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  • '''[[Sacred:All Class Set Items|All Class Set Items]]''' ''[[Sacred:Set Items|Set Items]]'' Class: All classes
    6 KB (754 words) - 18:29, 18 October 2013
  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Combat Arts ==
    3 KB (394 words) - 18:29, 18 October 2013
  • ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Combat Arts ==
    3 KB (360 words) - 18:29, 18 October 2013
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == *[[Sacred 2:All combat arts|All combat arts]] (3 items)
    2 KB (353 words) - 11:28, 30 April 2023
  • * [[Sacred 2:All combat arts|All combat arts]] +X ...Shadow, for her watery realm is ripe with forgotten lore and treasure. In all things, she values diplomacy, versatility and adaptability. Yet, if she dec
    826 bytes (119 words) - 17:15, 10 January 2017
  • *[[Sacred 2:All combat arts|All combat arts]]
    420 bytes (47 words) - 13:07, 14 January 2017
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:All Skills|All Skills]] (Legs)
    4 KB (491 words) - 11:24, 30 April 2023
  • * [[Sacred 2:All combat arts|All combat arts]] +X
    309 bytes (35 words) - 22:16, 9 February 2014
  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''=== ...ly increases the damage of all combat arts. Also allows up to three Combat Arts in a Combo.
    4 KB (553 words) - 21:25, 21 February 2016
  • http://www.sacredwiki.org/images/Combat%20Arts/Gladiator/th_gsju.png * Works against almost all types of monsters.
    1 KB (199 words) - 22:19, 17 September 2013
  • ...ctive hand shields the hero from damage, while her firm retribution stings all who would dare attack those under her care. Forms a magic shield around the player that reflects all attacks and has high damage mitigation. The reflect chances are subject to
    2 KB (269 words) - 02:51, 5 January 2020
  • *[[Sacred 2:All combat arts|All combat arts]] +X ...ne of the game's premium caster weapons, even outstripping most [[Sacred 2:All Class Unique Staffs and Wands|Unique 1h Magic Staves]] in usefulness.
    1 KB (165 words) - 23:07, 25 September 2016
  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% ...be not [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] but any other yellow reflection bonus.
    2 KB (272 words) - 05:53, 16 February 2016
  • ...egeneration Time:|regeneration time]] of all [[Sacred 2:Combat Arts|Combat Arts]].
    871 bytes (100 words) - 08:02, 13 January 2014
  • '''[[Sacred:Seraphim|Seraphim]]''' [[Sacred:Combat Arts|Combat Arts]] {{titlebar|C09709|[[Sacred:Seraphim Combat Arts/Charts|Click here for Regeneration and Damage Charts|]]}}
    5 KB (658 words) - 13:15, 26 July 2019
  • *[[Sacred 2:All combat arts|All combat arts]] +X
    1 KB (179 words) - 04:56, 19 February 2016
  • The following three [[Sacred 2:Combat Arts|Combat Arts:]] ...and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]].
    4 KB (563 words) - 05:42, 5 January 2014
  • == Bonus to Combat Arts == With 4 Items, +X to All Combat Arts
    4 KB (449 words) - 03:26, 12 August 2013
  • '''[[Sacred:All Class Set Items|All Class Set Items]]''' ''[[Sacred:Set Items|Set Items]]'' Class: All clasess
    4 KB (493 words) - 18:29, 18 October 2013
  • ...er resets is the combat art available for use again. The speed at which a combat art's timer resets is known as the Regeneration Time. ...regen time, making the player wait longer before they can use their combat arts again. Regeneration time is increased by reading [[Sacred 2:Runes|runes]],
    7 KB (1,068 words) - 23:17, 23 October 2013

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