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  • Talk to [[Sacred 2:Buddix|Buddix]] - he thinks a strange race of creatures made the corn circles and wants you to b ...wind|Sonnenwind]], and how he couldn't get tickets. Talk to him again and he'll give you a copy of 'Irrelevant Ancarian Tall Tales'.
    7 KB (1,063 words) - 22:49, 17 August 2014
  • ...d 2:Celestial Dome|Celestial Dome]], near the path that goes to the North. He is the quest giver for the [[Sacred 2:Rust|Rust]] quest, playable only by T
    800 bytes (112 words) - 08:17, 18 October 2013
  • ...of Norbertus Iuculentus, descendant of the dignified house of Aquisgranae. He writes the monumental chronicles of Aetherra and saves the knowledge of myt
    809 bytes (111 words) - 02:44, 24 September 2014
  • ...ends and coworkers. Now his dear friends are haunting the mines as ghosts. He begs you to go into the mine and release the poor souls of his friends.
    755 bytes (111 words) - 00:35, 21 September 2013
  • On the far southern end of Entruag, you will meet Pakmarah. He asks you to kill a deer for him, for his master's dinner. My master grows impatient and calls for Pakmarah. Belly rumbling, he say. Master's rumbling belly makes Pakmarah nervous. Master rammed last G
    2 KB (337 words) - 21:20, 31 August 2014
  • After talking to him, he will tell you that orcs care not about feeble humans. I will have to prove ...you kill them, return to the Ore-Thag warrior, who will now speak to you. He will tell you to go to the Orc elder, a wise woman. She is surrounded by re
    11 KB (1,867 words) - 21:57, 17 August 2014
  • ...eader of a group of outlaws that the military has had run-ins with before. He said if you are looking for her, go talk to the commander at the northern c ...st]] and talk to the [[Sacred 2:Commander's Guard|Commander's Guard]]. All he says is the outlaw camp is to the north behind a village. Well there aren't
    9 KB (1,547 words) - 23:45, 28 August 2013
  • After rescuing the settler, you can speak to him, he thanks you.
    906 bytes (124 words) - 22:31, 7 April 2024
  • * The Summoner is located in the region of [[Sacred 2:Tyr Lysia|Tyr Lysia]]. He appears in the second-level dungeon beneath the peasant village just south ...onal [[Sacred 2:Damage Mitigation|damage mitigation]] against ice damage. He is not particularly resistant to anything else.
    3 KB (533 words) - 01:42, 30 June 2017
  • ...mansion of spirits, with Guido promising you great rewards mentioning that he is a relative of DeMordrey. You clear the mansion and enter their outdoor c .... Guido state that the ghostly whore Janina has clouded your mind and that he will ram two feet of the best Mascarell steel into your guts. After you (na
    2 KB (391 words) - 22:33, 7 April 2024
  • ...tter like this is not enough evidence on its own. Retga was in agony when he wrote it. Maybe his mind was already clouded. Why don't you visit his bro From the quest giver head northwest across town and go into Keltar's house; he isn't in, but have a look around anyway.
    3 KB (460 words) - 20:45, 2 September 2014
  • ...d near the [[Sacred 2:Strange Traveling Circus|Strange Traveling Circus]]. He is such a strange thing that seeing it makes the long journey to the [[Sacr
    941 bytes (128 words) - 02:25, 23 September 2013
  • * Talk to the Bandit. He would give you a choice: either to pay them some money or to battle them. * Talk to the Bandit. He would give you a choice: either to pay them some money or to battle them.
    3 KB (575 words) - 23:58, 17 November 2013
  • * He will attack you alongside his three sharuka soldiers, kill the four.
    2 KB (265 words) - 21:56, 7 April 2024
  • ...acred 2:Cut Off|Cut Off]] quest. He would give some tasks of this mission. He would only appear after you accept the Cut Off quest. ...er for the Light Path only quest [[Sacred 2:One Last Plea|One Last Plea]]. He would only appear after you accept the Cut Off quest.
    5 KB (754 words) - 02:06, 5 August 2013
  • * Here lies the town clockmaker, he ran out of time. * Lazy by nature, he finally finished something he started.
    4 KB (777 words) - 16:56, 9 August 2013
  • ...Teardrop Hamlet to see if the apothecary has much needed medicine. Luckily he has the herbs to battle the disease and enough for the whole town.
    790 bytes (109 words) - 00:24, 24 September 2013
  • ...k to [[Sacred 2:Amradriel|Amradriel]] again after you pick up the dagger. He will tell you to give the dagger to the archeologist. This will end this q
    3 KB (480 words) - 04:02, 22 October 2013
  • ...The best-known example of a gifted Troll is Trugzk from northern Artamark. He wrote no less than three novels - although short ones - in his lifetime and ...area around Orcish Byway for many years, was reputedly 184 years old when he was battered to death in a fight against brigands.
    2 KB (396 words) - 01:49, 16 October 2013
  • After finishing the previous quest, Mirshirla reappears and wants to talk. He tells you about the falling out between two great mages [[Sacred 2:Diaanja| He suggests that you go investigate Diaanja's estate which is nearby
    3 KB (412 words) - 14:02, 7 December 2013

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