Difference between revisions of "Sacred 2:Shadow Veil"

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== Stats Chart ==
 
== Stats Chart ==
 
No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
 
No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
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== Notes ==
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Before Ice & Blood expansion [[Sacred 2:Enhanced Perception|Enhanced Perception]] skill was needed to detect cloaking enemies (lot of bosses also had EP skill, easly breaking the invisibility effect).
  
 
{|class="skills"
 
{|class="skills"

Latest revision as of 07:25, 25 August 2015

14.gif The Shadow Warrior will temporarily become invisible. When he executes short-range attacks or casts spells there is a chance Shadow Veil will be lifted, rendering him visible. Chance to become visible lessens as the Combat Art level is increased.

Aspect

SW_Asp_03.png - Astral Lord

Innate Abilities (Lvl 1)

  • Chance of not being detected while casting spells: 1.0% (increases with CA level)
  • Stealth: 35
  • Duration: 20.1 seconds
  • Cooldown + Regeneration Time: 60.0s + 1.9s = 61.9 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Creep - Opponents have to get closer to detect the Shadow Warrior while he is walking amongst them with Shadow Veil active. (+100% effectiveness, doubles the 'Stealth' property)
  • Avoidance - Reduces the effects of incoming detrimental spells. (3% + 2% per Combat Art level reduction of detrimental magic effects)

MODicons_10.gif Silver
  • Nimble - Increases run speed while Shadow Veil is active. (10% + 0.2% per Combat Art level)
  • Fade - Greatly reduces the detection radius while casting spells. (+50% + 1% per Combat Art level chance to avoid detection)

MODicons_08.gif Gold
  • Sinister Pact - The effect of Shadow Veil is permanent rather than temporary. (changed to Buff)
  • Shadowmaster - Significantly reduces the regeneration time of Shadow Veil. (50% decrease)
Shadow Veil without Modifications


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Great for completing any non-escort quest including main storyline.
  • Once a player has 100% invisibility, they may use any Combat Art with immunity (see note about summons in "Cons").
  • Once a player has 100% invisibility, stealth cannot be broken by the use of any ranged weapons, and will continue to operate.

Pros and Cons

Pros

  • At level 25 a player will have 100% invisibility if Creep and Fade modifications are chosen.
  • Allows completion of any non-escort quest easily
  • Allows a player to open boss chests without having to engage the boss

Cons

  • While Shadow Veil is active, any quest escort will receive all aggro from enemies.
  • If a players uses Rallied Souls or Nether Allegiance, any damage that a player's summoned creature suffers from an enemy AoE spell or via reflected damage, will also damage the player. This also includes any quest NPC's a player is escorting.

Stats Chart

No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).

Notes

Before Ice & Blood expansion Enhanced Perception skill was needed to detect cloaking enemies (lot of bosses also had EP skill, easly breaking the invisibility effect).

Level Cooldown Time (s) Regen Time (s) Total Wait (s) % Chance Not Detected While Casting Duration Stealth
1 60.0 2.8 62.8 1 20.1 35
2 60.0 3.7 63.7 2 20.2 45

See Also

Gallery