Difference between revisions of "Sacred 2:Shadow Veil"

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|The Shadow Warrior will temporarily become invisible. When he executes short-range attacks or casts spells there is a chance Shadow Veil will be lifted, rendering him visible. Chance to become visible lessens as the Combat Art level is increased.
 
|The Shadow Warrior will temporarily become invisible. When he executes short-range attacks or casts spells there is a chance Shadow Veil will be lifted, rendering him visible. Chance to become visible lessens as the Combat Art level is increased.
 
|}
 
|}
 +
 +
{|width="100%"
 +
|width="25%" valign="top"|
 +
 
==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_03.png - '''[[Sacred 2:Astral Lord|Astral Lord]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_03.png - '''[[Sacred 2:Astral Lord|Astral Lord]]'''
 +
 +
|width="75%" valign="top"|
 +
 +
==Innate Abilities (Lvl 1)==
 +
* Chance of not being detected while casting spells: 1.0% (increases with CA level)
 +
* Stealth: 35
 +
* Duration: 20.1 seconds
 +
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.9s = 61.9 seconds
 +
|}
  
 
== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Creep''' - Opponents have to get closer to detect the Shadow Warrior while he is walking amongst them with Shadow Veil active. (+100% effectiveness (?))
+
* '''Creep''' - Opponents have to get closer to detect the Shadow Warrior while he is walking amongst them with Shadow Veil active. (+100% effectiveness, doubles the 'Stealth' property)
* '''Avoidance''' - Reduces the effects of incoming detrimental spells. (3% + 2% per Combat Art level)
+
* '''Avoidance''' - Reduces the effects of incoming detrimental spells. (3% + 2% per Combat Art level reduction of [[Sacred 2:Detrimental magic effects|detrimental magic effects]])
 
|}
 
|}
 
----
 
----
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Nimble''' - Increases run speed while Shadow Veil is active. (10% + 0.2% per Combat Art level)
+
* '''Nimble''' - Increases [[Sacred 2:Run Speed|run speed]] while Shadow Veil is active. (10% + 0.2% per Combat Art level)
* '''Fade''' - Greatly reduces the detection radius while casting spells. (50% + 1% per Combat Art level)
+
* '''Fade''' - Greatly reduces the detection radius while casting spells. (+50% + 1% per Combat Art level chance to avoid detection)
 
|}
 
|}
 
----
 
----
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Sinister Pact''' - The effect of Shadow Veil is permanent rather than temporary. (changed to buff)
+
* '''Sinister Pact''' - The effect of Shadow Veil is permanent rather than temporary. (changed to [[Sacred 2:Buff|Buff]])
 
* '''Shadowmaster''' - Significantly reduces the regeneration time of Shadow Veil. (50% decrease)
 
* '''Shadowmaster''' - Significantly reduces the regeneration time of Shadow Veil. (50% decrease)
 
|}
 
|}
  
==Skills And Attributes That Affect This Combat Art==
+
|valign="top"|
 +
{| align="right"
 +
|{{s2frame|{{#ev:youtube|QHDf_F2bLgk|400}}|center|Shadow Veil without Modifications}}
 +
|}
 +
__NOTOC__
 +
<BR CLEAR=right>
 +
|}
 +
 
 +
==Skills and Attributes==
 +
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 
 +
* [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] - Increases the stealth value as if it were [[Sacred 2:Damage|damage]].  Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points.
 +
 
 +
* [[Sacred 2:Astral Lord Focus|Astral Lord Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
 +
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 +
 
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
* [[Sacred 2:Aspect Lore|Astral Lord Lore]].  Stealth is increased as though it were Damage, nothing else is affected.
+
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
* [[Sacred 2:Aspect Focus|Astral Lord Focus]]
+
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
* [[Sacred 2:Concentration|Concentration]]
 
* [[Sacred 2:Stamina |Stamina]] affects regeneration time only.
 
* [[Sacred 2:Riding |Riding]] affects regeneration time only (When mounted on Astral Hellhound)
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
* Great for completing any non-escort quest including main storyline.
 
* Great for completing any non-escort quest including main storyline.
* Once a player has 100% invisibility, they may use any Combat Art with immunity (see note about summons in "Cons').
 
* Once a player has 100% invisibility, stealth cannot be broken by the use of any ranged weapons,and will continue to operate.
 
  
== Pros and Cons ==
+
* Once a player has 100% invisibility, they may use any Combat Art with immunity (see note about summons in "Cons").
Pros
 
  
*At level 25 a player will have 100% invisibility if Creep and Fade modifications are chosen.
+
* Once a player has 100% invisibility, stealth cannot be broken by the use of any ranged weapons, and will continue to operate.
*Allows completion of any non-escort quest easily
 
* Allows a player to open boss chests without having to engage the boss
 
  
Cons
+
== Pros and Cons ==
 +
'''Pros'''
 +
*At level 25 a player will have 100% invisibility if '''Creep''' and '''Fade''' modifications are chosen.
 +
*Allows completion of any non-escort [[Sacred 2:Quests|quest]] easily
 +
*Allows a player to open [[Sacred 2:Boss|boss]] chests without having to engage the boss
  
 +
'''Cons'''
 
*While Shadow Veil is active, any quest escort will receive all aggro from enemies.
 
*While Shadow Veil is active, any quest escort will receive all aggro from enemies.
*If a players uses [[Sacred 2:Rallied Souls|Rallied Souls]] or [[Sacred 2:Nether Allegiance|Nether Allegiance]], any damage that a player's summoned creature suffers from an enemy AoE spell or via reflected damage, will also damage the player. This also includes any quest NPC's a player is escorting.
+
*If a players uses [[Sacred 2:Rallied Souls|Rallied Souls]] or [[Sacred 2:Nether Allegiance|Nether Allegiance]], any damage that a player's summoned creature suffers from an enemy [[Sacred 2:Area of Effect|AoE]] spell or via reflected damage, will also damage the player. This also includes any quest NPC's a player is escorting.
  
 
== Stats Chart ==
 
== Stats Chart ==
 +
No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
  
No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
+
== Notes ==
 +
Before Ice & Blood expansion [[Sacred 2:Enhanced Perception|Enhanced Perception]] skill was needed to detect cloaking enemies (lot of bosses also had EP skill, easly breaking the invisibility effect).
  
 
{|class="skills"
 
{|class="skills"
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|20.2
 
|20.2
 
|45
 
|45
|}
 
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|QHDf_F2bLgk|400}}|center|Shadow Veil without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
 
|}
 
|}
  
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*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
 
*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
+
*[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]]
  
 
== Gallery ==
 
== Gallery ==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:veil1.jpg|160px]]|none}}</center>
+
<center>{{S2frame|[[File:Shadow Veil Casting.jpg|x200px]]|none}}</center>
 +
 
 +
|width="180px"|
 +
<center>{{S2frame|[[File:ShadowVeil 3.jpg|x200px]]|none}}</center>
  
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:veil1.jpg|x200px]]|none}}</center>
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]

Latest revision as of 07:25, 25 August 2015

14.gif The Shadow Warrior will temporarily become invisible. When he executes short-range attacks or casts spells there is a chance Shadow Veil will be lifted, rendering him visible. Chance to become visible lessens as the Combat Art level is increased.

Aspect

SW_Asp_03.png - Astral Lord

Innate Abilities (Lvl 1)

  • Chance of not being detected while casting spells: 1.0% (increases with CA level)
  • Stealth: 35
  • Duration: 20.1 seconds
  • Cooldown + Regeneration Time: 60.0s + 1.9s = 61.9 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Creep - Opponents have to get closer to detect the Shadow Warrior while he is walking amongst them with Shadow Veil active. (+100% effectiveness, doubles the 'Stealth' property)
  • Avoidance - Reduces the effects of incoming detrimental spells. (3% + 2% per Combat Art level reduction of detrimental magic effects)

MODicons_10.gif Silver
  • Nimble - Increases run speed while Shadow Veil is active. (10% + 0.2% per Combat Art level)
  • Fade - Greatly reduces the detection radius while casting spells. (+50% + 1% per Combat Art level chance to avoid detection)

MODicons_08.gif Gold
  • Sinister Pact - The effect of Shadow Veil is permanent rather than temporary. (changed to Buff)
  • Shadowmaster - Significantly reduces the regeneration time of Shadow Veil. (50% decrease)
Shadow Veil without Modifications


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Great for completing any non-escort quest including main storyline.
  • Once a player has 100% invisibility, they may use any Combat Art with immunity (see note about summons in "Cons").
  • Once a player has 100% invisibility, stealth cannot be broken by the use of any ranged weapons, and will continue to operate.

Pros and Cons

Pros

  • At level 25 a player will have 100% invisibility if Creep and Fade modifications are chosen.
  • Allows completion of any non-escort quest easily
  • Allows a player to open boss chests without having to engage the boss

Cons

  • While Shadow Veil is active, any quest escort will receive all aggro from enemies.
  • If a players uses Rallied Souls or Nether Allegiance, any damage that a player's summoned creature suffers from an enemy AoE spell or via reflected damage, will also damage the player. This also includes any quest NPC's a player is escorting.

Stats Chart

No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).

Notes

Before Ice & Blood expansion Enhanced Perception skill was needed to detect cloaking enemies (lot of bosses also had EP skill, easly breaking the invisibility effect).

Level Cooldown Time (s) Regen Time (s) Total Wait (s) % Chance Not Detected While Casting Duration Stealth
1 60.0 2.8 62.8 1 20.1 35
2 60.0 3.7 63.7 2 20.2 45

See Also

Gallery