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  • [[File:magicrelic1.png]] Purple - [[Sacred 2:Magic|Magic]] | ||[[Sacred 2:Poison|Poison]] || [[Sacred 2:Fire|Fire]] || [[Sacred 2:Magic|Magic]] ||[[Sacred 2:Ice|Ice]]
    10 KB (1,665 words) - 05:10, 3 July 2014
  • ...had to take riding, ancient magic and combat discipline to boost the horse damage. On a horse we will not have any buff's, so all the protection has to come ...doors would be a shield to hide behind and alchemy boosted shurikens to do damage. This would not be enough. But there were only 2 skills left, and we had no
    19 KB (3,400 words) - 23:44, 17 August 2014
  • Hey guys I've been pondering about this for a long time, and have finally decided to give it a go. AND WHAT A GO THAT WAS! ...e. He levels up slowly when he's alone. In addition to that, it takes some time to make him shine. In addition to that, you need to keep your concentration
    20 KB (3,450 words) - 01:40, 18 August 2014
  • You finally got the wine, so now is the time to return to Twainbrook and give the barrels to your drunk employer. ...lantion|PORTRAIT FILE NAME=dialog034.png|DIALOGUE=Finally! And it's about time! I had to start making speeches to get the guests to drink less. Thank yo
    6 KB (1,025 words) - 03:28, 13 November 2013
  • '''Horses''' can increase survivability and damage output. Hovering the mouse over a horse will display a window with the horses stats - there are four main b ...a duration of time. In this time, if you charge at an enemy, you will both damage it and stun it briefly. This can be used in many ways, for example stunning
    8 KB (1,458 words) - 15:45, 11 June 2020
  • ...ulse magic" works|The most powerful defensive CA in Sacred 2. How "Expulse magic" works.]] ...calculating the Regeneration Time|Formula for calculating the Regeneration Time]]
    11 KB (1,658 words) - 19:50, 23 April 2023
  • ...tion I use to write this is taken from my game experience, but at the same time I did lots of reading on this forum and learned some good information from +MOD+ Backlash > Anti Magic > Riposte
    6 KB (897 words) - 00:09, 18 August 2014
  • ...energy of the Dark Elf, as before, will deflect both projectiles and magic damage hurled against him. However, a balance has been achieved in Underworld whic ...verage damage range of a dual-wielded weapon is now lower than the average damage range of the same weapon wielded alone. This has the effect of balancing si
    24 KB (3,914 words) - 01:29, 30 April 2011
  • * {{magic}} *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Astute Supremacy|Astute Supremacy]] (Shoulders, Chest, Legs)
    6 KB (749 words) - 08:05, 13 January 2017
  • ...unique, and shouldn't be overlooked as many of your foes are vulnerable to magic. Study your opponents' resistances closely and develop a plan to take advan This skill should be taken the next time a new skill becomes available (level 6). In the beginning, [[agility]] will
    8 KB (1,280 words) - 20:25, 18 October 2013
  • ...d to none when stealthily attacking from a distance, and can inflict great damage before being seen. .../Aspects_Layer5.gif Displaying the darker side of the Dryad, this powerful magic slowly removes the life force from her enemies. She can also summon the eth
    6 KB (841 words) - 22:28, 4 September 2013
  • ...the game. It is general in nature and, if you're new without alot of play-time under your belt, it's worth remembering that there are exceptions to virtua ...headache involved in accurately plotting out a realistic map of the actual damage your character does, here's some basic guidelines to use in judging the ove
    19 KB (3,179 words) - 00:06, 13 August 2013
  • ...y daughter played a totem build with alchemy to unlock bargaining. She had time for bargaining when the boy had to rest for a bit. So the planed teamplay w AMg Ancient Magic, Con constitution
    4 KB (605 words) - 02:23, 18 August 2014
  • If you ask me, its about time this article resurfaced. ...xcellent article on the regeneration fomula. And yes I should have fork it over sooner, but RL is RL.
    40 KB (6,286 words) - 03:26, 12 August 2013
  • ...me considering to restart my melee-elf based on this modifier. But lack of time forced me to make a dragon mage as close in playstyle as my polearm melee-e 1. It adds to weapon damage: Some polearms are dexterity based, some are [[Sacred 2:Strength|strength]]
    25 KB (4,230 words) - 01:36, 18 August 2014
  • Now... Time for the Skills. Ravaged Impact. Altho it's damage is slightly lower than on bows. It's speed makes up for it.
    9 KB (1,369 words) - 23:57, 17 August 2014
  • ...yle as well as multiple buffs for defense. I tryed a Celestial/Rev Tech w/ magic staffs, I had taken AntiTrust's Queen of Blades to level 124 on Console and ...uff Suits[/color][/topic] to keep Regen levels low, while allowing maximum Damage and Defense potential from Buffs.
    17 KB (3,046 words) - 23:46, 17 August 2014
  • ...s return. She has mastered hand-to-hand and armed combat, and has heavenly magic in her arsenal as well. The Seraphim embodies the good in the world. ...onents, skilled in the use of weapons as well as in that of technology and magic. The Seraphim is able to wear medium and technical armor while maintaining
    18 KB (2,578 words) - 02:32, 31 December 2017
  • ...Blacksmith arts into weapons and armor with sockets to receive them...any time, any where! ...ns the Dwarf hits more often, is harder to hit, and inflicts more physical damage against enemies. Enough said!
    10 KB (1,773 words) - 20:29, 30 April 2011
  • ...my power to boost it, WAY ABOVE MY Clvl. Mind you, I was broke for a LONG TIME before it all came together. I spent most of my lower level money on +all s Increases damage and more importantly, attack value, which melee inquisitors do have a probl
    11 KB (1,403 words) - 23:49, 17 August 2014

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