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- ...e designs the various factions have on their flags and armor, see [[Sacred 2:Heraldry|Heraldry]]. ...and [[Sacred 2:Artamark|Artamark]], where Elves and Humans live. [[Sacred 2:Thylysium|Thylysium]] in particular features many of these paintings as art13 KB (1,952 words) - 22:51, 20 April 2014
- Book 1 ...s page is from the original game. You can read CM patch version [[Sacred 2:Book 1 - Kybele, Goddess of Nature - CM|here]].3 KB (515 words) - 01:35, 29 October 2013
- Sacred 2 dispose de 6 divinités, le personnage doit en choisir une avant de s'engag Don divin : [[Sacred 2:Dazzle/fr|Eclat]] - La lumière divine aveugle tous les individus proches.5 KB (870 words) - 05:22, 29 October 2013
- {{DISPLAYTITLE:Sacred 2:Gottheiten}} ...echs Gottheiten, von denen man einen auswählen muss, bevor man sein Sacred 2 Spiel beginnen kann, in dieser Reihenfolge:6 KB (949 words) - 05:22, 29 October 2013
- * '''Location(s):''' [[Sacred 2:Artamark|Artamark]] region north of [[Sacred 2:Dragonmaw Pass|Dragonmaw Pass]] * '''Prerequisite Quest:''' [[Sacred 2:In Search of Life|In Search of Life]]8 KB (1,144 words) - 09:18, 5 August 2013
- * '''Location(s):''' [[Sacred 2:Artamark|Artamark]] region north of [[Sacred 2:Dragonmaw Pass|Dragonmaw Pass]] * '''Prerequisite Quest:''' [[Sacred 2:In Search of Life - Shadow|In Search of Life - Shadow]]8 KB (1,150 words) - 09:20, 5 August 2013
- '''Reference: [[Sacred 2:Book 4 - Dyr Lain|Geography of Ancaria, Book 4: Dyr Lain]]''' ==Inhabitants: [[Sacred 2:Dryads|The Dryads]]==4 KB (681 words) - 04:57, 4 October 2013
- * '''Quest Giver:''' [[Sacred 2:Toren|Toren]] ...n Sea Islands]] and [[Sacred 2:Bluestonbury|Bluestonbury]] within [[Sacred 2:Tyr Lysia|Tyr Lysia]]3 KB (494 words) - 00:25, 7 August 2013
- Book 1 ...ommunity Patch|Community Patch]]. You can read original version [[Sacred 2:Book 1 - Kybele, Goddess of Nature|here]].3 KB (591 words) - 01:52, 29 October 2013
- {{Icons|1|2|4|5|6|7|8|11|12}} ...opsis|Light Campaign Quest]]. Black Oaks flies the blue and gold [[Sacred 2:Heraldry|flag]] of Artamark.4 KB (500 words) - 00:01, 31 October 2013
- ...on or go to [https://darkmatters.org/forums/index.php?showforum=336 Sacred 2 Fan Art and Fiction Forums] where you may see and comment upon the original |width="180px"|[[Sacred 2:This Book is Sacred|This Book is Sacred]]9 KB (1,250 words) - 19:28, 23 April 2023
- ...that cling to the rock fighting against the cold winds. The river [[Sacred 2:Numak|Numak]] runs from north to south through the land. It is frozen most ...ere are [[Sacred 2:Trolls|Trolls]], [[Sacred 2:Ogres|Ogres]], and [[Sacred 2:Goblins|Goblins]], but the Orcs are the only ones who build settlements and4 KB (719 words) - 00:53, 2 November 2013
- After the Creator banished the [[Sacred 2:Seraphim Race|Seraphim]] to this world, they managed to keep the warlike ra ...ats for elementals existed. After Sophia was finished using the [[Sacred 2:Book 5 - T-Energy|T-Energy]] to rework the territory nothing was as it had once3 KB (491 words) - 10:29, 6 October 2013
- ...because these giant lizards complement the Dryad's preference for [[Sacred 2:Ranged Weapons|ranged weapons]] very well. * [[Sacred 2:Nature Weaver|Nature Weaver]]3 KB (435 words) - 21:49, 30 September 2013
- ...y installing the player-made mega-mod '''[[Sacred 2:Diablo 2 Fallen|Diablo 2 Fallen]]'''. Book 33 KB (435 words) - 20:58, 27 November 2016
- ...old only familiar to those who have spent time in the land of the [[Sacred 2:Orc Race|Orcs]]. Sometimes sandstorms strong enough to rip the flesh from ...e sun. In contrast to their ancestors they only pray to one God: [[Sacred 2:Testa|Testa, the God of science]]. Every tribe follows their own interpret5 KB (809 words) - 04:53, 4 October 2013
- ==Lizardmen of the [[Sacred 2:The Swamp|Swamp]]== The marshland is the home of the Lizardmen, who are mutations of [[Sacred 2:Humans|humans]] that became isolated from the rest of the world long ago. T5 KB (696 words) - 00:13, 31 October 2013
- ...s of the thousands of warriors who perished during these battles. [[Sacred 2:Undead|Undead]] are everywhere, and are the main enemy in this region for b The [[Sacred 2:Lizardmen|Lizardmen]] are a philosophical people. They have built their cul5 KB (785 words) - 03:39, 6 October 2013
- * [[Sacred 2:Apep's Eclipse|Apep's Eclipse]] (Ring) * [[Sacred 2:Ouroboros' Advent|Ouroboros' Advent]] (Ring)4 KB (627 words) - 07:01, 2 January 2017
- * '''Quest Giver:''' [[Sacred 2:Gorhar|Gohar]] * '''Location(s):''' [[Sacred 2:Village Ruins|Village Ruins]] within [[Sacred 2:Cursed Forest|Cursed Forest]]4 KB (642 words) - 09:32, 8 November 2013