Sacred 2:Expulse Magic

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HE_13.gif Banishes weaker spells within its range and instills fear in nearby opponents.


Aspect

HE_Asp_02.png - Delphic Arcania

Innate Abilities (Lvl 1)

  • Chance to Fear Opponents 20.5%
  • Duration 10.1 seconds
  • Spell-Banishing Effectiveness 20

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Strength - Increases banishing potential but maintain the same effective radius. (40% increase)
  • Expansion - Increases effective radius but maintains the banishing potential. (+25%)

MODicons_10.gif Silver
  • Pentagram - Reduces the duration and impact of incoming weakening effects. (50% reduction on debuffs)
  • Banish Dead - Damages undead creatures within the radius of effectiveness. (As comparison: Half the damage of the unmodded Fireball, damage type magic, only vs Undead)

MODicons_08.gif Gold
  • Protection - Chance to block direct magical damage. (30% + 2% per CA level chance to block spell)
  • Banish Creation - Damages T-Energy creatures within the radius of effectiveness. (Same damage as Banish Dead, but damage type fire, only vs T-Energy creatures)


Skills And Attributes

  • Delphic Arcania Lore presumably increases execution speed, but affects no visible numbers. As of Ice & Blood, the Lore increases the banishing potential number.
  • Delphic Arcania Focus reduces regeneration time as usual.
  • Concentration reduces regeneration time as usual.
  • Stamina reduces regeneration time as usual.

Usage Strategies

  • Will provide a chance to block enemy spells and CAs, i.e. the Kobold Chief's boulder throw attack.
  • Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or Gar Colossus).
  • Will also prevent enemies from casting their own buffs.
  • Can also be used as an AoE against Undead and/or T-Mutants.
  • Possible strategy is to keep this ca around maximum ca level without penalty. This will increase the duration and casting strength meaning you don't have to re-cast it as often.

Pros and Cons

Pros

  • A strong defensive CA against non-weapon-based attacks from enemies.
  • Can provide an area of relative safety once the strength of the fear effect increases with higher levels.
  • Multiple castings stack (power of CA stacks for magic expulsion).

Cons

  • The CA is cast on a fixed circular area that does not move with the High Elf. If an enemy moves out of the circle, it is no longer affected.
  • ...

Stats Chart

Level Regen Time Change to Fear Opponents Duration Spell-banishing Effectiveness
1 3.7s 20.5% 10.1s 20
2 5.0s 21.0% 10.1s 30

ExpulseMagic320.jpg