt
    3 KB (414 words) - 03:36, 31 May 2011
  • ...enly Magic improves spell regeneration and casting time for the Seraphim's spells. Affected spells:
    1 KB (112 words) - 10:49, 27 July 2010
  • All Magic Spells
    443 bytes (61 words) - 00:29, 11 January 2008
  • ...g air, she can convert this energy into the mystical force that powers her spells. In this way, she recovers more quickly from her magical exertions. http://www.sacredwiki.org/images/6/60/Fire_spells.png - '''Fire Spells'''
    4 KB (576 words) - 20:21, 5 January 2020
  • all magic spells: +XX</td>
    6 KB (663 words) - 18:37, 25 December 2007
  • ...pells), it therefore becomes a useful way to increase the damage that your spells will do, if they do fire damage. However, sometimes Infernal Power can caus
    2 KB (276 words) - 00:07, 11 April 2008
  • ...os|Philios]] casts a blessed circle around the hero which annuls all enemy spells and fills most with a righteous terror which causes them to repent their ev * Banishes most enemy spells, including buffs (for technical info on this property, see [[Sacred 2:The m
    2 KB (288 words) - 02:47, 5 January 2020
  • All Spells ...ce, +Speed, +% Dexterity -> Weapon Damage: Physical, +Attack Speed, +Regen Spells, +Crit
    11 KB (1,246 words) - 18:41, 25 December 2007
  • <span style="color:#0038CF;">'''''Regeneration Spells +10%'''''</span> <span style="color:#0038CF;">'''''Regeneration Spells +10%'''''</span>
    9 KB (1,103 words) - 10:58, 26 July 2019
  • style="text-align: center; font-weight: bold;">To All Magic Spells</td> ...al Light, Irritation and Light Shield are replaced with bonus To All Magic Spells.
    6 KB (690 words) - 00:48, 13 January 2008
  • ...s from melee hits, making this staff less useful for pure casters. However spells that gain deathblow through modifications (such as [[Sacred 2:Radiant Pilla
    1 KB (188 words) - 23:33, 25 September 2016
  • :''"But master, why should I put this much effort into learning all these ice spells, when you can kill enemies with fire?"''<br> On battle fields, the effects of ice spells that affect whole areas are most devastating. Ice shards are the perfect we
    3 KB (576 words) - 11:30, 9 March 2009
  • ...gories; in the case of [[Sacred:Infernal Power|Infernal Power]], both. Her spells cover a broad spectrum of damage types: [[Sacred:physical|physical]], [[Sac ...both buffing-type spells, amplify every one of her blows. The power these spells add to her damage output actually negate the need for the Daemon to rely on
    8 KB (1,351 words) - 01:11, 30 April 2011
  • ..., Attack, Physical Damage, Magic Damage, % Spell Damage: Magic, Regenerate Spells, % Open Wounds, % Physical Resist, % Wounds Increase Damage Dealt (aka WIDD ...osts, it does boost offensive ''skills'', enabling you to do more with the spells you've got. The main use for Mammon's set is to get the body (Mammon's Magn
    12 KB (1,344 words) - 18:41, 25 December 2007
  • all magic spells: +XX</td>
    5 KB (536 words) - 07:32, 11 January 2008
  • all magic spells: +XX</td>
    6 KB (700 words) - 18:38, 25 December 2007
  • ...cause it can unexpectedly pull the player character into Narmul's damaging spells. ...ling Somersault|Assailing Somersault]] to help avoid his attacks. Narmul's spells have a delay, so periodically changing locations is the best way to stay ou
    2 KB (346 words) - 04:47, 27 August 2023
  • ...p://www.sacredwiki.org/images/0/00/Lightning_spells_focus.png '''Lightning Spells Focus'''=== ...thout Penalty|highest combat art level without penalty]] for the Lightning Spells aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
    3 KB (368 words) - 08:10, 5 April 2016
  • ===http://www.sacredwiki.org/images/f/fd/Fire_spells_focus.png '''Fire Spells Focus'''=== ...el Without Penalty|highest combat art level without penalty]] for the Fire Spells aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
    3 KB (370 words) - 08:07, 5 April 2016
  • ===http://www.sacredwiki.org/images/a/a1/Cold_spells_focus.png '''Cold Spells Focus'''=== ...el Without Penalty|highest combat art level without penalty]] for the Cold Spells aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
    3 KB (370 words) - 08:09, 5 April 2016
  • These bats are trained to catch ranged projectiles and even absorb spells with their bodies to protect the Vampiress.
    398 bytes (52 words) - 13:27, 2 September 2013
  • *Regeneration Spells
    442 bytes (48 words) - 19:53, 12 September 2013
  • === '''Spells:''' === ...se exploding zombies and ghouls. Spell regen is not that important as your spells are "low level" originaly.. it may be helpfull tho.. but nothing to be look
    5 KB (874 words) - 19:45, 30 April 2011
  • ...a very important factor here. Secondly our tactic uses so called "duration spells" and spell regen is a lesser importance because of this. (more of this late == '''Spells''' ==
    7 KB (1,179 words) - 16:11, 29 December 2007
  • all magic spells: +XX</td>
    5 KB (564 words) - 16:42, 29 December 2007
  • ...world uses the Essence one way or another. From the more primitive shaman spells of the Kobolds, to the complex conjuration rituals of High Elven magic lore ...ven prove to be impediments when it comes to transforming Essence into new spells.
    4 KB (682 words) - 07:48, 10 June 2009
  • ...e of daemonic magic. She becomes powerful in combat through the use of her spells. She attacks multiple opponents by managing the infernal entities at her co '''Spells:'''
    6 KB (902 words) - 01:12, 30 April 2011
  • == Magic Spells ==
    2 KB (185 words) - 13:16, 26 July 2019
  • http://www.sacredwiki.org/images/4/4a/Cold_spells.png - '''Cold Spells''' * [[Sacred 2:Cold Spells Lore|Cold Spells Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
    5 KB (689 words) - 00:14, 7 January 2020
  • http://www.sacredwiki.org/images/6/6e/Lightning_spells.png - '''Lightning Spells''' ...d''' - Adds a [[Sacred 2:Block chance: Combat Arts|chance to reflect enemy spells]] (11% + 1% per level).
    6 KB (833 words) - 02:15, 6 January 2020

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