Difference between revisions of "Sacred 2:Frost Flare"

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(Added Gallery Image)
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/ffdmg.jpg==
 
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/ffdmg.jpg==
* DoT (Damage over Time) type attack 
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* Attack is 100% Ice Damage, a combination of flat damage and DoT ([[Sacred 2:Damage over Time|Damage over Time]])
* 100% Ice Damage
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* [[Sacred 2:Damage|Damage]]: 8-8 [[Sacred 2:Ice|Ice]]
* Instantly slows target's run speed.  A second blast will slow target even more
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* [[Sacred 2:Damage over time: Ice|Ice Damage over Time]]: 9.6/s
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* Opponent's Movement Speed -29.0%.  Instantly slows target's [[Sacred 2:Run Speed|run speed]].  A second blast will slow target even more.
 +
* Duration: 10 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 6.0 seconds
 
* Duration of effect and damage increase per Combat Art level
 
* Duration of effect and damage increase per Combat Art level
* Initial damage blast and the damage over time are separate.  Their damage totals can be different.
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* Initial damage blast and the damage over time are separate.  Their damage totals are different.
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Constraint''' - Reduces the opponent's chance to hit successfully. (50 + 2 per CA level attack value reduction)
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* '''Constraint''' - Reduces the opponent's chance to hit successfully. (50 + 2 per CA level reduction to [[Sacred 2:Opponent's attack value|opponent's attack value]])
 
* '''Frost''' - Additionally increases the ice damage over time. (38.1% increase)
 
* '''Frost''' - Additionally increases the ice damage over time. (38.1% increase)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
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* '''Icy Circle''' - Freezes opponents within a significantly larger area around the target. (333% of base area)
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* '''Icy Circle''' - Freezes opponents within a significantly larger area around the target. (333% of base [[Sacred 2:Area of Effect|area of effect]])
 
* '''Perpetuity''' - Increases the duration of the freezing effects. (50% increase)
 
* '''Perpetuity''' - Increases the duration of the freezing effects. (50% increase)
 
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|}
  
  
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|QmocUY0-BhE|400}}|center|Frost Flare without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
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 +
|}
  
==Skills==
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==Skills and Attributes==
The following skills will affect this combat art:
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
* Mystic Stormite Lore - improves damage, critical chance and casting speed  
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* [[Sacred 2:Mystic Stormite Lore|Mystic Stormite Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
* Mystic Stormite Focus - improves regeneration time and maximum combat art levels
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* [[Sacred 2:Mystic Stormite Focus|Mystic Stormite Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage  
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
* [[Sacred 2:Combat Discipline|Combat Discipline]] - directly improves combat art damage, and improves regeneration time when used in combo
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 
 +
 
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
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== Stats Chart ==
 
== Stats Chart ==
  
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|QmocUY0-BhE|400}}|center|Frost Flare without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
==See Also==
 
==See Also==
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*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
 
*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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*[[Sacred 2:High Elf Guides|High Elf Guides]]
  
 
==Gallery==
 
==Gallery==

Revision as of 07:17, 5 December 2013

HE_06.gif A powerful frost blast is directed towards an opponent inflicting damage over time while temporarily decreasing the target's movement rate.

Aspect

HE_Asp_03.png - Mystic Stormite

Innate Abilities (Lvl 1) ffdmg.jpg

  • Attack is 100% Ice Damage, a combination of flat damage and DoT (Damage over Time)
  • Damage: 8-8 Ice
  • Ice Damage over Time: 9.6/s
  • Opponent's Movement Speed -29.0%. Instantly slows target's run speed. A second blast will slow target even more.
  • Duration: 10 seconds
  • Regeneration Time: 6.0 seconds
  • Duration of effect and damage increase per Combat Art level
  • Initial damage blast and the damage over time are separate. Their damage totals are different.

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Spell Flow - Significantly decreases the regeneration time of Frost Flare. (25% decrease)
  • Freeze - Further reduces target's movement rate. (30% + 0.3% per CA level further decreased)

MODicons_10.gif Silver
  • Constraint - Reduces the opponent's chance to hit successfully. (50 + 2 per CA level reduction to opponent's attack value)
  • Frost - Additionally increases the ice damage over time. (38.1% increase)

MODicons_08.gif Gold
  • Icy Circle - Freezes opponents within a significantly larger area around the target. (333% of base area of effect)
  • Perpetuity - Increases the duration of the freezing effects. (50% increase)


Frost Flare without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:

Usage Strategies

Frost flare is best used for sniping. It has relatively low damage, but compensates with a rather serious combat art range. Zoom out as far as you can, advance carefully and start sniping the enemies from far away. The reduction in movement and the damage over time stacks as long as the effect from previous casts still lasts (refer to the CA for duration time on that matter). Be careful with enemy groups where hitting one mob will turn all of them aggressive towards you. In those cases use a crowd control combat art instead.

Pros and Cons

Pros

  • Decent damage over time
  • Very long combat art range
  • Great for fast sniping
  • Does not aggro surrounding mobs as long as they are not a group
  • Reduction in movement speed increases with consecutive casts on the same enemy
  • The Damage over Time also stacks with consecutive casts and does not overwrite the DoT from the previous cast on the same enemy (as long as the previous DoT effect lasts)

Cons

  • Relatively low damage
  • Does not work against groups of enemies
  • Hard to balance between damage and regeneration time

Stats Chart

See Also

Gallery