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Create the page "Ranged Inquisitor" on this wiki! See also the search results found.
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- == '''Ranged Inquisitor''' == ...a very far zoom-out (using Schot's instructions here) I couldn't see where ranged RM's scope ended.5 KB (742 words) - 23:59, 17 August 2014
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- ...2:Darth Sion - Inquisitor Guide, Spider Ridin' Demon of Death|Darth Sion - Inquisitor Guide, Spider Ridin' Demon of Death]] [[Sacred 2:Inquisitor Guide: Wizard|Inquisitor Guide: Wizard]]2 KB (252 words) - 23:22, 17 August 2014
- While active, this aura grants a chance to reflect ranged damage back to its source. * [[Sacred 2:Chance to reflect: Projectiles|Chance to Reflect Ranged Damage]]: 19.3%5 KB (709 words) - 03:40, 9 January 2014
- ...attack value, and max item level usable without penalties when wielding a ranged weapon. ...wield|Dual wield]]'''<br />Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and attack value for both weapons.15 KB (2,243 words) - 20:04, 23 October 2013
- ...chance of an enemy being able to successfully hit a player with a melee or ranged weapon. *[[Sacred 2:Insignia of Pain|Insignia of Pain]] ([[Sacred 2:Inquisitor|Inquisitor]])1 KB (200 words) - 21:31, 26 July 2010
- == '''Ranged Inquisitor''' == ...a very far zoom-out (using Schot's instructions here) I couldn't see where ranged RM's scope ended.5 KB (742 words) - 23:59, 17 August 2014
- <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...redwiki.org/images/Sacred_2/Aspects/INQ_Asp_01.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Gruesome Inquisition|Gruesome6 KB (699 words) - 08:40, 13 January 2017
- * '''Contemplation''' - Increases the inquisitor's dodge chance. (19.8% + 0.2% per CA level [[Sacred 2:Chance to evade|chanc * '''Resolve''' - Increases the inquisitor's [[Sacred 2:Attack Value X%|attack value]]. (40% + 10% per CA level increa5 KB (644 words) - 02:48, 9 January 2014
- ...ll damage and slow down all opponents within a half-circle in front of the Inquisitor. ...s|weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Inquisitor is wielding a sword) - will indirectly increase this combat art's [[Sacred8 KB (1,173 words) - 02:34, 9 January 2014
- <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...redwiki.org/images/Sacred_2/Aspects/INQ_Asp_02.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Astute Supremacy|Astute Suprem6 KB (749 words) - 08:05, 13 January 2017
- Ranged weapons are unable (at the code level) to trigger Double Hits. Keep this i ====[[Sacred 2:Inquisitor|Inquisitor]]====3 KB (471 words) - 03:16, 10 January 2020
- =='''Inquisitor Combat Arts'''== ...his best defense lies in preventing a second blow from his opponents. The Inquisitor uses his privileges and an extremely high degree of sadism as only these fo6 KB (894 words) - 22:31, 4 September 2013
- <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' ...redwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Nefarious Netherworld|Nefariou6 KB (781 words) - 09:31, 13 January 2017
- ...[[Sacred 2:Armor|Armor]] types. Physical damage can be inflicted via melee/ranged [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Art ...ll decrease Physical [[Sacred 2:Damage|damage]] done by opponents' melee, ranged or spell attacks.4 KB (573 words) - 19:09, 3 August 2022
- * '''[[Sacred 2:All Class Unique Ranged| Ranged]]''' ...:0.2em 0.4em;">[[Sacred 2:Inquisitor Uniques|View all Unique Items for the Inquisitor]]</div><div style="float:right;">http://www.sacredwiki.org/images/Sacred_2/6 KB (783 words) - 21:44, 26 July 2019
- ...cred 2:Chance To Hit|Chance to Hit]] an enemy successfully with a melee or ranged [[Sacred 2:Weapons|weapon]]. *[[Sacred 2:Deylen's Loyalty|Deylen's Loyalty]] ([[Sacred 2:Inquisitor|Inquisitor]])1 KB (192 words) - 19:56, 23 October 2013
- <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' * [[Sacred 2:Ranged Defense Value|Ranged Defense Value]] +X (Belt)7 KB (918 words) - 03:05, 8 January 2017
- Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum * '''Inure''' - The inquisitor sustains less damage. (9.9% + 0.1% per CA level [[Sacred 2:Damage Mitigatio10 KB (1,435 words) - 03:02, 9 January 2014
- ...s|weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Inquisitor is wielding a sword) - will indirectly increase this combat art's [[Sacred *[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit8 KB (1,178 words) - 05:50, 15 December 2019
- [[Sacred 2:Ghost Ranged High Elf|Ghost Ranged High Elf]] == [[Sacred 2:Inquisitor Guides|Inquisitor Guides]] ==11 KB (1,658 words) - 19:50, 23 April 2023
- |The [[Sacred 2:Inquisitor|Inquisitor]] becomes almost invincible. He can take on hordes of enemies, hurling powe ...flicting damage on all opponents within a cone-shaped area in front of the Inquisitor.6 KB (828 words) - 10:54, 29 January 2015