Difference between revisions of "Sacred 2:Energy Blaze"

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(added video, details)
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage
 
* [[Intelligence]] - directly improves combat art damage
 
* [[Intelligence]] - directly improves combat art damage
* [[Sacred 2:Stamina |'''Stamina''']] reduces regeneration time as usual.
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* [[Sacred 2:Stamina |Stamina]] reduces regeneration time as usual.
  
 
== Usage Strategies ==
 
== Usage Strategies ==
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== Combo Recommendations ==
 
== Combo Recommendations ==
  
* A combo of energy blaze followed by eternal fire modded in right way is extremely useful for dealing with mobs close together at a distance.
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* A combo of Energy Blaze followed by Eternal Fire modded in right way is extremely useful for dealing with mobs close together at a distance.
 +
 
 
* Energy Blaze and Maelstorm make a fine combination. The blaze hurts a group of enemies, and if they survive, they will be severely crippled by the Maelstorm, leading to some much easier kills.
 
* Energy Blaze and Maelstorm make a fine combination. The blaze hurts a group of enemies, and if they survive, they will be severely crippled by the Maelstorm, leading to some much easier kills.
 +
 +
==Pros and Cons==
  
 
Pros
 
Pros
*...
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* Perhaps the Dragon Mage's most devastating offensive spell.
 
*...
 
*...
  
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== Stats Chart ==
 
== Stats Chart ==
 
  
  
  
 
|valign="top"|
 
|valign="top"|
__TOC__
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{| align="right"
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|{{s2frame|{{#ev:youtube|UZrxgcZuVeU|400}}|center|'''Energy Blaze without Modifications'''}}
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|}
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__NOTOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>
 
PICTURE HERE
 
  
  

Revision as of 21:09, 30 August 2013

energy_blaze.gif Magic energy damages and burns enemies in the area of effect. (Starting Combat Art)


Aspect

DM_Asp_03.gif - Mentalism


Innate Abilities (Lvl 1)

  • Does 100% Magic Damage : 50+25*level
  • Magic Damage Over Time : 60+30*level


Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Confusion - Target attacks more slowly. (30%+0.02%*level)
  • Blind - Decreases target's hit value. (30+1*level)

MODicons_10.gif Silver
  • Impact - Increased damage from the nova. (21+10.5*level magical)
  • Zone - Increases nova's area of effect. (+500 Range)

MODicons_08.gif Gold
  • Afterglow - Magical burn get's stronger (increased DoT). (25+12.5*level)
  • Experience - Lower's the costs for the combat art (reduced regen timme IIRC). (one third less)

Skills and Attributes

The following skills will affect this combat art:

  • Mentalism Lore - improves damage, critical chance and casting speed
  • Mentalism Focus - improves regeneration time and maximum combat art levels
  • Concentration - directly improves regeneration time
  • Ancient Magic - directly improves combat art damage
  • Intelligence - directly improves combat art damage
  • Stamina reduces regeneration time as usual.

Usage Strategies

Combo Recommendations

  • A combo of Energy Blaze followed by Eternal Fire modded in right way is extremely useful for dealing with mobs close together at a distance.
  • Energy Blaze and Maelstorm make a fine combination. The blaze hurts a group of enemies, and if they survive, they will be severely crippled by the Maelstorm, leading to some much easier kills.

Pros and Cons

Pros

  • Perhaps the Dragon Mage's most devastating offensive spell.
  • ...

Cons

  • ...
  • ...

Stats Chart

Energy Blaze without Modifications



See Also