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  • ...dwiki.org/images/Sacred_2/Icon/buffTGts.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> ...d to become a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    8 KB (1,106 words) - 22:52, 21 December 2022
  • ...generation. Those characters who have not spells (i.e. Gladiator, Dark Elf and Vampiress), have 0 points in Mental Regeneration. Every attribute influences a lot of variables, and, in order to decide where to spend the attribute point gained from the leve
    6 KB (874 words) - 10:47, 12 June 2020
  • == [[Sacred:Combat Jump|Combat Jump]] == <span style="color:#0038CF;">'''''Combat Jump +1'''''</span><br />
    10 KB (1,288 words) - 10:57, 26 July 2019
  • =='''Seraphim Combat Arts'''== *[[Sacred 2:Celestial Magic|Celestial Magic]]
    6 KB (889 words) - 01:14, 5 December 2013
  • {{titlebar|C09709|[[/Charts|Click here for Regeneration and Damage Charts]]}} http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deaatta1copy.png
    4 KB (624 words) - 13:15, 26 July 2019
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Combat Art Range]]: 11.2 meters
    6 KB (800 words) - 22:41, 9 January 2014
  • ...who wields this spell will find herself often treading over the shattered and frozen remains of her opponents. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    5 KB (761 words) - 00:43, 6 January 2020
  • * {{magic}} * {{magic}}
    5 KB (745 words) - 02:33, 3 January 2017
  • ...entrated energy. Does DoT ([[Sacred 2:Damage over Time|Damage over time]]) and will damage anything in the beam (during the damage pulse). Skillful sighti This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    6 KB (882 words) - 18:05, 23 November 2022
  • *{{Magic}} ''The Hitpoints, Chance to hit, Damage and Armor noted above of Witchmoon are dependent on the level of Witchmoon. St
    3 KB (421 words) - 10:35, 5 February 2017
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. http://www.sacredwiki.org/images/0/09/Primal_magic_aspect.png - '''Primal Magic'''
    5 KB (662 words) - 20:43, 6 January 2020
  • ...sive, although even a storm magician is able to weave some powerful attack spells. =='''Mystic Stormite [[Sacred 2: Combat Arts| Combat Arts]]'''==
    7 KB (980 words) - 21:52, 2 February 2015
  • ...an encounter a honour... But you would meet her during your investigation, and depending on how you decide to solve this case, she would become a generous |Damage and Weakness=
    6 KB (885 words) - 20:59, 12 July 2014
  • This Combat Art is called '''Flurry''' in the [[Sacred 2:Runes|Rune]] exchange screen. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
    6 KB (959 words) - 10:51, 1 July 2014
  • ...er resets is the combat art available for use again. The speed at which a combat art's timer resets is known as the Regeneration Time. ...red 2:Attributes|attributes]], [[Sacred 2:Item Modifiers|item modifiers]], and by drinking a [[Sacred 2:Concentration Potion|concentration potion]].
    7 KB (1,068 words) - 23:17, 23 October 2013
  • ...hurled at her enemies, these bolts subject their targets to freezing pain and impaired movement. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    6 KB (902 words) - 00:42, 6 January 2020
  • ...nstorm. Increases enemy sensitivity to fire, cold, magic and poison damage and inflicts light poison damage over time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    5 KB (653 words) - 00:52, 5 January 2020
  • ...correspond to [[Sacred:Spells|Spells]], the other eight to [[Sacred:Combat Arts]]. == Spells==
    10 KB (1,521 words) - 10:57, 26 July 2019
  • * {{magic}} == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
    8 KB (1,125 words) - 08:01, 9 January 2017
  • ...r own unique character. The ability to create a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations that ...heir effects, execution speed, regeneration time, and unlocking [[Sacred 2:Combat Art Modifications|modifications]].
    10 KB (1,666 words) - 18:24, 13 January 2017

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