Difference between revisions of "Sacred 2:Conviction"

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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Lower Enemy [[Sacred 2:Armor|Armor Resistances]]: 50 + 2 per level
+
* Opponent's [[Sacred 2:Armor|Armor Resistances]]: - 34.2%
* Enemy Sensitivity to all Damage Types: 20% + 1% per level
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* Enemy Sensitivity to all Damage Types: 10% + 0.5% per level
* Lower [[Sacred 2:Opponent's defense value|Enemy Defense Rating]]: 100 + 10 per level
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* Lower [[Sacred 2:Opponent's defense value|Opponent's Defense Rating]]: -9.1%
* Debuff Duration: 10 seconds
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* Debuff Duration: 2 seconds
 
* Range: 5.7 meters
 
* Range: 5.7 meters
 
* Allies Benefit: 50%
 
* Allies Benefit: 50%
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0%
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Singe''' - Increases enemy sensitivity to [[Sacred 2:Fire|fire]] damage (10% + 1% per level).
+
* '''Zap''' - Increases opponents' sensitivity to [[Sacred 2:Magic|magic damage]] by 10% + 0.5% per level.
* '''Chill''' - Increases enemy sensitivity to [[Sacred 2:Ice|ice]] damage (10% + 1% per level).
+
* '''Subdue''' - Further decreases opponents' defense rating by 10% + 0.2% per level.
 
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{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Zap''' - Increases enemy sensitivity to [[Sacred 2:Magic|magic]] damage (10% + 1% per level).
+
* '''Singe''' - Increases opponents' sensitivity to [[Sacred 2:Fire|fire]] damage (10% + 0.5% per level).
* '''Weaken''' - Reduces enemy [[Sacred 2:Attributes|attributes]] by 15.3% + 0.7% per level.
+
* '''Chill''' - Increases opponents' sensitivity to [[Sacred 2:Ice|cold]] damage (10% + 0.5% per level).
 
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{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Nullify''' - Grants the Paladin the power to dispel enemy buffs when she lands a hit.
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* '''Nullify''' - Grants the Paladin the power to dispel opponents' buffs when she lands a hit.
* '''Assurance''' - Lowers enemy resistances even further (30 + 10 per level).
+
* '''Assurance''' - Further decreases opponents' total armor resistances by 30% + 1% per level.
 
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|valign="top"|
 
|valign="top"|
 
{| align="right"  
 
{| align="right"  
|{{s2frame|{{|400}}|center|Conviction}}
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|{{s2frame|{{#ev:youtube|18iUPcOO460|400}}|center|Conviction}}
 
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__NOTOC__
 
__NOTOC__
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* This buff reduces enemy resistance by two methods that work together:
 
* This buff reduces enemy resistance by two methods that work together:
**First, it lowers enemy armor values by a flat amount.  This property can't lower enemy armor below the value of "0", and it will only affect '''existing''' enemy armor values. '''Assurance''' mod will increase this property.  At high levels you can basically strip enemies of all their armor.
+
**First, it lowers opponents' '''existing''' armor resistances by a percentage.  This property can't lower enemy armor below the value of "0", because it delivers diminishing returns like most other percentage-based debuffs.   '''Assurance''' mod will increase this property and can allow up to 80% armor reduction at the highest levels.  
 
**Second, it increases enemy overall damage sensitivity by a percent.  This works like reverse [[Sacred 2:Damage Mitigation|Damage Mitigation]].  It affects both enemies with high resistances and those without any at all. '''Singe''', '''Chill''', and '''Zap''' mods do the same thing but for specific elements.
 
**Second, it increases enemy overall damage sensitivity by a percent.  This works like reverse [[Sacred 2:Damage Mitigation|Damage Mitigation]].  It affects both enemies with high resistances and those without any at all. '''Singe''', '''Chill''', and '''Zap''' mods do the same thing but for specific elements.
  
 
*'''Nullify''' mod requires the Paladin to land a hit before the enemy buff is dispelled.  It will not work on enemies just from being in the area of effect.
 
*'''Nullify''' mod requires the Paladin to land a hit before the enemy buff is dispelled.  It will not work on enemies just from being in the area of effect.
 +
 +
* The defense debuff is subject to diminishing returns, so will deliver about -40% defense at max levels, even with '''Subdue''' mod.
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Latest revision as of 02:45, 10 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Conviction.png Conviction_small.png This Combat Art is a (Buff)

It is fearsome enough to behold the power of a Paladin, let alone a Paladin aglow with the aura of Conviction. This halo of righteousness demonstrates, with force, the grim determination of those who shine within its brilliance. Any who stand against the Paladin and her allies will understand the meaning of folly.

Aspect

Devoutoffense.png - Devout Offense

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Zap - Increases opponents' sensitivity to magic damage by 10% + 0.5% per level.
  • Subdue - Further decreases opponents' defense rating by 10% + 0.2% per level.

MODicons_10.gif Silver
  • Singe - Increases opponents' sensitivity to fire damage (10% + 0.5% per level).
  • Chill - Increases opponents' sensitivity to cold damage (10% + 0.5% per level).

MODicons_08.gif Gold
  • Nullify - Grants the Paladin the power to dispel opponents' buffs when she lands a hit.
  • Assurance - Further decreases opponents' total armor resistances by 30% + 1% per level.
Conviction


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time penalty.

Usage Strategies

  • Pairs well with Vengeance, which adds elemental damage to every attack.
  • This buff reduces enemy resistance by two methods that work together:
    • First, it lowers opponents' existing armor resistances by a percentage. This property can't lower enemy armor below the value of "0", because it delivers diminishing returns like most other percentage-based debuffs. Assurance mod will increase this property and can allow up to 80% armor reduction at the highest levels.
    • Second, it increases enemy overall damage sensitivity by a percent. This works like reverse Damage Mitigation. It affects both enemies with high resistances and those without any at all. Singe, Chill, and Zap mods do the same thing but for specific elements.
  • Nullify mod requires the Paladin to land a hit before the enemy buff is dispelled. It will not work on enemies just from being in the area of effect.
  • The defense debuff is subject to diminishing returns, so will deliver about -40% defense at max levels, even with Subdue mod.

Pros and Cons

Pros

  • Essentially boosts the damage of every attack and spell the Paladin has
  • Can pierce enemy immunities
  • Can strip enemies of their buffs

Cons

  • Causes no damage of its own
  • Doesn't really gain much power from any skills or attributes

Gallery