Difference between revisions of "Sacred:Armor"

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(added table)
(Inserted values at level 75 and 100)
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|-align="center"
 
|-align="center"
 
|class="skillslc" align="left" | Physical Resistance +%:  
 
|class="skillslc" align="left" | Physical Resistance +%:  
| 12 || 47 || 84 || 116 || 143 || 186 || 250 || ||  ||  ||
+
| 12 || 47 || 84 || 116 || 143 || 186 || 250 || 296 ||  ||  ||
 
|-align="center"
 
|-align="center"
 
|class="skillslc" align="left" | Elemental Resistance +%:  
 
|class="skillslc" align="left" | Elemental Resistance +%:  
| 12 || 39 || 69 ||  94 || 115 || 150 || 200 || ||  ||  ||
+
| 12 || 39 || 69 ||  94 || 115 || 150 || 200 || 236 ||  ||  ||
 
|-align="center"
 
|-align="center"
 
|class="skillslc" align="left" | Movement Speed +%:  
 
|class="skillslc" align="left" | Movement Speed +%:  
|  1 ||  2 ||  3 ||  4 ||  5 ||  7 ||  10 || ||  ||  ||
+
|  1 ||  2 ||  3 ||  4 ||  5 ||  7 ||  10 || 11 ||  ||  ||
 
|}
 
|}
  

Revision as of 18:11, 6 November 2015

Increased levels of Armor provide greater resistance by enabling more effective use of equipment, and also permit increased movement speed by reducing the encumbrances imposed.

Armor reduces the damage taken when hit by increasing each resistance (physical, magical, fire, poison). Additionally, some equipment carries a minimum armor level to be equipped.

Wearing armor with specific resistances and damages can imbue the wearer with an armor glow which confers additional protection in the form of a resistance bonus. (15% per element)

Movement speed penalties from armor a with higher level than the character level are reduced.


Skill level 1 5 10 15 20 30 51 75 100 150 200
Physical Resistance +%: 12 47 84 116 143 186 250 296
Elemental Resistance +%: 12 39 69 94 115 150 200 236
Movement Speed +%: 1 2 3 4 5 7 10 11


Available for: Daemon, Dark Elf, Dwarf, Gladiator, Seraphim, Vampiress, Wood Elf