Difference between revisions of "Sacred 2:Poison"

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<onlyinclude>http://www.sacredwiki.org/images/bbicons/poison.jpg [[Sacred 2:Poison|Poison]]</onlyinclude> is one of the five basic [[Sacred 2:Damage Types|Elemental Damage and resistance types]]. Poison damage can be used as damage via melee/ranged and in magical combat by choosing Combat Arts with the element a player has strategically using against select opponents.  Poison, in the form of a [[Sacred 2:Poison Fang|Poison Fang]] can be forged into weapons or armor which will increase the weapon's chance to successfully inflict [[Sacred 2:Chance for Poison|Chance for Poison]] which is a [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]]. If successful, Chance to Poison will inflict a [[Sacred 2:Damage over Time|Damage over Time]].  
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<onlyinclude>http://www.sacredwiki.org/images/bbicons/poison.jpg [[Sacred 2:Poison|Poison]]</onlyinclude> is one of the five basic [[Sacred 2:Damage Types|Elemental Damage and resistance types]]. Poison damage can be used as damage via melee/ranged and in magical combat by choosing Combat Arts with the element a player has strategically using against select opponents.  Poison, in the form of a [[Sacred 2:Poison Fang|Poison Fang]] can be forged into weapons or armor which will increase the weapon's chance to successfully inflict [[Sacred 2:Chance for Poison|Chance for Poison]] which is a [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] as well as a [[Sacred 2:Detrimental magic effects|Detrimental magic effects]]. If successful, Chance to Poison will inflict a [[Sacred 2:Damage over Time|Damage over Time]].  
  
Poison, as well, may be a default element of some magic caster's Combat Arts, and depending on the [[Sacred 2:Combat Arts|Combat Art]], may even be mixed with other elements ([[Sacred 2:Malicious Totem|Malicious Totem]]'s starting composition is 65% Physical/35% Poison)
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Poison, as well, can be a default element of some magic caster's Combat Arts, and depending on the [[Sacred 2:Combat Arts|Combat Art]], may even be mixed with other elements[[Sacred 2:Malicious Totem|Malicious Totem]]'s elemental damage type starting composition, for example,  is 65% Physical/35% Poison  
  
[[Sacred 2:Chance for Poison|Chance for Poison]] is also one of the [[Sacred 2:Detrimental magic effects|Detrimental magic effects]].
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Increasing a  player's poison [[Sacred 2:damage|resistance]] via armor or [[Sacred 2:Forging|forging]] rings or amulets into worn gear or weapons can also decrease [[Sacred 2:Damage|damage]] done by Poison coming from opponent via their melee, ranged or spell.  Players should always attempt to use poison damage type against enemies who have the ''least'' resistance to it.
 
 
Increased Poison [[Sacred 2:damage|resistance]] via armor or forging can also decrease [[Sacred 2:Damage|damage]] done by Poison coming from opponent via melee, ranged or spell.
 

Revision as of 13:57, 29 November 2010

poison.jpg Poison is one of the five basic Elemental Damage and resistance types. Poison damage can be used as damage via melee/ranged and in magical combat by choosing Combat Arts with the element a player has strategically using against select opponents. Poison, in the form of a Poison Fang can be forged into weapons or armor which will increase the weapon's chance to successfully inflict Chance for Poison which is a Secondary Damage Effect as well as a Detrimental magic effects. If successful, Chance to Poison will inflict a Damage over Time.

Poison, as well, can be a default element of some magic caster's Combat Arts, and depending on the Combat Art, may even be mixed with other elements. Malicious Totem's elemental damage type starting composition, for example, is 65% Physical/35% Poison

Increasing a player's poison resistance via armor or forging rings or amulets into worn gear or weapons can also decrease damage done by Poison coming from opponent via their melee, ranged or spell. Players should always attempt to use poison damage type against enemies who have the least resistance to it.