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Create the page "Damage over time: Magic" on this wiki! See also the search results found.
- |Basic Info=Damage Done: *{{Magic}}2 KB (342 words) - 09:09, 21 February 2017
- *{{Magic}} * [[Sacred 2:Damage|Damage]] +X% (Arms)4 KB (530 words) - 23:11, 9 February 2014
- ...their evil ways and flee. Those who refuse to repent and remain within the magic circle are destroyed. ...Magic|Expulse Magic]] circle appears around the character. Causes massive damage to [[Sacred 2:Undead|Undead]] and [[Sacred 2:Demon|Demons]].<br />2 KB (288 words) - 02:47, 5 January 2020
- ...apons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have poison damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==3 KB (478 words) - 18:31, 28 October 2013
- * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% (Armor) * [[Sacred 2:Damage mitigation: Magic|Damage mitigation: Magic]] +X% (Armor)4 KB (495 words) - 04:34, 17 February 2014
- ...weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have fire damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==3 KB (483 words) - 18:29, 28 October 2013
- This unique two-handed magic staff will only drop if you have the [[Sacred 2:Community Patch|Community P * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |a1 KB (195 words) - 07:23, 17 February 2016
- * Base melee damage modified by [[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute *[[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%1 KB (194 words) - 15:11, 21 February 2016
- * [[Sacred 2:Regeneration Time:|Regeneration Time:]] +X% (Arms) * [[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] +X% (Wings)5 KB (552 words) - 22:22, 9 February 2014
- <u>Damage:</u> * [[Sacred 2:Damage|Damage]] +X% (Arm)4 KB (519 words) - 23:08, 9 February 2014
- |Damage and Weaknesses= Damage Types:3 KB (361 words) - 04:40, 17 February 2017
- ...spirit, they assist the hero by healing his wounds and absorbing incoming damage. ...y]] that will be unleashed against anyone in the vicinity. This force will damage opponents, and heal allies.<br />2 KB (220 words) - 10:27, 15 January 2014
- |Damage and Weaknesses= Damage Types:1 KB (216 words) - 08:04, 3 May 2017
- ...) primarily include the five [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]]. They also include effects like Root and most of the [[Sacred 2: *'''Secondary Damage Effects:'''3 KB (438 words) - 04:26, 13 January 2015
- ...acredwiki.org/images/bbicons/fire.jpg [[Sacred 2:Fire|Fire]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does fire damage,4 KB (670 words) - 09:08, 31 December 2014
- ...iki.org/images/bbicons/poison.jpg [[Sacred 2:Poison|Poison]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does poison damage4 KB (657 words) - 15:16, 12 March 2015
- |Damage and Weaknesses= Damage Types:2 KB (228 words) - 03:56, 2 May 2017
- ...he [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Poison damage (also called [[Sacred 2:Chance for Poison|Poison]]). ...age Effects (open wounds, burn, poison) is the latter's dependence on flat damage:5 KB (745 words) - 09:11, 31 December 2014
- |Damage and Weaknesses= Damage Types:2 KB (270 words) - 03:03, 30 June 2017
- ...ons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==4 KB (573 words) - 19:09, 3 August 2022