Sacred 2:Detrimental magic effects

From SacredWiki
Revision as of 15:56, 17 March 2014 by Mibbs (talk | contribs)
Jump to navigation Jump to search

The Detrimental magic effects primarily include the five Secondary Damage Effects. They also include effects like Root(confirmed).

Detrimental Magic Effects have a chance to occure when an enemy is hit by a weapon or Combat Art and inflict a percent of the damage that caused an effect over time of 5 seconds (the actual value for effect duration is about 490 frames, which could have been interpreted as 4.9 seconds, but the game applies damage once a second; so in practice the effect deals damage over five seconds in five pulses - the first four deal full damage and the fifth one deals 10% less). If such effect was caused by a Critical Hit then the damage inflicted by that effect also increases by 20%. If Detrimental effect was caused by a hit with failed Spell Resistance/Spell Intensity check, this effect's damage is likewise decreased by 30%. Several Detrimental effects stack, so an enemy can be suffering from several effects at the same time. However, only one effect would be displayed.

If the defender's Spell Resistance exceeds Spell Intensity of the attacker (a player's character would need 2400+ of resistance against the enemies of level 200+), the damage dealt by detrimental magic effects would be noticeably reduced. It works only against CAs that deal flat damage and have a chance for detrimental effects. If an attack inflicts such effect (for example, Burn effect from a Dragon's fireball or Poison from Kobold Shaman's projectiles) then the duration of effect on highly resistant character would be reduced to 1 second and the damage dealt by the one remaining pulse would be divided by 6. Therefore the detrimental effect deals only 4% of its original damage.

The Detrimental magic effects -x% modifier reduces the duration of such effects as well as damage dealt by them (damage is reduced proportionally to the time). If several bonuses of this kind are equipped at the same time, their percentage does not sum up, instead they apply in layers (percent values multiply). Therefore the character can never achieve 100% reduction of detrimental effects. Some Detrimental Magic Effects (Burn, Poison and Open Wounds) are classified as DoT and therefore affected by Damage Mitigation +x% and DoT -x% modifiers as well as by Mastery of Spell Resistance skill.

Many monsters have Combat Arts of this type (they are classified as DoT and Detrimental Effects at the same time). Such CAs do not :deal flat damage and therefore are not affected by armor - they only inflict DoT over 5 seconds after attack. Examples include :Spit CAs of the Weaving Spiders in the Swamp, Poison attacks of Undead and Toxic Elementals, some Traps.


Availability of Detrimental magic effects -X% as Item Modifier

The "-X%" refers to the amount of time rooted as well as the damage/duration of the various elemental Secondary Damage Effects.

This modifier is available on the following unique items as a yellow modifier (that requires no skill):

This modifier is available on the following unique jewelry as a yellow modifier (that requires no skill):

This modifier is available on the following Set Items as a yellow modifier (that requires no skill):


See Also