Difference between revisions of "Sacred 2:Bone Spirit"

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(added dev notes)
 
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* Bone Spirits live 10 seconds before self-destructing
 
* Bone Spirits live 10 seconds before self-destructing
 
* Explosion Range: 2 meters
 
* Explosion Range: 2 meters
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 19.2s + 4.3s = 23.5 seconds
+
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 19.2s + 4.5s = 23.7 seconds
* Cooldown decreases per CA level
+
* Cooldown decreases with CA level
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
+
|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
 
* '''Explosive''' - Increases the spirits' fire damage by 25 + 12.5 per level.
 
* '''Explosive''' - Increases the spirits' fire damage by 25 + 12.5 per level.
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----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
+
|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
 
* '''Vengeful''' - Summons more spirits at once (+1).
 
* '''Vengeful''' - Summons more spirits at once (+1).
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----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
 
* '''Vengeful''' - Summons more spirits at once (+1).
 
* '''Vengeful''' - Summons more spirits at once (+1).
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*Bone Spirits will self-destruct at the end of their duration if they weren't able to find an enemy to attack.
 
*Bone Spirits will self-destruct at the end of their duration if they weren't able to find an enemy to attack.
 +
 +
*The cooldown naturally decreases with each level, getting as low as 3 seconds at very high levels, so as long as the regeneration time is well-managed, the Necromancers can summon waves of Bone Spirits quite often.
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Latest revision as of 02:12, 5 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Bone_spirit.png This powerful spell briefly summons the spirits of vengeful revenants. These skeletal specters immediately seek out their targets, ripping free a portion of the target's soul and carrying it away to the plane of the dead. The Necromancers have not yet determined how to control these wraiths. For now, it is enough that they are able to shield themselves and their companions from their wrath!

This is a Spell Damage Based Combat Art.

Aspect

Dark_summons.png - Dark Summons

Innate Abilities (Lvl 1) magic.jpg fire.jpg

  • Damage: 42-42 (50% Magic, 50% Fire)
  • Summons 5 Bone Spirits
  • Bone Spirits live 10 seconds before self-destructing
  • Explosion Range: 2 meters
  • Cooldown + Regeneration Time: 19.2s + 4.5s = 23.7 seconds
  • Cooldown decreases with CA level

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Explosive - Increases the spirits' fire damage by 25 + 12.5 per level.
  • Intent - The spirits live longer before they explode (+ 3 seconds).

MODicons_10.gif Silver
  • Vengeful - Summons more spirits at once (+1).
  • Intent - The spirits live longer before they explode (+ 3 seconds).

MODicons_08.gif Gold
  • Vengeful - Summons more spirits at once (+1).
  • Ether - Increases the spirits' magic damage by 25 + 12.5 per level.
Bone Spirit


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Great against single large targets (bosses) as the Bone Spirits will immediately gravitate toward the enemy and explode all at once, doing massive damage.
  • Against larger mobs of weaker enemies, Bone Spirits often unnecessarily gang up and explode on a single enemy, but the radius of their explosion may still be enough to kill nearby opponents.
  • Bone Spirits will self-destruct at the end of their duration if they weren't able to find an enemy to attack.
  • The cooldown naturally decreases with each level, getting as low as 3 seconds at very high levels, so as long as the regeneration time is well-managed, the Necromancers can summon waves of Bone Spirits quite often.

Pros and Cons

Pros

  • Good damage, at high levels the cooldown and regen can be reduced very low so constant waves of Bone Spirits can be active.

Cons

  • No control over which enemies the Bone Spirits attack.

Developer Notes

  • Bone Spirit is another adaptation of a Dragon Mage CA, in this case the Destroyers. Bone Spirit went through a ton of iterations, from a magical projectile similar to the D2 original, to a Skeletal Fortification-like summon that fired the aforementioned projectiles, to the final incarnation here which summons floating skulls that seek out enemies and explode.

Gallery