Difference between revisions of "Sacred 2:Dragon Form"

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Revision as of 13:22, 26 August 2013

dragon_form.gif Turns into a young dragon with strong armor and combat spells. Dragons of this size can't fly but have the power to feign flying. In his changed form, the dragon mage enters a trance and fully focuses on the battle. He is oblivious to other people or objects.

While in Dragon Form the Dragon Mage can cast two fire spells and gains bonuses to damage, armor, attack and defense. In this form the Dragon Mage cannot speak or interact with any NPC's or merchants. He cannot open containers or open/close doors.

Fire Odem Jump Fireball Change Back
DMfireodem.gif DMjump.gif DMfireball.gif DMchangeback.gif

Aspect

DM_Asp_01.gif - Dragon Magic

Innate Abilities (Lvl 1)

  • Armor Bonus:+5.0%
  • Attack + Defense Bonus:+10.0%
  • Duration:30.0s

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Scales - Increased protection against physical damage.
  • Firey Claw - Increased melee fire damage.

MODicons_10.gif Silver
  • Concentration - Increased duration of the Dragon Form.
  • Skin Regeneration - Increased life regeneration in Dragon Form.

MODicons_08.gif Gold
  • Counter Attack - Chance to reflect melee attacks.
  • Fireball - An additional spell while in Dragon Form.

Skills and Attributes

Usage Strategies

Combo Recommendations

Pros and Cons

Pros

  • When cast allows the Dragon Mage to "jump" obstacles normally not allowed.
  • ...

Cons

  • If Buffs were cast at a higher level (ie Buff Suit) when spell wears off or is discontinued the buffs will be recast at current unboosted level
  • ...

Stats Chart




See Also