Difference between revisions of "Sacred 2:Mage Staffs"

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Mage Staffs are one-handed melee weapons.  They gain [[Sacred 2:Damage|damage]] from [[Sacred 2:Intelligence|Intelligence]] and the weapon lore skill that governs then is [[Sacred 2:Magic Staffs|Magic Staffs]].  With the [[Sacred 2:Ice and Blood|Ice and Blood]] expansion, choosing the Magic Staffs skill unlocks the ability to use staves as ranged weapons.  The projectiles granted by this skill are comparable in speed, flight path and range to those of [[Sacred 2:Energy Weapons|Energy Weapons]] (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison).
  
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===Damage Types===
 
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Mage Staffs typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they are very likely to also deal any of the other [[Sacred 2:Damage Types|Damage Types]].  The additional damage types are not restricted to a single one at a time, the players can have Mage Staffs that have multiple elemental damages, allowing for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
*[[Sacred 2:Intelligence|Intelligence]]
 
  
 
===Types and Skins===
 
===Types and Skins===
 
 
Mage Staffs consist of:
 
Mage Staffs consist of:
 
* Quarter Staff
 
* Quarter Staff
 
* Mage Staff
 
* Mage Staff
 
* Magic Rod
 
* Magic Rod
 
  
  
 
===Common Mage Staffs===
 
===Common Mage Staffs===
 
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=== Notable Mage Staffs ===
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'''[[Sacred 2:Uniques Database|Unique]] Mage Staffs:'''
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*[[Sacred 2:Ignis Magica|Ignis Magica]]
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*[[Sacred 2:Keeper of Knowledge|Keeper of Knowledge]]
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*[[Sacred 2:Nlovae's Mystery|Nlovae's Mystery]]
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*[[Sacred 2:Rancuil's Dark Flame|Rancuil's Dark Flame]]
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*[[Sacred 2:Tensanuil's Legacy|Tensanuil's Legacy]]
  
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'''[[Sacred 2:Community Patch|Community Patch]] Mage Staffs:'''
===http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif Note===
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*[[Sacred 2:Frost Weaver's Elemental Staff|Frost Weaver's Elemental Staff]]
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*[[Sacred 2:The Lost|The Lost]] ([[Sacred 2:Community Patch Set Items|Set Item]])
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*[[Sacred 2:Shaman's Totem|Shaman's Totem]]
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*[[Sacred 2:Wand of Abaris|Wand of Abaris]]
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*[[Sacred 2:Wyvern Charmer|Wyvern Charmer]]
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*[[Sacred 2:The Withered|The Withered]] (Set Item)
  
*More [[Sacred 2:Intelligence Based Weapons|Intelligence Based Weapons]]
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===See Also===
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----
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* [[Sacred 2:Intelligence Based Weapons|Intelligence Based Weapons]]
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* [[Sacred 2:Items|Items]]
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* [[Sacred 2:Item Modifiers|Item Modifiers]]
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* [[Sacred 2:Skills|Skills]]
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* [[Sacred 2:Attributes|Attributes]]

Latest revision as of 16:17, 13 December 2014

Mage Staffs are one-handed melee weapons. They gain damage from Intelligence and the weapon lore skill that governs then is Magic Staffs. With the Ice and Blood expansion, choosing the Magic Staffs skill unlocks the ability to use staves as ranged weapons. The projectiles granted by this skill are comparable in speed, flight path and range to those of Energy Weapons (see Ranged Weapons for more info and comparison).

Damage Types

Mage Staffs typically deal physical damage, however depending on the weapon they are very likely to also deal any of the other Damage Types. The additional damage types are not restricted to a single one at a time, the players can have Mage Staffs that have multiple elemental damages, allowing for several different Secondary Damage Effects being possible without any additional gear.

Types and Skins

Mage Staffs consist of:

  • Quarter Staff
  • Mage Staff
  • Magic Rod


Common Mage Staffs



Notable Mage Staffs


Unique Mage Staffs:

Community Patch Mage Staffs:

See Also