Difference between revisions of "Sacred 2:Poison"

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Poison, as well, may be a default element of some magic caster's Combat Arts, and depending on the [[Sacred 2:Combat Arts|Combat Art]], may even be mixed with other elements ([[Sacred 2:Malicious Totem|Malicious Totem]]'s starting composition is 65% Physical/35% Poison)  
 
Poison, as well, may be a default element of some magic caster's Combat Arts, and depending on the [[Sacred 2:Combat Arts|Combat Art]], may even be mixed with other elements ([[Sacred 2:Malicious Totem|Malicious Totem]]'s starting composition is 65% Physical/35% Poison)  
  
==Secondary Damage Effect==
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[[Sacred 2:Chance for Poison|Chance for Poison]] is also one of the [[Sacred 2:Detrimental magic effects|Detrimental magic effects]].
 
 
[[Sacred 2:Chance for Poison|Chance for Poison]] is also a  which causes [[Sacred 2:Damage over Time|Damage Over Time]] if/when triggered, and is as well, one of the [[Sacred 2:Detrimental magic effects|Detrimental magic effects]].
 
 
 
 
 
http://www.sacredwiki.org/images/Sacred_2/Modifers%20and%20Conditions/th_elementpoison.jpg
 
  
 
Increased Poison [[Sacred 2:damage|resistance]] via armor or forging can also decrease [[Sacred 2:Damage|damage]] done by Poison coming from opponent via melee, ranged or spell.
 
Increased Poison [[Sacred 2:damage|resistance]] via armor or forging can also decrease [[Sacred 2:Damage|damage]] done by Poison coming from opponent via melee, ranged or spell.

Revision as of 13:49, 29 November 2010

poison.jpg Poison is one of the five basic Elemental Damage and resistance types. Poison damage can be used as damage via melee/ranged and in magical combat by choosing Combat Arts with the element a player has strategically using against select opponents. Poison, in the form of a Poison Fang can be forged into weapons or armor which will increase the weapon's chance to successfully inflict Chance for Poison which is a Secondary Damage Effect. If successful, Chance to Poison will inflict a Damage over Time.

Poison, as well, may be a default element of some magic caster's Combat Arts, and depending on the Combat Art, may even be mixed with other elements (Malicious Totem's starting composition is 65% Physical/35% Poison)

Chance for Poison is also one of the Detrimental magic effects.

Increased Poison resistance via armor or forging can also decrease damage done by Poison coming from opponent via melee, ranged or spell.