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- ...mbered 1-5, each of which may contain either a 2-handed weapon, a 1-handed weapon and a shield, or, for [[Sacred:Dual Wielding|dual wielding]] characters, tw1 KB (176 words) - 21:24, 26 July 2019
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- [[Sacred:Combine Slots|Combine Slots]] is an entry in the [[Sacred:Configuration File|Configuration File]] SETTI ...Arts|Combat Arts]] slots work independently. When set to 1, weapon and CA slots are paired – 1 with 6; 2 with 7; etc. Thus a single keystroke will ch445 bytes (63 words) - 03:17, 27 April 2011
- == [[Sacred:Weapon Properties|Weapon Properties]] == ...in brackets shows the number of available smithing slots and the number of slots already occupied.1 KB (193 words) - 01:39, 12 September 2013
- ...al damage. Ebolts damage is calculated at time of casting, changing weapon slots after the Combat Art has been activated will not affect the damage of the E *Cast Energy Bolts from a weapon slot with rings socketed with this Combat Art to raise the level at which t2 KB (407 words) - 20:18, 9 April 2008
- ...mbered 1-5, each of which may contain either a 2-handed weapon, a 1-handed weapon and a shield, or, for [[Sacred:Dual Wielding|dual wielding]] characters, tw1 KB (176 words) - 21:24, 26 July 2019
- ...n slot, 3 ring slots (Note: when socketed for the full set bonus, only the weapon slot is occupied.) style="text-align: center; font-weight: bold;">Weapon Damage</td>3 KB (356 words) - 18:30, 18 October 2013
- ...in brackets shows the number of available smithing slots and the number of slots already occupied. ...improvements are possible by forging (smithing) runes or objects into the weapon.1 KB (170 words) - 01:39, 12 September 2013
- If you allocate weapon slots for elemental damages, this is a good choice for your fire slot. Choosing t694 bytes (109 words) - 01:39, 12 January 2008
- ...n slot, 3 ring slots (Note: when socketed for the full set bonus, only the weapon slot is occupied.) ...lia, this set is another one that you should socket all the rings into the weapon in order to get the full effect. It does a significant amount of fire dama3 KB (394 words) - 18:29, 18 October 2013
- == '''Making the best of Booster Slots and Key Bindings in Sacred 2''' == ...nd behold there is in fact a relatively easy way to bind 1 key to a CA and weapon slot. Yes!4 KB (666 words) - 23:47, 17 August 2014
- Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Damage Magic</td>3 KB (290 words) - 23:09, 11 January 2008
- ...n slot, 3 ring slots (Note: when socketed for the full set bonus, only the weapon slot is occupied.)3 KB (360 words) - 18:29, 18 October 2013
- Occupied equipment slots: body, boots, belt, helm, shield, sword (one-handed) Weapon Lore, Constitution, Sword Lore, Agility9 KB (1,020 words) - 06:13, 11 January 2008
- ...n slot, 3 ring slots (Note: when socketed for the full set bonus, only the weapon slot is occupied.) ...pes socketed into armor slots if one intends to use this otherwise amazing weapon against such foes.5 KB (703 words) - 18:30, 18 October 2013
- ...n slot, 3 ring slots (Note: when socketed for the full set bonus, only the weapon slot is occupied.) ...ffect as set bonus. You can get piercing effect just by holding the bow in weapon slot and socketing rings anywhere you like, this way you only loose Attack4 KB (493 words) - 18:29, 18 October 2013
- ...lets]], or [[Sacred:Ring|rings]] into special [[Sacred:Sockets|socketing]] slots. In some instances, other special items may also be inserted.627 bytes (85 words) - 17:11, 30 July 2019
- Occupied equipment slots: body, arms, helm, belt, greaves, staff (two handed) Meditation, Magic Lore, Long-Handled Weapon Lore11 KB (1,246 words) - 18:41, 25 December 2007
- Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>3 KB (286 words) - 23:09, 11 January 2008
- Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>3 KB (344 words) - 23:06, 11 January 2008
- Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>3 KB (342 words) - 01:03, 12 January 2008
- You will find (or perhaps purchase) armor and weapons with slots capable of receiving amulets, rings, skeleton skulls, combat art [[Sacred:r ...ng them to a Blacksmith at the first opportunity. By adding items to those slots, you can increase your [[Sacred:defense|defense]], [[Sacred:attack|attack]]10 KB (1,800 words) - 03:22, 27 April 2011