Difference between revisions of "Sacred 2:Chain Quests"

From SacredWiki
Jump to navigation Jump to search
m (Added Evocator boss ref)
m (Added boss ref to Northland Expedition)
Line 97: Line 97:
 
[[Sacred 2:Milestones|Milestones]]
 
[[Sacred 2:Milestones|Milestones]]
  
[[Sacred 2:Northland Expedition|Northland Expedition]]
+
[[Sacred 2:Northland Expedition|Northland Expedition]] ([[Sacred 2:Haenir|Haenir]] boss)
  
 
[[Sacred 2:Order To Hold The Fort|Order To Hold The Fort]]
 
[[Sacred 2:Order To Hold The Fort|Order To Hold The Fort]]

Revision as of 02:14, 14 April 2011


Chain quests are multi-part quests which must be done in a specific order. These different parts form a chain of single quests that have to be completed one after another to reach the final mission goal. Chain quests may take place in a single chapter, or (such as the Blue Chain quests) may span two or more chapters. Chain quests may contain any number of single quests; thus you can have a two-part chain quest like Pesky Pirates, or the large fifteen-part chain quest The Undead Legion. Because chain quests are, essentially, a series of single quests, all or part of a chain may depend on a character's alignment to either the light or shadow campaigns.

Common Chain Quests

This is a list of chain quests in Sacred 2 Fallen Angel that are exactly the same no matter what alignment or class a character has.

Chapter 1

Can Christmas Still be Saved

Captain Bloodtongue

Commander Lothar

Days Gone By

Easter Eggs

Haunted Mine

Hunting Highwaymen

In the Hands of Kobolds

Judriel and Romdreal

Orpheus

Pesky Pirates

Protection Money

The Alchemist

The Brigand Camp

The Hunter Camp

The Undead Legion

Threat from Beyond

Threatened Vinery


Chapter 2

A New Hope

Adventures In The Forest

An Awkward Situation

By Order Of The Crown

Club Of The High Spirits

Ephrahim's Nightmare

Ferryman Charolus

Fisher Gisbert

Frightened Guard

Greedy Rodents

Greedy Scoundrels

Honesty Pays

Illegal Gambling

Lost Thoughts

Milestones

Northland Expedition (Haenir boss)

Order To Hold The Fort

Outpost Wrathhill

Safe Roads

The Banished Man

The Barimak Plot

The Dark Cult

The Ghost Village (Evocator boss)

The Unholy Crusade

Thread Rush

Chapter 3

7 Days of Rainy Weather

The Fat Rat

Master of the Hunt

Master of the Hunt - Shadow

The Legend of Gronkor

Nargutz Derby

Nargutz Derby - Shadow

Chapter 4

Researcher

The Arena Above the Clouds

Chapter 5

The Dragon Cult

The Third Sacrifice

Chapter 6

A Letter Home

A Picnic in the Swamps

Haiku!

Hassl'toh The Shaman

Homesickness

Hydra Tongues

Out of the Test Tube

Skin Complaints

Studying the Past

Studying the Past - Part Two

The Bloodthirsty Mercenaries

The Oracle

Too Many Parties


Chapter 7

Attack is the Best Defense

Blinded

Bottle Fights

Dirty Deal

Exquisite Long Drinks

Find El Leigh

Rose of Oblivion

Soldiers from the Past

Talent vs Elixirs

The Lost Caravan

The Poltergeists

Chapter 8

Keeper of the Jungle

Chapter 9

Bloody Rituals

Elixir of Visions

Patience

Search for a New Home

The Ancestors Chambers

The Metamorphosis

Voodoo Dolls

Chapter 10

No Chain Quests


Path Specific Chain Quests

This is a list of chain quests where character alignment affects either the whole or part of the single quests in the chain. They are listed below depending on whether they are 'All Light' (character must be light aligned to do any of the chain), 'Mixed' (some of the single quests in the chain are different depending on whether your character is light or shadow aligned), or 'All Shadow' (character must be shadow aligned to do any of the chain).

All Light

Chapter 1


A Long Journey

Protecting Noriath's Corner

Redemption

The Shadows of the Seraphim

The Slave-driver


Chapter 2


Mine Slaves


Mixed

Chapter 1


Eye Into the Sky

Heir by Murder

Rivals


All Shadow

Chapter 1


Bad Mood

Fresh Gladiators

Help for Lawaon

Powers in Noriath's Corner

Serving the Inquisition

Slaves...

The Advisor's Career Plans


Chapter 2


Mine Workers


Chapter 3


Lukewarm Swill with Lumps

Slimy Gobs and Goo


Blue Chain Quest Lines

A blue chain quest line is a group of quests specific to each character class which take place across the entire campaign, whether light or shadow. Blue chain quest lines, like any class-specific quest, are denoted on the tab and world maps by blue markers on the map. On screen the ? and ! marks are in a colour specific to the character class, Light Blue for Seraphim, Yellow for Shadow Warrior and Dragon Mage, Light Green for Dryad, Dark Green for Temple Guardian, Dark Blue for High Elf and Red for Inquisitor.

(Note that when in Multiplayer, you'll see additional marks for quests that are not for your class. However, despite being able to see them, you can't complete those not for your class)

Dryad Blue Chain Quests High Elf Blue Chain Quest
Inquisitor Blue Chain Quest Seraphim Blue Chain Quest
Shadow Warrior Blue Chain Quest Temple Guardian Blue Chain Quest
Dragon Mage Blue Chain Quest