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  • =Damage Mechanics for Spell Damage Based Combat Arts= ...odifications|modification]] if there is one (and for damage-dealing Combat Arts such modifications are always available). Usually these modifications offer
    19 KB (2,894 words) - 06:31, 20 May 2014
  • This is by far the fastest leveling character I ever built and has helped all the other characters I built after her. The Dryad is probably one of the mo 7. Combat Dicipline(25) add as needed points here
    7 KB (1,163 words) - 02:24, 18 August 2014
  • ...from the PC users who post here. Thank you Dark Matters forum members for all your help and providing the XBOX360 and PS3 users your wisdom on everything Basic Combat Arts needed to get started:
    6 KB (897 words) - 00:09, 18 August 2014
  • ...pling damage caused by the resulting talisman serves as a grave warning to all foes. With additional training the warrior can increase the potency of the This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    6 KB (828 words) - 20:36, 7 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
    6 KB (796 words) - 02:12, 5 January 2020
  • ...egeneration time of a Combat Art by 50%. Very useful for high level Combat Arts that have a long regeneration time. This bonus applies to the total regeneration time of a Combat Art, after all other bonuses/penalties from buffs/equippment/etc are calculated. It is app
    3 KB (407 words) - 07:29, 18 February 2014
  • * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: All types 0.5% + 0.4% per level {{See Also|Sacred 2:Combat Art Modifications}}
    7 KB (921 words) - 22:03, 6 January 2020
  • ...aracter? One that makes use of everything the Seraphim has to offer. Using all three aspects effectively. Is a mass-mob killer, but also capable of doing ...read along all 3 aspects, which posed a challenge. Following skills/Combat Arts needed to be in my allround build
    11 KB (1,651 words) - 00:53, 18 August 2014
  • * Works only for basic melee attacks, not Combat Arts. The [[Sacred 2:Attributes|Attribute]] that modifies the damage of all Hafted Weapons is [[Sacred 2:Strength|Strength]].
    5 KB (608 words) - 15:42, 23 June 2023
  • ...ke on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities. Attacks will extend the transformation time. In his changed for * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: All types 0.2% + 0.3% per level
    7 KB (940 words) - 22:39, 6 January 2020
  • Hello to all good players! People asked me to specify my Dryad bosskiller build, so here ...of "tanking power"), good damage and quick attacks. She's using powers of all three aspects available to her.
    11 KB (1,753 words) - 21:57, 17 August 2014
  • * This skill gives a bonus to Magic Find at all levels, though pre-mastery the bonus is not displayed on the skill tooltip *[[Sacred 2:Combat Arts|Combat Arts]]
    3 KB (470 words) - 06:56, 25 August 2019
  • * All mounts offer the player a faster travel speed. They also provide the mounte * All mounts offer more health points and defense bonuses. The special mount for
    12 KB (1,903 words) - 20:21, 25 April 2023
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
    6 KB (870 words) - 21:26, 7 January 2020
  • ...nvestiert, desto mehr Auswahlmöglichkeiten werden freigeschalten. Man kann all seine Ausbaupunkte in eine Kampfkunst investieren oder auf verschiedene KKs ...n können. Im obigen Fall werden die Auswahlmöglichkeiten in der [[Sacred 2:Combat Art Modification Screen/de|Übersicht aller Kampfkunstausbauten]] hervorgeh
    12 KB (1,752 words) - 12:36, 5 September 2013
  • ...was to create a purely magical build with no weapon lores or weapon combat arts that would be able to hammer down guardians while weathering their devastat ...who knows how a guide that has more than 100 skills in it coming from plus all skills jewelry can be created anymore ...and, as well, with the huge nerf t
    14 KB (2,472 words) - 23:07, 17 August 2014
  • ...a bow and a club, depending on if the player is fighting at range or close combat. ...your regeneration time. If the player is in melee range, all their combat arts go on regeneration periodically. You can see blue lines leeching energy fr
    3 KB (441 words) - 04:05, 14 February 2017
  • ..., but as far as i can tell is really fun to play. Oh, i forgot to say that all my chars are self-sufficient, the shared stash is not used so far for any o All in Vitality, We should get some stamina or dexterity at level 50, don't kno
    6 KB (977 words) - 23:05, 17 August 2014
  • Hello all, Been a long time since I've done a guide, so hopefully it all goes well.
    19 KB (3,222 words) - 23:57, 17 August 2014
  • ...de effects like Root and most of the [[Sacred 2:Debuff|De-buffs]] (but not all). ...ponents|stun effect]] in that the target is still able to use their Combat Arts or melee/ranged attacks, but cannot move from its location as long as the e
    3 KB (438 words) - 04:26, 13 January 2015

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