Difference between revisions of "Sacred 2:T-Energy Shroud"

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[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]

Revision as of 19:24, 6 September 2009

05.gif buffTGts.gif This Combat Art is a (Buff)

Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield.

Aspect

TG_Asp_01.png - Devout Guardian

Innate Abilities (Lvl 1)

  • Regeneration time of All Combat Arts: +45.0%
  • Damage Absorption: 2
  • Ward Efficiency: 36

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Power - Increases shield power. (40% increase from base value)
  • Derogate - Adds close combat damage. (14 + 7 per CA level magic damage (+damage modifiers))

MODicons_10.gif Silver
  • Recharge - Adds shield recharge during combat. (3 + 1 per CA level)
  • Reduction - Further reduction to incoming damage. (5% + 0.1% per CA level damping)

MODicons_08.gif Gold
  • Power - Increases shield power. (40% increase from base value)
  • Reflection - Chance to reflect spells. (15% + 1% per CA level chance)

Skills

The following skills will affect this combat art:

Usage Strategies

Much information on the general use of energy shields is given in the article Energy Shields.

An important note about the Silver Recharge Mod: In-Combat Regeneration is listed under the Σ list of modifiers. The value is 3 + 1/level and is then modified by the +Damage% portion of Tactics Lore. No other modifiers seem to have an effect on how much shield is regenerated while in combat.

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

Level Regeneration Time of all Combat Arts Damage Absorption Ward Efficiency
1 +45.0% 2 36
2 +67.5% 2 36

TEnergyShroud320.jpg