Sacred:Daemon Combat Arts

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Daemon Combat Arts


Soaring Daemon / Descent

decent.jpg

Soaring Daemon
In this form, the Daemon can fly for a short period of time and her speed is increased. Her defense also increases, however, she will be more susceptible to ranged weapons and to special effects against soaring opponents.
Descent
In the form of a Soaring Daemon, the Daemon swoops and dive-bombs an opponent, inflicting severe damage. Nearby opponents may also sustain slight damage as a bonus.


Unlike the other Daemon forms, Descent "breaks" Soaring Daemon.


Soaring Daemon 1 50 100 150 200
Defense 15% 260% 510% 760% 1010%
Speed 10% 108% 208% 308% 408%
Duration 30 79 129 179 180


Battle Daemon / Assail

assail.jpg

Battle Daemon
The Daemon changes into a Battle Daemon. In this form, she has white particle hair and a shimmering white aura. Physical damage and resistance are greatly increased.
Assail
In the form of a Battle Daemon the Daemon carries out a quick series of attacks on an opponent.

Damage Type(s): % Bonus to Physical

Resistance Type(s): Physical

Battle Daemon 1 50 100 150 200
Attack 19% 264% 514% 764% 1014%
Physical damage 19% 264% 514% 764% 1014%
Physical Resistance 30 1010 2010 3010 4010
Duration 45 94 144 180 180




Assail
In the form of a Battle Daemon the Daemon carries out a series of attacks on an opponent. The attacks are pretty slow but the target is automatically switched if the opponent dies.

Fire Daemon / Wall of Flames

fire.jpg

Fire Daemon
This form is indicated by a red aura with red particle hair. Whenever the Daemon takes this form, she has increased resistance to fire and some of the physical damage is converted into fire damage.
Wall of Flames
As a Fire Daemon, this Combat Art transforms into a ball of fire that bursts open upon impact and covers an area with blazing fire.

Damage Type(s): % Converted to Fire

Resistance Type(s): Fire

Fire Daemon 1 50 100 150 200
Physical to fire damage 12% 99% 99% 99% 99%
Fire Resistance 30 1010 2010 3010 4010
Duration 45 94 180 180 180


Poison Daemon / Poison Ring

poison.jpg

Poison Daemon
The Daemon changes into a Poison Daemon, as indicated by green particle hair and aura. While the Daemon is in this form, she has increased poison resistance and some of the physical damage is converted into poison damage.
Poison Ring
A poisonous cloud spreads in a circle from the Poison Daemon. All nearby opponents that are hit by it are poisoned. Although the cloud dissolves quickly, the poison effect lingers on.

Damage Type(s): % Converted to Poison

Resistance Type(s): Poison


Poison Ring damage is augmented through Weapon Lore

A monster poisonned by a Poison Ring cannot be poisonned again by this CA until the poison effect wears out.


Poison Daemon 1 50 100 150 200
Physical to poison damage 12% 99% 99% 99% 99%
Poison Resistance 30 1010 2010 3010 4010
Duration 45 94 180 180 180


Energy Daemon / Charged Bolts

energy.jpg

Energy Daemon
Blue particle hair and a blue aura surrounding the equipment indicate the form of an Energy Daemon. In this form, resistance to magic is greatly increased and some of the physical damage is converted to magical damage.
Charged Bolts
The Energy Daemon hurls several Charged Bolts forward in a spreading pattern. The higher the Combat Art level, the greater the number of bolts.

Damage Type(s): % Converted to Magic

Resistance Type(s): Magic

Energy Daemon 1 50 100 150 200
Physical to magic damage 12% 99% 99% 99% 99%
Magic Resistance 30 1010 2010 3010 4010
Duration 45 94 144 180 180


Blazing Disc

blazingdisk.jpg

The Daemon hurls a flaming disc that circles opponents, hindering and damaging them. If no living enemies are in range, the disc returns to the Daemon and attacks again when an enemy approaches.

Damage Type(s): Physical, Fire

Blazing Disc 1 50 100 150 200
Damage (physical/fire) 66 (32/34) 2029 (948/1081) 4033 (1883/2150) 6036 (2818/3218) 8040 (3753/4287)
Duration 25 60 60 60 60


Call of Death

Callofdeath.jpg

This magic spell draws the souls of the dead into the Daemon’s weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls.

Damage Type(s): % Additional Damage

Call of Death 1 50 100 150 200
Maximium Damage bonus  3% 6% 6% 6% 6%
Duration 25 60 60 60 60


Infernal Power

infernalpower.jpg

For a short time, the Daemon's weapon and shield are on fire. This greatly increases the attack value with opponents suffering additional fire damage.

Damage Type(s): Fire, % Additional Fire Damage

Infernal Power 1 50 100 150 200
Attack 40% 1020% 2020% 3020% 4020%
Damage (fire) 13 (13) 144 (144) 277 (277) 411 (411) 544 (544)
Fire damage bonus 35% 275% 525% 775% 1025%
Duration 30 79 90 90 90



Hell Sphere

hellsphere.jpg

The Daemon conjures up a ball of flames that fires a long-range stream of ire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemon’s senses.

Damage Type(s): Fire, Magic

Hell Sphere 1 50 100 150 200
Damage (fire/magic) 68 (34/34) 1378 (689/689) 2712 (1356/1356) 4048 (2024/2024) 5384 (2692/2692)
Duration 25 45 45 45 45


Tentacles

tentacles.jpg

Tentacles grow from the corpses of opponents killed while this aura was active. These attack any enemy approaching, sucking the life out of them.

Damage Type(s): Magic, Poison

Tentacles 1 50 100 150 200
Damage (magic/poison) 26 (8/18) 549 (138/411) 1084 (272/812) 1618 (406/1212) 2152 (539/1613)
Duration of Tentacles 10 10 10 10 10
Duration of Aura 45 90 90 90 90


Abysmal Choir

abschoir.jpg

The Abysmal Choir of hell serves to confuse the Daemon’s enemies. All opponents within range are slightly injured and slowed down.

The Slowdown % is based on the spell level & monster level, so if you keep this spell at a contant level while facing higher level monsters, they will be slowed down less. The (vs lvl) is always your character's level.

Damage Type(s): Physical, Magic

Energy Daemon 1 50 100 150 200
Damage (physical/magic 32 (16/16) 816 (408/408) 1618 (809/809) 2040 (1210/1210) 3210 (1610/1610)
Slowdown to (vs. lvl) 100% (75) 50% (75) 50% (75) 50% (75) 50% (75)
Duration 20 30 30 30 30


Dread

dread.png A terror-inducing scream greatly reduces the attack and defense values of all opponents. The radius of the effect is marked by “sound waves” on the ground. As a spell, Dread is very similar in mechanics to the area of effect (AOE) spells of the Battle Mage, such as Fire Spiral, Circle of Fear, and Circle of Ice. However, that is where the similarity ends. Dread creates a circle within which the attack and defense ratings of enemies are greatly reduced. The duration of the spell never changes - it remains static at 25 seconds - but its effectiveness increases with additional levels. The higher the spell level, the greater the reduction in attack and defense ratings

th_dread.jpg

Usage Strategies

  • To be filled in.

Pros and Cons

Pros

  • To be filled in.

Cons

  • To be filled in.


Dread lvl 1 50 100 150 200
Reduce attack to 83% 16% 9% 6% 4%
Reduce defense to 83% 16% 9% 6% 4%
Duration +25 +25 +25 +25 +25